34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using UnityEditor;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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internal sealed class ToolbarUnitySettings : IToolbarSettings
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{
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public string Title => "Unity Project";
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private const string PREF_PROJECT_SAVE_ENABLED = "ToolbarSettings.IsProjectSaveEnabled";
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private const string PREF_PROJECT_SETTINGS_ENABLED = "ToolbarSettings.IsProjectSettingsEnabled";
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public static bool IsProjectSaveEnabled
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{
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get => EditorPrefs.GetBool(PREF_PROJECT_SAVE_ENABLED, false);
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set => EditorPrefs.SetBool(PREF_PROJECT_SAVE_ENABLED, value);
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}
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public static bool IsProjectSettingsEnabled
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{
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get => EditorPrefs.GetBool(PREF_PROJECT_SETTINGS_ENABLED, false);
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set => EditorPrefs.SetBool(PREF_PROJECT_SETTINGS_ENABLED, value);
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}
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public void Initialize()
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{
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}
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public void Draw()
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{
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IsProjectSaveEnabled = EditorGUILayout.Toggle("Enable Save button", IsProjectSaveEnabled);
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IsProjectSettingsEnabled = EditorGUILayout.Toggle("Enable Project Settings button", IsProjectSettingsEnabled);
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}
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}
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} |