- Added: Tooltips on all buttons and labels in toolbar tools - Added: Target frame rate with `[min;max]` slider in toolbar - Added: `PlayerPrefs` delete button added to toolbar - Added: Option to select Single/Additive scene load/unload to scene picker - Added: All `IToolbarSettings` will be grouped with a foldout-toggle in Preferences
83 lines
3.1 KiB
C#
83 lines
3.1 KiB
C#
using JetBrains.Annotations;
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using UnityEditor;
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using UnityEngine;
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using UTools = UnityEditor.Tools;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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[UsedImplicitly]
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internal sealed class ToolBuild : AbstractToolbarDrawer
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{
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public override bool Visible => ToolbarBuildSettings.IsBuildEnabled;
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public override bool Enabled => !Application.isPlaying;
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public override EToolbarPlacement Placement => EToolbarPlacement.Left;
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public override int Priority => (int)EToolbarPriority.Low;
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private static bool IS_DIRTY = true;
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private static GUIContent[] BUTTON_LIST = new GUIContent[0];
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private static GUIContent[] CONTENT_LIST = new GUIContent[0];
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private static GUIContent DROPDOWN = new GUIContent();
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private static void Initialize()
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{
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if (!IS_DIRTY)
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return;
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const string TOOLTIP = "Build project with current EditorBuildSettings and target platform";
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const string TOOLTIP_RUN = "Build & Run project with current EditorBuildSettings and target platform";
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const string TOOLTIP_PLATFORM = "Select build or build & run options";
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BUTTON_LIST = new[]
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{
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new GUIContent("Build", TOOLTIP),
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new GUIContent("Build & Run", TOOLTIP_RUN)
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};
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CONTENT_LIST = new[]
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{
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new GUIContent("Build"),
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new GUIContent("Build and Run")
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};
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GUIContent iconContent = EditorGUIUtility.IconContent("d_icon dropdown");
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DROPDOWN = new GUIContent(iconContent.image, TOOLTIP_PLATFORM);
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IS_DIRTY = false;
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}
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public override void Update()
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{
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Initialize();
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}
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protected override void Draw(Rect rect)
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{
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var rect0 = new Rect(rect.x, rect.y, rect.width - 16.0f, rect.height);
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var rect1 = new Rect(rect0.xMax, rect.y, 16.0f, rect.height);
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int currentSelected = ToolbarBuildSettings.IsBuildAndRunEnabled ? 1 : 0;
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if (GUI.Button(rect0, BUTTON_LIST[currentSelected], styles.buttonNoPadding))
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{
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BuildPlayerOptions options = BuildPlayerWindow.DefaultBuildMethods.GetBuildPlayerOptions(new BuildPlayerOptions());
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options.options |= BuildOptions.AutoRunPlayer;
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BuildPlayerWindow.DefaultBuildMethods.BuildPlayer(options);
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}
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if (GUI.Button(rect1, DROPDOWN, styles.buttonNoPadding))
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{
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// Note: Do not discard the parameters: userData and options, since they throw an error in 2019, if there are two of them
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EditorUtility.DisplayCustomMenu(rect, CONTENT_LIST, currentSelected, (userData, options, selected) =>
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{
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if (selected != -1)
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ToolbarBuildSettings.IsBuildAndRunEnabled = selected == 1;
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}, null);
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}
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}
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public override float CalculateWidth()
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{
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return 100.0f;
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}
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}
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} |