module-navigation-tool/Editor/Toolbar/Settings/ToolbarSettings.cs

64 lines
2.4 KiB
C#

using UnityEditor;
namespace Module.NavigationTool.Editor.Toolbar
{
internal static class ToolbarSettings
{
private const string PREF_IS_UI_ENABLED = "ToolbarSettings_IsUiEnabled";
private const string PREF_IS_UI_LAYER_ENABLED = "ToolbarSettings_IsUiLayerEnabled";
private const string PREF_IS_SCENE_ENABLED = "ToolbarSettings_IsSceneEnabled";
private const string PREF_IS_BUILD_ENABLED = "ToolbarSettings.IsBuildEnabled";
private const string PREF_IS_BUILD_AND_RUN_ENABLED = "ToolbarSettings.IsBuildAndRunEnabled";
private const string PREF_IS_TIME_SCALE_ENABLED = "ToolbarSettings.IsTimeScaleEnabled";
private const string PREF_TIME_SCALE_MIN = "ToolbarSettings.TimeScaleMin";
private const string PREF_TIME_SCALE_MAX = "ToolbarSettings.TimeScaleMax";
public static bool IsUiEnabled
{
get => EditorPrefs.GetBool(PREF_IS_UI_ENABLED, false);
set => EditorPrefs.SetBool(PREF_IS_UI_ENABLED, value);
}
public static bool IsUiLayerEnabled
{
get => EditorPrefs.GetBool(PREF_IS_UI_LAYER_ENABLED, false);
set => EditorPrefs.SetBool(PREF_IS_UI_LAYER_ENABLED, value);
}
public static bool IsSceneEnabled
{
get => EditorPrefs.GetBool(PREF_IS_SCENE_ENABLED, true);
set => EditorPrefs.SetBool(PREF_IS_SCENE_ENABLED, value);
}
public static bool IsBuildEnabled
{
get => EditorPrefs.GetBool(PREF_IS_BUILD_ENABLED, false);
set => EditorPrefs.SetBool(PREF_IS_BUILD_ENABLED, value);
}
public static bool IsBuildAndRunEnabled
{
get => EditorPrefs.GetBool(PREF_IS_BUILD_AND_RUN_ENABLED, true);
set => EditorPrefs.SetBool(PREF_IS_BUILD_AND_RUN_ENABLED, value);
}
public static bool IsTimeScaleEnabled
{
get => EditorPrefs.GetBool(PREF_IS_TIME_SCALE_ENABLED, false);
set => EditorPrefs.SetBool(PREF_IS_TIME_SCALE_ENABLED, value);
}
public static float TimeScaleMinValue
{
get => EditorPrefs.GetFloat(PREF_TIME_SCALE_MIN, 0.0f);
set => EditorPrefs.SetFloat(PREF_TIME_SCALE_MIN, value);
}
public static float TimeScaleMaxValue
{
get => EditorPrefs.GetFloat(PREF_TIME_SCALE_MAX, 1.0f);
set => EditorPrefs.SetFloat(PREF_TIME_SCALE_MAX, value);
}
}
}