23 lines
742 B
C#
23 lines
742 B
C#
#if !UNITY_6000_3_OR_NEWER
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using System.Linq;
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using UnityEditor;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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internal sealed class ToolScenePickerPostProcess : AssetPostprocessor
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{
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private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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{
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if (HasChange(deletedAssets) || HasChange(movedAssets) || HasChange(importedAssets))
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ToolScenePicker.SetAsDirty();
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}
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private static bool HasChange(string[] assets)
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{
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return assets.Any(s => s.EndsWith(".unity")) ||
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assets.Any(s => s.EndsWith("EditorBuildSettings.asset"));
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}
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}
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}
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#endif
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