- Added: Tooltips on all buttons and labels in toolbar tools - Added: Target frame rate with `[min;max]` slider in toolbar - Added: `PlayerPrefs` delete button added to toolbar - Added: Option to select Single/Additive scene load/unload to scene picker - Added: All `IToolbarSettings` will be grouped with a foldout-toggle in Preferences
62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine.SceneManagement;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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[InitializeOnLoad]
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internal static class ToolScenePickerEditorStateChanged
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{
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static ToolScenePickerEditorStateChanged()
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{
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EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
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SceneManager.activeSceneChanged += OnActiveSceneChanged;
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SceneManager.sceneLoaded += OnSceneLoaded;
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SceneManager.sceneUnloaded += OnSceneUnloaded;
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EditorSceneManager.newSceneCreated += OnNewSceneCreated;
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EditorSceneManager.activeSceneChangedInEditMode += OnActiveSceneChangedInEditMode;
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EditorSceneManager.sceneOpened += OnSceneOpened;
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EditorSceneManager.sceneClosed += OnSceneClosed;
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}
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private static void OnPlayModeStateChanged(PlayModeStateChange state)
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{
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ToolScenePicker.SetAsDirty();
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}
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private static void OnActiveSceneChanged(Scene current, Scene next)
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{
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ToolScenePicker.SetAsDirty();
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}
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private static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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ToolScenePicker.SetAsDirty();
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}
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private static void OnSceneUnloaded(Scene arg0)
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{
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ToolScenePicker.SetAsDirty();
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}
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private static void OnActiveSceneChangedInEditMode(Scene from, Scene to)
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{
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ToolScenePicker.SetAsDirty();
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}
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private static void OnNewSceneCreated(Scene scene, NewSceneSetup setup, NewSceneMode mode)
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{
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ToolScenePicker.SetAsDirty();
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}
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private static void OnSceneOpened(Scene scene, OpenSceneMode mode)
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{
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ToolScenePicker.SetAsDirty();
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}
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private static void OnSceneClosed(Scene scene)
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{
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ToolScenePicker.SetAsDirty();
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}
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}
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} |