module-navigation-tool/Editor/Toolbar/Tools/Settings/ToolbarPlayerPrefsSettings.cs

29 lines
784 B
C#

#if !UNITY_6000_3_OR_NEWER
using UnityEditor;
namespace Module.NavigationTool.Editor.Toolbar
{
internal sealed class ToolbarPlayerPrefsSettings : IToolbarSettings
{
public string Title => "Player Prefs";
private const string PREF_PLAYER_PREFS_ENABLED = "ToolbarSettings.IsPlayerPrefsEnabled";
public static bool IsPlayerPrefsEnabled
{
get => EditorPrefs.GetBool(PREF_PLAYER_PREFS_ENABLED, false);
set => EditorPrefs.SetBool(PREF_PLAYER_PREFS_ENABLED, value);
}
public void Initialize()
{
}
public void Draw()
{
IsPlayerPrefsEnabled = EditorGUILayout.Toggle("Enable Player Prefs", IsPlayerPrefsEnabled);
}
}
}
#endif