module-navigation-tool/Editor/Toolbar/Tools/Settings/ToolbarBuildSettings.cs

44 lines
1.2 KiB
C#

using UnityEditor;
namespace Module.NavigationTool.Editor.Toolbar
{
internal sealed class ToolbarBuildSettings : IToolbarSettings
{
public string Title => "Build";
#if !UNITY_6000_3_OR_NEWER
private const string PREF_IS_BUILD_ENABLED = "ToolbarSettings.IsBuildEnabled";
#endif
private const string PREF_IS_BUILD_AND_RUN_ENABLED = "ToolbarSettings.IsBuildAndRunEnabled";
#if UNITY_6000_3_OR_NEWER
public bool EnableDraw => false;
#endif
#if !UNITY_6000_3_OR_NEWER
public static bool IsBuildEnabled
{
get => EditorPrefs.GetBool(PREF_IS_BUILD_ENABLED, false);
set => EditorPrefs.SetBool(PREF_IS_BUILD_ENABLED, value);
}
#endif
public static bool IsBuildAndRunEnabled
{
get => EditorPrefs.GetBool(PREF_IS_BUILD_AND_RUN_ENABLED, true);
set => EditorPrefs.SetBool(PREF_IS_BUILD_AND_RUN_ENABLED, value);
}
public void Initialize()
{
}
public void Draw()
{
#if !UNITY_6000_3_OR_NEWER
IsBuildEnabled = EditorGUILayout.Toggle("Enable Build Target", IsBuildEnabled);
#endif
}
}
}