0.6.3: Fixed issue, where toolbar items didn't accept mouse input in 2021 or newer versions

This commit is contained in:
Anders Ejlersen 2021-06-21 10:01:49 +02:00
parent 17c55cd03c
commit 99c83ea6d3
9 changed files with 186 additions and 73 deletions

View file

@ -0,0 +1,39 @@
using Game.NavigationTool.Editor.Toolbar;
using UnityEngine;
namespace Game.NavigationTool.Editor
{
public abstract class AbstractToolbarDrawer
{
public abstract bool Enabled { get; }
public abstract EToolbarPlacement Placement { get; }
private Rect rect;
protected Styles styles;
public void Setup(Rect rect)
{
this.rect = rect;
}
public virtual void Update()
{
}
public void OnGUI()
{
if (styles == null)
styles = new Styles();
styles.Initialize(GUI.skin);
GUI.enabled = Enabled;
Draw(rect);
GUI.enabled = true;
}
protected abstract void Draw(Rect rect);
public abstract float CalculateWidth();
}
}

View file

@ -1,16 +0,0 @@
using Game.NavigationTool.Editor.Toolbar;
using UnityEngine;
namespace Game.NavigationTool.Editor
{
public interface IToolbarDrawer
{
bool Visible { get; }
bool Enabled { get; }
EToolbarPlacement Placement { get; }
void Update();
void Draw(Rect rect, Styles styles);
float CalculateWidth();
}
}

View file

@ -1,6 +1,7 @@
using Game.NavigationTool.Editor.Toolbar;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Game.NavigationTool.Editor
{
@ -8,9 +9,8 @@ namespace Game.NavigationTool.Editor
internal static class ToolbarDrawer
{
private static bool IS_INITIALIZED;
private static IToolbarDrawer[] DRAWERS;
private static Styles styles;
private static AbstractToolbarDrawer[] DRAWERS;
static ToolbarDrawer()
{
EditorApplication.update -= OnEditorUpdate;
@ -21,9 +21,14 @@ namespace Game.NavigationTool.Editor
{
if (!IS_INITIALIZED)
{
styles = new Styles();
DRAWERS = ToolbarUtility.GetAllDrawers();
#if UNITY_2021_1_OR_NEWER
ToolbarUtility.OnUpdate(OnCreateElements);
#else
ToolbarUtility.AddGuiListener(OnGUI);
#endif
IS_INITIALIZED = true;
}
@ -33,6 +38,27 @@ namespace Game.NavigationTool.Editor
}
}
#if UNITY_2021_1_OR_NEWER
private static void OnCreateElements(VisualElement leftAlign, VisualElement rightAlign)
{
const float HEIGHT = 22.0f;
for (var i = 0; i < DRAWERS.Length; i++)
{
AbstractToolbarDrawer drawer = DRAWERS[i];
var rect = new Rect(0.0f, 0.0f, drawer.CalculateWidth(), HEIGHT);
drawer.Setup(rect);
var container = new IMGUIContainer(drawer.OnGUI);
container.style.width = rect.width;
if (drawer.Placement == EToolbarPlacement.Left)
leftAlign.Add(container);
else
rightAlign.Add(container);
}
}
#else
private static void OnGUI()
{
const float Y = 5.0f;
@ -44,19 +70,16 @@ namespace Game.NavigationTool.Editor
if (DRAWERS == null)
return;
styles.Initialize(GUI.skin);
float xLeft = EditorGUIUtility.currentViewWidth * 0.5f + PLAY_BUTTON_OFFSET - PLAY_BUTTON_EXTENT;
float xRight = EditorGUIUtility.currentViewWidth * 0.5f + PLAY_BUTTON_OFFSET + PLAY_BUTTON_EXTENT;
for (var i = 0; i < DRAWERS.Length; i++)
{
IToolbarDrawer drawer = DRAWERS[i];
if (!drawer.Visible)
continue;
AbstractToolbarDrawer drawer = DRAWERS[i];
GUI.enabled = drawer.Enabled;
float width = drawer.CalculateWidth();
Rect rect;
if (drawer.Placement == EToolbarPlacement.Left)
@ -70,10 +93,12 @@ namespace Game.NavigationTool.Editor
xRight += width + SPACING;
}
drawer.Draw(rect, styles);
drawer.Setup(rect);
drawer.OnGUI();
}
GUI.enabled = true;
}
#endif
}
}

