module-navigation-tool/Editor/Toolbar/Tools/ToolTimeScale.cs

38 lines
1.5 KiB
C#

using JetBrains.Annotations;
using UnityEditor;
using UnityEngine;
using UTools = UnityEditor.Tools;
namespace Module.NavigationTool.Editor.Toolbar
{
[UsedImplicitly]
internal sealed class ToolTimeScale : AbstractToolbarDrawer
{
public override bool Visible => ToolbarSettings.IsTimeScaleEnabled;
public override bool Enabled => true;
public override EToolbarPlacement Placement => EToolbarPlacement.Left;
public override int Priority => (int)EToolbarPriority.Low;
protected override void Draw(Rect rect)
{
float value = Time.timeScale;
var r0 = new Rect(rect.x, rect.y - 2.0f, rect.width, rect.height * 0.5f);
var r1 = new Rect(rect.x + 4.0f, rect.y + 2.0f, rect.width - 8.0f, rect.height * 0.5f);
var r2 = new Rect(rect.x, r1.yMax, rect.width, rect.height * 0.5f);
EditorGUI.LabelField(r0, "Time scale", EditorStyles.centeredGreyMiniLabel);
EditorGUI.LabelField(r2, value.ToString("0.00"), EditorStyles.centeredGreyMiniLabel);
float temp = GUI.HorizontalSlider(r1, value, ToolbarSettings.TimeScaleMinValue, ToolbarSettings.TimeScaleMaxValue);
temp = Mathf.Clamp(temp, ToolbarSettings.TimeScaleMinValue, ToolbarSettings.TimeScaleMaxValue);
if (!Mathf.Approximately(value, temp))
Time.timeScale = temp;
}
public override float CalculateWidth()
{
return 100.0f;
}
}
}