- Added: Tooltips on all buttons and labels in toolbar tools - Added: Target frame rate with `[min;max]` slider in toolbar - Added: `PlayerPrefs` delete button added to toolbar - Added: Option to select Single/Additive scene load/unload to scene picker - Added: All `IToolbarSettings` will be grouped with a foldout-toggle in Preferences
46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using JetBrains.Annotations;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UTools = UnityEditor.Tools;
|
|
|
|
namespace Module.NavigationTool.Editor.Toolbar
|
|
{
|
|
[UsedImplicitly]
|
|
internal sealed class ToolUILayerToggle : AbstractToolbarDrawer
|
|
{
|
|
public override bool Visible => ToolbarUiSettings.IsUiLayerEnabled;
|
|
public override bool Enabled => true;
|
|
public override EToolbarPlacement Placement => EToolbarPlacement.Left;
|
|
public override int Priority => (int)EToolbarPriority.Medium - 1;
|
|
|
|
private static readonly GUIContent LABEL = new GUIContent("UI", "Toggles UI visible layer in SceneView");
|
|
|
|
protected override void Draw(Rect rect)
|
|
{
|
|
int layer = 1 << LayerMask.NameToLayer("UI");
|
|
bool value = (UTools.visibleLayers & layer) != 0;
|
|
|
|
bool temp = EditorGUI.Toggle(rect, value, styles.button);
|
|
GUI.Label(rect, LABEL, styles.labelCenter);
|
|
|
|
if (temp == value)
|
|
return;
|
|
|
|
if (temp)
|
|
{
|
|
UTools.visibleLayers |= layer;
|
|
SceneView.RepaintAll();
|
|
}
|
|
else
|
|
{
|
|
UTools.visibleLayers &= ~layer;
|
|
SceneView.RepaintAll();
|
|
}
|
|
}
|
|
|
|
public override float CalculateWidth()
|
|
{
|
|
return 30.0f;
|
|
}
|
|
}
|
|
} |