module-navigation-tool/Editor/Favorites/Window/Views/EditorFavoritesViewTools.cs

38 lines
1 KiB
C#

using System;
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor
{
[Serializable]
internal sealed class EditorFavoritesViewTools : AbstractEditorFavoritesView
{
public string searchStr;
public override void Initialize()
{
}
public override void Draw(EditorFavoritesWindow window, Rect rect, Styles styles)
{
float dim = rect.height;
GUI.BeginGroup(rect, styles.toolbox);
{
var r0 = new Rect(0.0f, 0.0f, rect.width - dim, dim);
var r1 = new Rect(rect.width - r0.height, 0.0f, dim, dim);
searchStr = EditorGUI.TextField(r0, searchStr);
if (GUI.Button(r1, "+", styles.buttonAddFolder))
EditorFavoritesPopupWindowAddFolder.Show(new Vector2(r1.xMax, dim), null);
}
GUI.EndGroup();
}
public bool IsSearching()
{
return !string.IsNullOrEmpty(searchStr);
}
}
}