View file

@ -1,6 +1,5 @@
using System.Collections.Generic;
using System.IO;
using Game.NavigationTool.Editor.Toolbar;
using JetBrains.Annotations;
using UnityEditor;
using UnityEditor.SceneManagement;
@ -10,18 +9,17 @@ using UnityEngine.SceneManagement;
namespace Game.NavigationTool.Editor.Tools
{
[UsedImplicitly]
internal sealed class ToolScenePicker : IToolbarDrawer
internal sealed class ToolScenePicker : AbstractToolbarDrawer
{
public bool Visible => true;
public bool Enabled => !EditorApplication.isPlaying && !EditorApplication.isPlayingOrWillChangePlaymode;
public EToolbarPlacement Placement => EToolbarPlacement.Right;
public override bool Enabled => !EditorApplication.isPlaying && !EditorApplication.isPlayingOrWillChangePlaymode;
public override EToolbarPlacement Placement => EToolbarPlacement.Right;
private static bool IS_DIRTY = true;
private static int SELECTED_INDEX = -1;
private static string[] OPTIONS = new string[0];
private static string[] PATHS = new string[0];
private void Initialize()
private static void Initialize()
{
if (!IS_DIRTY)
return;
@ -67,13 +65,13 @@ namespace Game.NavigationTool.Editor.Tools
SELECTED_INDEX = listPaths.IndexOf(activeScene.path);
IS_DIRTY = false;
}
public void Update()
public override void Update()
{
Initialize();
}
public void Draw(Rect rect, Styles styles)
protected override void Draw(Rect rect)
{
Initialize();
int temp = EditorGUI.Popup(rect, SELECTED_INDEX, OPTIONS, styles.popup);
@ -90,7 +88,7 @@ namespace Game.NavigationTool.Editor.Tools
}
}
public float CalculateWidth()
public override float CalculateWidth()
{
return 100.0f;
}

View file

@ -1,5 +1,4 @@
using System.Collections.Generic;
using Game.NavigationTool.Editor.Toolbar;
using JetBrains.Annotations;
using UnityEditor;
using UnityEditorInternal;
@ -9,17 +8,16 @@ using UTools = UnityEditor.Tools;
namespace Game.NavigationTool.Editor.Tools
{
[UsedImplicitly]
internal sealed class ToolUICanvasPicker : IToolbarDrawer
internal sealed class ToolUICanvasPicker : AbstractToolbarDrawer
{
public bool Visible => true;
public bool Enabled => (UTools.visibleLayers & (1 << LayerMask.NameToLayer("UI"))) != 0;
public EToolbarPlacement Placement => EToolbarPlacement.Left;
public override bool Enabled => (UTools.visibleLayers & (1 << LayerMask.NameToLayer("UI"))) != 0;
public override EToolbarPlacement Placement => EToolbarPlacement.Left;
private static bool IS_DIRTY = true;
private static string[] OPTIONS = new string[0];
private static int[] INSTANCE_IDS = new int[0];
private void Initialize()
private static void Initialize()
{
if (!IS_DIRTY)
return;
@ -48,13 +46,13 @@ namespace Game.NavigationTool.Editor.Tools
INSTANCE_IDS = listIds.ToArray();
IS_DIRTY = false;
}
public void Update()
public override void Update()
{
Initialize();
}
public void Draw(Rect rect, Styles styles)
protected override void Draw(Rect rect)
{
Initialize();
int temp = EditorGUI.Popup(rect, 0, OPTIONS, styles.popup);
@ -62,8 +60,8 @@ namespace Game.NavigationTool.Editor.Tools
if (temp != 0 && OPTIONS.Length != 1)
Focus(INSTANCE_IDS[temp]);
}
public float CalculateWidth()
public override float CalculateWidth()
{
return 100.0f;
}

View file

@ -1,5 +1,4 @@
using Game.NavigationTool.Editor.Toolbar;
using JetBrains.Annotations;
using JetBrains.Annotations;
using UnityEditor;
using UnityEngine;
using UTools = UnityEditor.Tools;
@ -7,17 +6,12 @@ using UTools = UnityEditor.Tools;
namespace Game.NavigationTool.Editor.Tools
{
[UsedImplicitly]
internal sealed class ToolUILayerToggle : IToolbarDrawer
internal sealed class ToolUILayerToggle : AbstractToolbarDrawer
{
public bool Visible => true;
public bool Enabled => true;
public EToolbarPlacement Placement => EToolbarPlacement.Left;
public void Update()
{
}
public override bool Enabled => true;
public override EToolbarPlacement Placement => EToolbarPlacement.Left;
public void Draw(Rect rect, Styles styles)
protected override void Draw(Rect rect)
{
int layer = 1 << LayerMask.NameToLayer("UI");
bool value = (UTools.visibleLayers & layer) != 0;
@ -39,7 +33,7 @@ namespace Game.NavigationTool.Editor.Tools
}
}
public float CalculateWidth()
public override float CalculateWidth()
{
return 30.0f;
}

