module-navigation-tool/Editor/Toolbar/Tools/ToolProjectSave.cs

32 lines
1 KiB
C#

using JetBrains.Annotations;
using UnityEditor;
using UnityEngine;
using UTools = UnityEditor.Tools;
namespace Module.NavigationTool.Editor.Toolbar
{
[UsedImplicitly]
internal sealed class ToolProjectSave : AbstractToolbarDrawer
{
public override bool Visible => ToolbarProjectSettings.IsProjectSaveEnabled;
public override bool Enabled => true;
public override EToolbarPlacement Placement => EToolbarPlacement.Right;
public override int Priority => (int)EToolbarPriority.Low;
private static readonly GUIContent LABEL = new GUIContent(string.Empty, "Deletes all PlayerPrefs entries");
protected override void Draw(Rect rect)
{
bool isButtonPressed = GUI.Button(rect, styles.iconProject, styles.button);
GUI.Label(rect, LABEL, styles.labelCenter);
if (isButtonPressed)
AssetDatabase.SaveAssets();
}
public override float CalculateWidth()
{
return 24.0f;
}
}
}