Added GameObject Validators
This commit is contained in:
parent
c8a6815316
commit
269789b36f
15 changed files with 160 additions and 13 deletions
|
|
@ -0,0 +1,22 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
internal sealed class ComponentValidatorSkinnedMeshRenderer : IComponentValidator<SkinnedMeshRenderer>
|
||||
{
|
||||
public void Validate(SkinnedMeshRenderer component, List<ValidatorResult> results)
|
||||
{
|
||||
var materials = component.sharedMaterials;
|
||||
|
||||
for (var i = 0; i < materials.Length; i++)
|
||||
{
|
||||
if (materials[i] == null)
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, $"Missing material in slot #{i}"));
|
||||
}
|
||||
|
||||
if (component.sharedMesh == null)
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, "Missing mesh"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1610561c53a0aa84aaa903e5dde29694
|
||||
Loading…
Add table
Add a link
Reference in a new issue