1.10.1: Fixed issue, where scene picker settings wouldn't save, if removing a group element
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CHANGELOG.md
11
CHANGELOG.md
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@ -2,6 +2,17 @@
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All notable changes to this project will be documented in this file.
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## [1.10.1] - 2024-11-25
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### Fixed
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- Fixed issue, where scene picker settings wouldn't save, if removing a group element
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## [1.10.0] - 2024-11-17
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### Added
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- Added samples for burst and entities
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## [1.9.5] - 2024-07-18
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### Fixed
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@ -8,8 +8,8 @@ namespace Module.NavigationTool.Editor.Toolbar
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public string Title => "Scene";
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public bool IsSettingsDirty { get; private set; }
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private StringReordableListDrawer assetLabelList;
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private SceneGroupReordableListDrawer sceneGroupList;
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private StringReorderableListDrawer assetLabelList;
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private SceneGroupReorderableListDrawer sceneGroupList;
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private ToolbarProjectSettings projectSettings;
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private Settings settings;
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@ -19,10 +19,10 @@ namespace Module.NavigationTool.Editor.Toolbar
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this.projectSettings = projectSettings;
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settings = projectSettings.GetValueAs<Settings>();
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assetLabelList = new StringReordableListDrawer(settings.labels, "Scene sorting by Asset label");
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assetLabelList = new StringReorderableListDrawer(settings.labels, "Scene sorting by Asset label");
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assetLabelList.onChanged += ToolScenePicker.SetAsDirty;
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sceneGroupList = new SceneGroupReordableListDrawer(settings.sceneGroups.groups, "Scene groups");
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sceneGroupList = new SceneGroupReorderableListDrawer(settings.sceneGroups.groups, "Scene groups");
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sceneGroupList.onChanged += ToolScenePicker.SetAsDirty;
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}
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@ -223,7 +223,6 @@ namespace Module.NavigationTool.Editor.Toolbar
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public static readonly GUIContent LABEL_SCENE_SINGLE = new GUIContent(string.Empty, "Single scene loading (toggle to Additive)");
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#endif
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public static readonly GUIContent LABEL_SCENE_CREATE = new GUIContent(string.Empty, "Create a new scene");
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public const float BUTTON_WIDTH = 24.0f;
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}
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@ -6,7 +6,7 @@ using UnityEngine;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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internal abstract class AbstractReordableListDrawer<T>
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internal abstract class AbstractReorderableListDrawer<T>
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{
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public readonly List<T> list;
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@ -15,11 +15,11 @@ namespace Module.NavigationTool.Editor.Toolbar
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public bool IsDirty { get; private set; }
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protected AbstractReordableListDrawer(List<T> list, string header)
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protected AbstractReorderableListDrawer(List<T> list, string header)
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{
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this.list = list;
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reorderableList = new ReorderableList(list, typeof(string), true, true, true, true);
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reorderableList = new ReorderableList(this.list, typeof(T), true, true, true, true);
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reorderableList.drawElementCallback += (rect, index, isActive, isFocused) =>
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{
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EditorGUI.BeginChangeCheck();
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@ -36,7 +36,7 @@ namespace Module.NavigationTool.Editor.Toolbar
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};
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reorderableList.onRemoveCallback += rl =>
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{
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list.RemoveAt(rl.index);
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this.list.RemoveAt(rl.index);
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OnRemovedElementFromList(rl.index);
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InvokeChanged();
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};
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@ -70,6 +70,7 @@ namespace Module.NavigationTool.Editor.Toolbar
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protected void InvokeChanged()
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{
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IsDirty = true;
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onChanged?.Invoke();
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}
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}
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@ -4,16 +4,16 @@ using UnityEngine;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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internal sealed class SceneGroupReordableListDrawer : AbstractReordableListDrawer<SceneGroup>
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internal sealed class SceneGroupReorderableListDrawer : AbstractReorderableListDrawer<SceneGroup>
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{
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private readonly List<StringReordableListDrawer> elements = new List<StringReordableListDrawer>();
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private readonly List<StringReorderableListDrawer> elements = new List<StringReorderableListDrawer>();
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public SceneGroupReordableListDrawer(List<SceneGroup> list, string header)
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public SceneGroupReorderableListDrawer(List<SceneGroup> list, string header)
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: base(list, header)
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{
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for (var i = 0; i < list.Count; i++)
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{
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elements.Add(new StringReordableListDrawer(list[i].filters, "Filters"));
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elements.Add(new StringReorderableListDrawer(list[i].filters, "Filters"));
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}
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}
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@ -61,7 +61,7 @@ namespace Module.NavigationTool.Editor.Toolbar
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filters = filters
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});
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elements.Add(new StringReordableListDrawer(filters, "Filters"));
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elements.Add(new StringReorderableListDrawer(filters, "Filters"));
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}
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protected override void OnRemovedElementFromList(int index)
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@ -5,9 +5,9 @@ using UnityEngine;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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internal sealed class StringReordableListDrawer : AbstractReordableListDrawer<string>
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internal sealed class StringReorderableListDrawer : AbstractReorderableListDrawer<string>
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{
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public StringReordableListDrawer(List<string> list, string header)
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public StringReorderableListDrawer(List<string> list, string header)
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: base(list, header)
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{
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}
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@ -1,6 +1,6 @@
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{
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"name": "com.module.navigationtool",
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"version": "1.10.0",
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"version": "1.10.1",
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"displayName": "Module.NavigationTool",
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"description": "Support for navigation tools, like favorites, history and toolbars",
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"unity": "2019.2",
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