module-navigation-tool/Samples~/SamplesToolbarEntities/Settings/ToolbarEntitiesSettings.cs

30 lines
766 B
C#

#if !UNITY_6000_3_OR_NEWER
using Module.NavigationTool.Editor.Toolbar;
using UnityEditor;
namespace Module.NavigationTool.Editor.Entities.Toolbar
{
internal sealed class ToolbarEntitiesSettings : IToolbarSettings
{
public string Title => "Entities";
private const string PREF_PREFS_ENABLED = "ToolbarSettings.IsEntitiesEnabled";
public static bool IsEnabled
{
get => EditorPrefs.GetBool(PREF_PREFS_ENABLED, false);
set => EditorPrefs.SetBool(PREF_PREFS_ENABLED, value);
}
public void Initialize()
{
}
public void Draw()
{
IsEnabled = EditorGUILayout.Toggle("Enable Entities", IsEnabled);
}
}
}
#endif