View file

@ -15,22 +15,89 @@ namespace Game.NavigationTool.Editor.Toolbar
{
internal static class ToolbarUtility
{
private static readonly Assembly ASSEMBLY = typeof(UnityEditor.Editor).Assembly;
#if UNITY_2021_1_OR_NEWER
private static ScriptableObject CURRENT_TOOLBAR;
private static VisualElement CURRENT_PARENT_LEFT;
private static VisualElement CURRENT_PARENT_RIGHT;
private static int CURRENT_INSTANCE_ID = -1;
#endif
#if UNITY_2021_1_OR_NEWER
public static void OnUpdate(Action<VisualElement, VisualElement> callback)
{
if (CURRENT_TOOLBAR == null)
CURRENT_TOOLBAR = GetToolbarObject();
if (CURRENT_TOOLBAR != null && CURRENT_PARENT_LEFT != null && CURRENT_TOOLBAR.GetInstanceID() != CURRENT_INSTANCE_ID)
{
CURRENT_PARENT_LEFT.RemoveFromHierarchy();
CURRENT_PARENT_LEFT = null;
CURRENT_PARENT_RIGHT.RemoveFromHierarchy();
CURRENT_PARENT_RIGHT = null;
CURRENT_INSTANCE_ID = CURRENT_TOOLBAR.GetInstanceID();
}
if (CURRENT_TOOLBAR == null || CURRENT_PARENT_LEFT != null)
return;
CURRENT_PARENT_LEFT?.RemoveFromHierarchy();
CURRENT_PARENT_RIGHT?.RemoveFromHierarchy();
FieldInfo root = CURRENT_TOOLBAR.GetType().GetField("m_Root", BindingFlags.NonPublic | BindingFlags.Instance);
object rawRoot = root?.GetValue(CURRENT_TOOLBAR);
var mRoot = rawRoot as VisualElement;
CURRENT_PARENT_LEFT = CreateParent(mRoot, "ToolbarZoneLeftAlign", true);
CURRENT_PARENT_RIGHT = CreateParent(mRoot, "ToolbarZoneRightAlign", false);
callback?.Invoke(CURRENT_PARENT_LEFT, CURRENT_PARENT_RIGHT);
}
private static VisualElement CreateParent(VisualElement root, string query, bool isLeft)
{
VisualElement parent = root.Q(query);
var result = new VisualElement
{
style = {
flexGrow = 1,
flexDirection = FlexDirection.Row
}
};
if (isLeft)
{
result.Add(new VisualElement
{
style = {
flexGrow = 1
}
});
}
parent.Add(result);
return result;
}
#else
public static void AddGuiListener(Action action)
{
Assembly assembly = typeof(UnityEditor.Editor).Assembly;
Type typeToolbar = assembly.GetType("UnityEditor.Toolbar");
Object[] toolbars = Resources.FindObjectsOfTypeAll(typeToolbar);
ScriptableObject so = toolbars.Length > 0 ? (ScriptableObject)toolbars[0] : null;
ScriptableObject so = GetToolbarObject();
if (so == null)
return;
Type typeGuiView = assembly.GetType("UnityEditor.GUIView");
Type typeGuiView = ASSEMBLY.GetType("UnityEditor.GUIView");
#if UNITY_2020_1_OR_NEWER
Type typeWindowBackend = assembly.GetType("UnityEditor.IWindowBackend");
Type typeWindowBackend = ASSEMBLY.GetType("UnityEditor.IWindowBackend");
PropertyInfo piWindowBackend = typeGuiView.GetProperty("windowBackend", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
PropertyInfo piVisualTree = typeWindowBackend.GetProperty("visualTree", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
if (piWindowBackend == null)
return;
#else
PropertyInfo piVisualTree = typeGuiView.GetProperty("visualTree", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
#endif
@ -44,7 +111,7 @@ namespace Game.NavigationTool.Editor.Toolbar
return;
#if UNITY_2020_1_OR_NEWER
var windowBackend = piWindowBackend.GetValue(so);
object windowBackend = piWindowBackend.GetValue(so);
var visualTree = (VisualElement)piVisualTree.GetValue(windowBackend, null);
#else
var visualTree = (VisualElement)piVisualTree.GetValue(so, null);
@ -56,13 +123,21 @@ namespace Game.NavigationTool.Editor.Toolbar
handler += action;
fiImguiContainer.SetValue(container, handler);
}
#endif
public static IToolbarDrawer[] GetAllDrawers()
private static ScriptableObject GetToolbarObject()
{
Type typeToolbar = ASSEMBLY.GetType("UnityEditor.Toolbar");
Object[] toolbars = Resources.FindObjectsOfTypeAll(typeToolbar);
return toolbars.Length > 0 ? (ScriptableObject)toolbars[0] : null;
}
public static AbstractToolbarDrawer[] GetAllDrawers()
{
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
Type iType = typeof(IToolbarDrawer);
Type iType = typeof(AbstractToolbarDrawer);
var list = new List<IToolbarDrawer>(8);
var list = new List<AbstractToolbarDrawer>(8);
for (var i = 0; i < assemblies.Length; i++)
{
@ -74,7 +149,7 @@ namespace Game.NavigationTool.Editor.Toolbar
Type type = types[j];
if (!type.IsAbstract && iType.IsAssignableFrom(type))
list.Add((IToolbarDrawer)FormatterServices.GetUninitializedObject(type));
list.Add((AbstractToolbarDrawer)FormatterServices.GetUninitializedObject(type));
}
}

View file

@ -1,6 +1,6 @@
{
"name": "com.module.navigationtool",
"version": "0.6.2",
"version": "0.6.3",
"displayName": "Module.NavigationTool",
"description": "Support for navigation tools, like favorites, history and toolbars",
"unity": "2019.2",