Added initial version 0.1.0
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141
Editor/Validators/Report.cs
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141
Editor/Validators/Report.cs
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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namespace Module.ProjectValidator.Editor
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{
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internal sealed class Report
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{
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public static Report Active { get; private set; }
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public static bool HasActive => Active != null;
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public readonly List<Entry> Entries = new();
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private readonly Dictionary<GUID, MappingEntry> _assetToSeverityMapping = new();
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private readonly Dictionary<int, MappingEntry> _instanceToSeverityMapping = new();
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public void Add(GUID assetGuid, string scenePath, string fieldPath, Attribute attribute, EValidatorSeverity severity, string message)
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{
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Entries.Add(new Entry
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{
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AssetGuid = assetGuid,
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AssetName = EditorAssetUtility.GetAssetName(assetGuid),
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ScenePath = scenePath,
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FieldPath = fieldPath,
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ScenePathRichText = ProjectValidatorUtility.ApplyRichTextToScenePath(scenePath),
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FieldPathRichText = ProjectValidatorUtility.ApplyRichTextToFieldPath(fieldPath),
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Type = ProjectValidatorUtility.GetAttributeShortName(attribute),
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Severity = severity,
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SeverityStr = severity.ToString(),
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SeverityResult = message
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});
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if (_assetToSeverityMapping.TryGetValue(assetGuid, out var mapping))
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{
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if (mapping.Severity < severity)
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_assetToSeverityMapping[assetGuid] = new MappingEntry(severity, false);
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}
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else
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{
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_assetToSeverityMapping.Add(assetGuid, new MappingEntry(severity, false));
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}
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}
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public void RebuildAssetMapping()
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{
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ProjectValidatorUtility.RebuildAssetMapping(_assetToSeverityMapping);
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}
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public void RebuildInstanceMapping()
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{
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ProjectValidatorUtility.RebuildSceneInstanceMapping(this, _instanceToSeverityMapping);
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}
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public bool TryGetSeverityFor(string guid, out MappingEntry mapping)
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{
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if (GUID.TryParse(guid, out var assetGuid) && _assetToSeverityMapping.TryGetValue(assetGuid, out mapping))
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return true;
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mapping = new MappingEntry();
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return false;
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}
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public bool TryGetSeverityFor(int instanceId, out MappingEntry mapping)
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{
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if (_instanceToSeverityMapping.TryGetValue(instanceId, out mapping))
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return true;
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mapping = new MappingEntry();
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return false;
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}
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public bool TryGetSeverityFor(GUID assetGuid, string scenePath, out MappingEntry mapping)
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{
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if (!_assetToSeverityMapping.TryGetValue(assetGuid, out mapping))
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return false;
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mapping = new MappingEntry();
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for (var i = 0; i < Entries.Count; i++)
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{
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if (Entries[i].AssetGuid != assetGuid || Entries[i].ScenePath != scenePath || Entries[i].Severity <= mapping.Severity)
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continue;
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mapping = new MappingEntry(Entries[i].Severity, false);
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if (mapping.Severity == EValidatorSeverity.MaxSeverityLevel)
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break;
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}
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return mapping.Severity != EValidatorSeverity.Valid;
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}
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public void SetAsActive()
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{
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Active = this;
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}
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public static void ClearActive()
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{
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Active = null;
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}
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public struct Entry
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{
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public GUID AssetGuid;
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public string AssetName;
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public string ScenePath;
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public string FieldPath;
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public string ScenePathRichText;
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public string FieldPathRichText;
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public string Type;
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public EValidatorSeverity Severity;
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public string SeverityStr;
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public string SeverityResult;
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public bool Filter(string filter)
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{
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return AssetName.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
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ScenePath.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
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FieldPath.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
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Type.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
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SeverityResult.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
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SeverityStr.Contains(filter, StringComparison.InvariantCultureIgnoreCase);
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}
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}
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public struct MappingEntry
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{
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public readonly EValidatorSeverity Severity;
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public readonly bool IsRedirect;
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public MappingEntry(EValidatorSeverity severity, bool isRedirect)
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{
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Severity = severity;
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IsRedirect = isRedirect;
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}
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}
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}
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}
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