0.6.4: Added log warning to UI Canvas picker
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@ -68,10 +68,16 @@ namespace Game.NavigationTool.Editor.Tools
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private static void Focus(int instanceId)
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private static void Focus(int instanceId)
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{
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{
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var canvas = EditorUtility.InstanceIDToObject(instanceId) as Canvas;
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var obj = EditorUtility.InstanceIDToObject(instanceId);
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var canvas = obj as Canvas;
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if (canvas == null)
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if (canvas == null)
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{
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if (obj != null)
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Debug.LogWarning("Failed to find Canvas component on object", obj);
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return;
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return;
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}
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Selection.activeObject = canvas;
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Selection.activeObject = canvas;
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Bounds bounds = InternalEditorUtility.CalculateSelectionBounds(false, true, true);
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Bounds bounds = InternalEditorUtility.CalculateSelectionBounds(false, true, true);
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@ -1,6 +1,6 @@
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{
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{
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"name": "com.module.navigationtool",
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"name": "com.module.navigationtool",
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"version": "0.6.3",
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"version": "0.6.4",
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"displayName": "Module.NavigationTool",
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"displayName": "Module.NavigationTool",
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"description": "Support for navigation tools, like favorites, history and toolbars",
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"description": "Support for navigation tools, like favorites, history and toolbars",
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"unity": "2019.2",
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"unity": "2019.2",
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