48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
#if UNITY_6000_3_OR_NEWER
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine.SceneManagement;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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[InitializeOnLoad]
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internal static class MainToolbarUIStateChanged
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{
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static MainToolbarUIStateChanged()
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{
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EditorSceneManager.sceneSaved += OnSceneSaved;
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EditorSceneManager.sceneOpened += OnSceneOpened;
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EditorSceneManager.sceneClosed += OnSceneClosed;
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PrefabStage.prefabStageOpened += OnPrefabStageOpened;
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PrefabStage.prefabStageClosing += OnPrefabStageClosing;
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}
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private static void OnSceneSaved(Scene scene)
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{
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MainToolbarUIElement.Refresh();
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}
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private static void OnSceneOpened(Scene scene, OpenSceneMode mode)
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{
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MainToolbarUIElement.Refresh();
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}
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private static void OnSceneClosed(Scene scene)
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{
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MainToolbarUIElement.Refresh();
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}
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private static void OnPrefabStageOpened(PrefabStage stage)
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{
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MainToolbarUIElement.Refresh();
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}
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private static void OnPrefabStageClosing(PrefabStage stage)
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{
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MainToolbarUIElement.Refresh();
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}
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}
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}
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#endif
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