33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using UnityEditor;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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internal sealed class ToolbarScenePickerSettings : IToolbarSettings
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{
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public string Title => "Scene";
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private const string PREF_IS_SCENE_ENABLED = "ToolbarSettings_IsSceneEnabled";
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private const string PREF_SCENE_PICKER_LOAD_SET_AS_ADDITIVE_KEY = "ToolbarSettings_ScenePickerLoadSetAsAdditive";
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public static bool IsSceneEnabled
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{
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get => EditorPrefs.GetBool(PREF_IS_SCENE_ENABLED, true);
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private set => EditorPrefs.SetBool(PREF_IS_SCENE_ENABLED, value);
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}
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public static bool IsScenePickerSetAsAdditive
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{
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get => EditorPrefs.GetBool(PREF_SCENE_PICKER_LOAD_SET_AS_ADDITIVE_KEY, false);
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set => EditorPrefs.SetBool(PREF_SCENE_PICKER_LOAD_SET_AS_ADDITIVE_KEY, value);
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}
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public void Initialize()
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{
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}
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public void Draw()
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{
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IsSceneEnabled = EditorGUILayout.Toggle("Enable Scene picker", IsSceneEnabled);
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}
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}
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} |