Updated readme

This commit is contained in:
Anders Ejlersen 2026-05-18 20:53:00 +02:00
parent 5f108eee50
commit c8a6815316

View file

@ -11,7 +11,7 @@ A tool to help validate data across scenes, prefabs and scriptable objects.
## Component Validators
```c#
```csharp
public sealed class ComponentValidatorMeshCollider : IComponentValidator<MeshCollider>
{
public void Validate(MeshCollider component, List<ValidatorResult> results)
@ -24,8 +24,8 @@ public sealed class ComponentValidatorMeshCollider : IComponentValidator<MeshCol
## Attribute Validators
The field attrribute:
```c#
The field attribute:
```csharp
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = true)]
public sealed class RequiredAttribute : Attribute
{
@ -45,7 +45,7 @@ public sealed class RequiredAttribute : Attribute
The validator implements `IAttributeValidator<T>`, where `T` is the attribute and will automatically be found by the validator.
```c#
```csharp
public sealed class Validator : IAttributeValidator<RequiredAttribute>
{
public ValidatorResult Validate(RequiredAttribute attribute, object value)