Navigation tools upgraded to use the new MainToolbarElement API

This commit is contained in:
Anders Ejlersen 2025-12-06 15:17:30 +01:00
parent 708b99f763
commit 3e1602162c
52 changed files with 837 additions and 66 deletions

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#if UNITY_6000_3_OR_NEWER
using System.Linq;
using UnityEditor;
namespace Module.NavigationTool.Editor.Toolbar
{
internal sealed class MainToolbarScenePickerPostProcess : AssetPostprocessor
{
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
if (HasChange(deletedAssets) || HasChange(movedAssets) || HasChange(importedAssets))
MainToolbarScenePickerElement.Refresh();
}
private static bool HasChange(string[] assets)
{
return assets.Any(s => s.EndsWith(".unity")) ||
assets.Any(s => s.EndsWith("EditorBuildSettings.asset"));
}
}
}
#endif

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fileFormatVersion: 2
guid: 1a8274c0b09c4ccf99d08c1e6db45331
timeCreated: 1765023528

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#if UNITY_6000_3_OR_NEWER
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;
namespace Module.NavigationTool.Editor.Toolbar
{
[InitializeOnLoad]
internal static class MainToolbarScenePickerStateChanged
{
static MainToolbarScenePickerStateChanged()
{
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
SceneManager.activeSceneChanged += OnActiveSceneChanged;
SceneManager.sceneLoaded += OnSceneLoaded;
SceneManager.sceneUnloaded += OnSceneUnloaded;
EditorSceneManager.newSceneCreated += OnNewSceneCreated;
EditorSceneManager.activeSceneChangedInEditMode += OnActiveSceneChangedInEditMode;
EditorSceneManager.sceneOpened += OnSceneOpened;
EditorSceneManager.sceneClosed += OnSceneClosed;
}
private static void OnPlayModeStateChanged(PlayModeStateChange state)
{
MainToolbarScenePickerElement.Refresh();
}
private static void OnActiveSceneChanged(Scene current, Scene next)
{
MainToolbarScenePickerElement.Refresh();
}
private static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
MainToolbarScenePickerElement.Refresh();
}
private static void OnSceneUnloaded(Scene arg0)
{
MainToolbarScenePickerElement.Refresh();
}
private static void OnActiveSceneChangedInEditMode(Scene from, Scene to)
{
MainToolbarScenePickerElement.Refresh();
}
private static void OnNewSceneCreated(Scene scene, NewSceneSetup setup, NewSceneMode mode)
{
MainToolbarScenePickerElement.Refresh();
}
private static void OnSceneOpened(Scene scene, OpenSceneMode mode)
{
MainToolbarScenePickerElement.Refresh();
}
private static void OnSceneClosed(Scene scene)
{
MainToolbarScenePickerElement.Refresh();
}
}
}
#endif

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fileFormatVersion: 2
guid: 0c9bd16d885949239ac6b9f7ce1825ec
timeCreated: 1765023528

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#if UNITY_6000_3_OR_NEWER
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;
namespace Module.NavigationTool.Editor.Toolbar
{
[InitializeOnLoad]
internal static class MainToolbarUIStateChanged
{
static MainToolbarUIStateChanged()
{
EditorSceneManager.sceneSaved += OnSceneSaved;
EditorSceneManager.sceneOpened += OnSceneOpened;
EditorSceneManager.sceneClosed += OnSceneClosed;
PrefabStage.prefabStageOpened += OnPrefabStageOpened;
PrefabStage.prefabStageClosing += OnPrefabStageClosing;
}
private static void OnSceneSaved(Scene scene)
{
MainToolbarUIElement.Refresh();
}
private static void OnSceneOpened(Scene scene, OpenSceneMode mode)
{
MainToolbarUIElement.Refresh();
}
private static void OnSceneClosed(Scene scene)
{
MainToolbarUIElement.Refresh();
}
private static void OnPrefabStageOpened(PrefabStage stage)
{
MainToolbarUIElement.Refresh();
}
private static void OnPrefabStageClosing(PrefabStage stage)
{
MainToolbarUIElement.Refresh();
}
}
}
#endif

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fileFormatVersion: 2
guid: 21f843e3d88741ef985041ddb1fa986d
timeCreated: 1765024267