module-navigation-tool/Editor/Toolbar/Tools/Settings/ToolbarTargetFrameRateSettings.cs
Anders Ejlersen fe82c5c9fa 1.8.0: Added target frame rate and PlayerPrefs.Delete to toolbar
- Added: Tooltips on all buttons and labels in toolbar tools
- Added: Target frame rate with `[min;max]` slider in toolbar
- Added: `PlayerPrefs` delete button added to toolbar
- Added: Option to select Single/Additive scene load/unload to scene picker
- Added: All `IToolbarSettings` will be grouped with a foldout-toggle in Preferences
2022-12-07 22:10:09 +01:00

66 lines
2.2 KiB
C#

using UnityEditor;
using UnityEngine;
namespace Module.NavigationTool.Editor.Toolbar
{
internal sealed class ToolbarTargetFrameRateSettings : IToolbarSettings
{
public string Title => "Target Frame Rate";
private const string PREF_IS_TARGET_FRAME_RATE_ENABLED = "ToolbarSettings.IsTargetFrameRateEnabled";
private const string PREF_TARGET_FRAME_RATE_MIN = "ToolbarSettings.TargetFrameRateMin";
private const string PREF_TARGET_FRAME_RATE_MAX = "ToolbarSettings.TargetFrameRateMax";
public static bool IsTargetFrameRateEnabled
{
get => EditorPrefs.GetBool(PREF_IS_TARGET_FRAME_RATE_ENABLED, false);
set => EditorPrefs.SetBool(PREF_IS_TARGET_FRAME_RATE_ENABLED, value);
}
public static int TargetFrameRateMinValue
{
get => EditorPrefs.GetInt(PREF_TARGET_FRAME_RATE_MIN, 10);
set => EditorPrefs.SetInt(PREF_TARGET_FRAME_RATE_MIN, value);
}
public static int TargetFrameRateMaxValue
{
get => EditorPrefs.GetInt(PREF_TARGET_FRAME_RATE_MAX, 144);
set => EditorPrefs.SetInt(PREF_TARGET_FRAME_RATE_MAX, value);
}
public void Initialize()
{
}
public void Draw()
{
IsTargetFrameRateEnabled = EditorGUILayout.Toggle("Enable Frame Rate", IsTargetFrameRateEnabled);
GUI.enabled = IsTargetFrameRateEnabled;
int minValue = EditorGUILayout.IntField("Min", TargetFrameRateMinValue);
int maxValue = EditorGUILayout.IntField("Max", TargetFrameRateMaxValue);
if (minValue != TargetFrameRateMinValue)
{
if (minValue < 1)
minValue = 1;
if (minValue > maxValue)
maxValue = minValue;
}
else if (maxValue != TargetFrameRateMaxValue)
{
if (maxValue < 1)
maxValue = 1;
if (maxValue < minValue)
minValue = maxValue;
}
TargetFrameRateMinValue = minValue;
TargetFrameRateMaxValue = maxValue;
GUI.enabled = true;
}
}
}