22 lines
781 B
C#
22 lines
781 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Module.ProjectValidator.Editor
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{
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internal sealed class ComponentValidatorSkinnedMeshRenderer : IComponentValidator<SkinnedMeshRenderer>
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{
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public void Validate(SkinnedMeshRenderer component, List<ValidatorResult> results)
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{
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var materials = component.sharedMaterials;
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for (var i = 0; i < materials.Length; i++)
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{
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if (materials[i] == null)
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results.Add(ValidatorResult.Create(EValidatorSeverity.Error, $"Missing material in slot #{i}"));
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}
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if (component.sharedMesh == null)
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results.Add(ValidatorResult.Create(EValidatorSeverity.Error, "Missing mesh"));
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}
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}
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}
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