module-navigation-tool/Editor/Toolbar/Tools/Settings/ToolbarScenePickerSettings.cs

98 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace Module.NavigationTool.Editor.Toolbar
{
internal sealed class ToolbarScenePickerSettings : IToolbarSettings
{
public string Title => "Scene";
private const string PREF_IS_SCENE_ENABLED = "ToolbarSettings_IsSceneEnabled";
private const string PREF_SCENE_ASSET_LABELS = "ToolbarSettings_SceneAssetLabels";
private const string PREF_SCENE_PICKER_LOAD_SET_AS_ADDITIVE_KEY = "ToolbarSettings_ScenePickerLoadSetAsAdditive";
public static bool IsSceneEnabled
{
get => EditorPrefs.GetBool(PREF_IS_SCENE_ENABLED, true);
private set => EditorPrefs.SetBool(PREF_IS_SCENE_ENABLED, value);
}
public static List<string> SceneAssetLabels
{
get => EditorPrefs.GetString(PREF_SCENE_ASSET_LABELS).Split(',').ToList();
private set => EditorPrefs.SetString(PREF_SCENE_ASSET_LABELS, string.Join(",", value));
}
public static bool IsScenePickerSetAsAdditive
{
get => EditorPrefs.GetBool(PREF_SCENE_PICKER_LOAD_SET_AS_ADDITIVE_KEY, false);
set => EditorPrefs.SetBool(PREF_SCENE_PICKER_LOAD_SET_AS_ADDITIVE_KEY, value);
}
private ReorderableList assetLabelList;
private List<string> assetLabels;
public void Initialize()
{
assetLabels = SceneAssetLabels.ToList();
assetLabelList = new ReorderableList(assetLabels, typeof(string), true, true, true, true);
assetLabelList.drawElementCallback += OnAssetLabelListDrawElement;
assetLabelList.drawHeaderCallback += OnAssetLabelListDrawHeader;
assetLabelList.onAddCallback += OnAssetLabelListAddedElement;
assetLabelList.onRemoveCallback += OnAssetLabelListRemovedElement;
assetLabelList.onReorderCallback += OnAssetLabelListReorder;
}
public void Draw()
{
IsSceneEnabled = EditorGUILayout.Toggle("Enable Scene picker", IsSceneEnabled);
if (assetLabelList == null)
return;
assetLabelList.DoLayoutList();
SceneAssetLabels = assetLabels;
}
private static void OnAssetLabelListDrawHeader(Rect rect)
{
EditorGUI.LabelField(rect, "Scene sorting by Asset label");
}
private void OnAssetLabelListDrawElement(Rect rect, int index, bool isActive, bool isFocused)
{
rect.height -= 2;
rect.y += 1;
string text = assetLabels[index];
string temp = EditorGUI.TextField(rect, text);
if (string.Equals(text, temp, StringComparison.Ordinal))
return;
assetLabels[index] = temp;
ToolScenePicker.SetAsDirty();
}
private void OnAssetLabelListAddedElement(ReorderableList list)
{
assetLabels.Add(string.Empty);
ToolScenePicker.SetAsDirty();
}
private void OnAssetLabelListRemovedElement(ReorderableList list)
{
assetLabels.RemoveAt(list.index);
ToolScenePicker.SetAsDirty();
}
private void OnAssetLabelListReorder(ReorderableList list)
{
ToolScenePicker.SetAsDirty();
}
}
}