41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using JetBrains.Annotations;
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using UnityEditor;
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using UnityEngine;
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using UTools = UnityEditor.Tools;
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namespace Game.NavigationTool.Editor.Tools
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{
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[UsedImplicitly]
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internal sealed class ToolUILayerToggle : AbstractToolbarDrawer
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{
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public override bool Enabled => true;
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public override EToolbarPlacement Placement => EToolbarPlacement.Left;
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protected override void Draw(Rect rect)
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{
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int layer = 1 << LayerMask.NameToLayer("UI");
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bool value = (UTools.visibleLayers & layer) != 0;
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bool temp = EditorGUI.Toggle(rect, value, styles.button);
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GUI.Label(rect, "UI", styles.labelCenter);
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if (temp == value)
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return;
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if (temp)
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{
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UTools.visibleLayers |= layer;
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SceneView.RepaintAll();
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}
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else
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{
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UTools.visibleLayers &= ~layer;
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SceneView.RepaintAll();
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}
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}
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public override float CalculateWidth()
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{
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return 30.0f;
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}
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}
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} |