module-navigation-tool/Editor/Favorites/Enums/EManipulatingState.cs

16 lines
314 B
C#

namespace Game.NavigationTool.Editor
{
public enum EManipulatingState : byte
{
None,
BeginClick,
PerformedClick,
EndClick,
BeginContextClick,
PerformedContextClick,
EndContextClick,
BeginDrag,
PerformedDrag,
EndDrag
}
}