Fixed issue, where GUID was moved between Unity versions from UnityEditor (6.3) to UnityEngine (6.4)

This commit is contained in:
Anders Ejlersen 2026-05-26 18:05:38 +02:00
parent 58acb2979d
commit 2ec61871c2

View file

@ -1,8 +1,8 @@
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Module.ProjectValidator.Editor
{
internal sealed class Report
@ -64,7 +64,7 @@ namespace Module.ProjectValidator.Editor
public bool TryGetSeverityFor(string guid, out MappingEntry mapping)
{
if (UnityEngine.GUID.TryParse(guid, out var assetGuid) && _assetToSeverityMapping.TryGetValue(assetGuid, out mapping))
if (GUID.TryParse(guid, out var assetGuid) && _assetToSeverityMapping.TryGetValue(assetGuid, out mapping))
return true;
mapping = new MappingEntry();