module-navigation-tool/Editor/Toolbar/Tools/ToolTargetFrameRate.cs
Anders Ejlersen fe82c5c9fa 1.8.0: Added target frame rate and PlayerPrefs.Delete to toolbar
- Added: Tooltips on all buttons and labels in toolbar tools
- Added: Target frame rate with `[min;max]` slider in toolbar
- Added: `PlayerPrefs` delete button added to toolbar
- Added: Option to select Single/Additive scene load/unload to scene picker
- Added: All `IToolbarSettings` will be grouped with a foldout-toggle in Preferences
2022-12-07 22:10:09 +01:00

45 lines
2.1 KiB
C#

using JetBrains.Annotations;
using UnityEditor;
using UnityEngine;
using UTools = UnityEditor.Tools;
namespace Module.NavigationTool.Editor.Toolbar
{
[UsedImplicitly]
internal sealed class ToolTargetFrameRate : AbstractToolbarDrawer
{
public override bool Visible => ToolbarTargetFrameRateSettings.IsTargetFrameRateEnabled;
public override bool Enabled => true;
public override EToolbarPlacement Placement => EToolbarPlacement.Left;
public override int Priority => (int)EToolbarPriority.Low;
private const string TOOLTIP = "Adjust Application.targetFrameRate from [min;max] target frame rate";
private static readonly GUIContent LABEL_TARGET_FRAME_RATE = new GUIContent("Target frame rate", TOOLTIP);
private static readonly GUIContent LABEL_TARGET_FRAME_RATE_VALUE = new GUIContent("0", TOOLTIP);
protected override void Draw(Rect rect)
{
int value = Application.targetFrameRate;
LABEL_TARGET_FRAME_RATE_VALUE.text = value.ToString("0");
var r0 = new Rect(rect.x, rect.y - 2.0f, rect.width, rect.height * 0.5f);
var r1 = new Rect(rect.x + 4.0f, rect.y + 2.0f, rect.width - 8.0f, rect.height * 0.5f);
var r2 = new Rect(rect.x, r1.yMax, rect.width, rect.height * 0.5f);
EditorGUI.LabelField(r0, LABEL_TARGET_FRAME_RATE, styles.centeredMiniLabel);
EditorGUI.LabelField(r2, LABEL_TARGET_FRAME_RATE_VALUE, styles.centeredMiniLabel);
float temp = GUI.HorizontalSlider(r1, value, ToolbarTargetFrameRateSettings.TargetFrameRateMinValue, ToolbarTargetFrameRateSettings.TargetFrameRateMaxValue);
int iTemp = Mathf.RoundToInt(temp);
iTemp = Mathf.Clamp(iTemp, ToolbarTargetFrameRateSettings.TargetFrameRateMinValue, ToolbarTargetFrameRateSettings.TargetFrameRateMaxValue);
if (value != iTemp)
Application.targetFrameRate = iTemp;
}
public override float CalculateWidth()
{
return 100.0f;
}
}
}