- Added: Tooltips on all buttons and labels in toolbar tools - Added: Target frame rate with `[min;max]` slider in toolbar - Added: `PlayerPrefs` delete button added to toolbar - Added: Option to select Single/Additive scene load/unload to scene picker - Added: All `IToolbarSettings` will be grouped with a foldout-toggle in Preferences
66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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internal sealed class ToolbarTargetFrameRateSettings : IToolbarSettings
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{
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public string Title => "Target Frame Rate";
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private const string PREF_IS_TARGET_FRAME_RATE_ENABLED = "ToolbarSettings.IsTargetFrameRateEnabled";
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private const string PREF_TARGET_FRAME_RATE_MIN = "ToolbarSettings.TargetFrameRateMin";
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private const string PREF_TARGET_FRAME_RATE_MAX = "ToolbarSettings.TargetFrameRateMax";
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public static bool IsTargetFrameRateEnabled
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{
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get => EditorPrefs.GetBool(PREF_IS_TARGET_FRAME_RATE_ENABLED, false);
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set => EditorPrefs.SetBool(PREF_IS_TARGET_FRAME_RATE_ENABLED, value);
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}
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public static int TargetFrameRateMinValue
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{
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get => EditorPrefs.GetInt(PREF_TARGET_FRAME_RATE_MIN, 10);
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set => EditorPrefs.SetInt(PREF_TARGET_FRAME_RATE_MIN, value);
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}
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public static int TargetFrameRateMaxValue
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{
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get => EditorPrefs.GetInt(PREF_TARGET_FRAME_RATE_MAX, 144);
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set => EditorPrefs.SetInt(PREF_TARGET_FRAME_RATE_MAX, value);
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}
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public void Initialize()
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{
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}
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public void Draw()
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{
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IsTargetFrameRateEnabled = EditorGUILayout.Toggle("Enable Frame Rate", IsTargetFrameRateEnabled);
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GUI.enabled = IsTargetFrameRateEnabled;
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int minValue = EditorGUILayout.IntField("Min", TargetFrameRateMinValue);
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int maxValue = EditorGUILayout.IntField("Max", TargetFrameRateMaxValue);
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if (minValue != TargetFrameRateMinValue)
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{
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if (minValue < 1)
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minValue = 1;
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if (minValue > maxValue)
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maxValue = minValue;
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}
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else if (maxValue != TargetFrameRateMaxValue)
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{
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if (maxValue < 1)
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maxValue = 1;
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if (maxValue < minValue)
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minValue = maxValue;
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}
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TargetFrameRateMinValue = minValue;
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TargetFrameRateMaxValue = maxValue;
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GUI.enabled = true;
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}
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}
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} |