0.3.0: Added history list
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parent
1e1736f94a
commit
9b73200c73
38 changed files with 662 additions and 18 deletions
71
Editor/History/Window/EditorHistoryWindow.cs
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71
Editor/History/Window/EditorHistoryWindow.cs
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using System;
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Game.NavigationTool.Editor.History
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{
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internal sealed class EditorHistoryWindow : EditorWindow
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{
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[NonSerialized]
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private Styles styles;
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[SerializeField]
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public EditorHistoryViewTools viewTools;
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[SerializeField]
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private EditorHistoryViewSearchList viewSearchList;
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[MenuItem("Tools/Windows/History")]
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public static void Open()
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{
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var window = GetWindow<EditorHistoryWindow>();
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window.titleContent = new GUIContent("History");
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window.Show();
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}
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private void OnEnable()
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{
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if (styles == null)
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styles = new Styles();
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if (viewTools == null)
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viewTools = new EditorHistoryViewTools();
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if (viewSearchList == null)
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viewSearchList = new EditorHistoryViewSearchList();
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}
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private void OnGUI()
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{
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if (Event.current.type == EventType.Layout)
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return;
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styles.Initialize(GUI.skin);
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var rectTools = new Rect(0.0f, 0.0f, position.width, EditorGUIUtility.singleLineHeight);
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var rectList = new Rect(0.0f, rectTools.yMax, position.width, position.height - rectTools.height);
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viewTools.Initialize();
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viewTools.Draw(this, rectTools, styles);
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viewSearchList.Initialize();
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viewSearchList.Draw(this, rectList, styles);
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HandleClickEvent();
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}
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private void HandleClickEvent()
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{
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if (!HistoryGUIUtility.isClicked)
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return;
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HistoryList historyList = HistoryUtility.GetHistoryList();
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Object obj = historyList.GetObject(HistoryGUIUtility.currentEntry);
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if (obj != null)
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{
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HistoryListPostProcess.IgnoreNextSelectionChange();
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Selection.activeObject = obj;
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EditorGUIUtility.PingObject(obj);
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}
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HistoryGUIUtility.Used();
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}
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}
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}
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11
Editor/History/Window/EditorHistoryWindow.cs.meta
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11
Editor/History/Window/EditorHistoryWindow.cs.meta
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Editor/History/Window/Styles.meta
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8
Editor/History/Window/Styles.meta
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fileFormatVersion: 2
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guid: bcfcc9f9ab909284384fa64c41070bba
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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32
Editor/History/Window/Styles/Styles.cs
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32
Editor/History/Window/Styles/Styles.cs
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using UnityEngine;
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namespace Game.NavigationTool.Editor.History
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{
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internal sealed class Styles
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{
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public GUIStyle toolbox;
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public GUIStyle entry;
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public GUIStyle invalidEntry;
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private GUISkin skin;
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public void Initialize(GUISkin skin)
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{
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if (this.skin == skin)
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return;
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this.skin = skin;
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toolbox = new GUIStyle(skin.box);
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entry = new GUIStyle(skin.label);
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entry.hover.textColor = entry.onHover.textColor = Color.white;
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entry.active.textColor = entry.onActive.textColor = Color.yellow;
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invalidEntry = new GUIStyle(entry);
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invalidEntry.normal.textColor = Color.red;
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invalidEntry.hover.textColor = invalidEntry.onHover.textColor = new Color(1.0f, 0.3f, 0.3f);
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invalidEntry.active.textColor = invalidEntry.onActive.textColor = new Color(1.0f, 0.0f, 0.5f);
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}
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}
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}
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11
Editor/History/Window/Styles/Styles.cs.meta
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11
Editor/History/Window/Styles/Styles.cs.meta
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fileFormatVersion: 2
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guid: 39240bd81396c5d4dabe109523e9f8c6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Editor/History/Window/Views.meta
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8
Editor/History/Window/Views.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: f8f7454581679aa4fbc63ff14e2aecb3
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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10
Editor/History/Window/Views/AbstractEditorHistoryView.cs
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10
Editor/History/Window/Views/AbstractEditorHistoryView.cs
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using UnityEngine;
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namespace Game.NavigationTool.Editor.History
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{
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internal abstract class AbstractEditorHistoryView
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{
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public abstract void Initialize();
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public abstract void Draw(EditorHistoryWindow window, Rect rect, Styles styles);
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}
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}
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fileFormatVersion: 2
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guid: e3d660bb77394c34884adc62cff3ac7c
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timeCreated: 1613305008
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53
Editor/History/Window/Views/EditorHistoryViewSearchList.cs
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53
Editor/History/Window/Views/EditorHistoryViewSearchList.cs
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace Game.NavigationTool.Editor.History
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{
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[Serializable]
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internal sealed class EditorHistoryViewSearchList : AbstractEditorHistoryView
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{
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[SerializeField]
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private Vector2 scrollPosition;
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[NonSerialized]
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private HistoryList historyList;
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public override void Initialize()
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{
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historyList = HistoryUtility.GetHistoryList();
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}
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public override void Draw(EditorHistoryWindow window, Rect rect, Styles styles)
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{
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float entryHeight = EditorGUIUtility.singleLineHeight;
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float height = entryHeight * historyList.entries.Count;
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bool isSearching = !string.IsNullOrEmpty(window.viewTools.searchStr);
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string lowerSearchStr = window.viewTools.searchStr.ToLower();
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GUI.BeginGroup(rect);
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{
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var position = new Rect(0.0f, 0.0f, rect.width, rect.height);
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var viewRect = new Rect(0.0f, 0.0f, position.height > height ? position.width : position.width - 14.0f, height);
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var entryRect = new Rect(0.0f, 0.0f, viewRect.width, entryHeight);
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scrollPosition = GUI.BeginScrollView(position, scrollPosition, viewRect);
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{
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for (int i = historyList.entries.Count - 1; i >= 0; i--)
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{
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HistoryList.Entry e = historyList.entries[i];
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if (isSearching && !e.lowerName.Contains(lowerSearchStr))
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continue;
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HistoryGUIUtility.DrawEntry(entryRect, historyList.entries[i], styles, true);
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entryRect.y += entryHeight;
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}
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}
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GUI.EndScrollView();
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}
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GUI.EndGroup();
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}
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}
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}
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fileFormatVersion: 2
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guid: 7b9e14bc776433a4482034c88a6c9ad5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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41
Editor/History/Window/Views/EditorHistoryViewTools.cs
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41
Editor/History/Window/Views/EditorHistoryViewTools.cs
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace Game.NavigationTool.Editor.History
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{
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[Serializable]
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internal sealed class EditorHistoryViewTools : AbstractEditorHistoryView
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{
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public string searchStr = string.Empty;
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[NonSerialized]
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private HistoryList historyList;
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public override void Initialize()
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{
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historyList = HistoryUtility.GetHistoryList();
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}
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public override void Draw(EditorHistoryWindow window, Rect rect, Styles styles)
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{
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const float BUTTON_SIZE = 50.0f;
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GUI.BeginGroup(rect, styles.toolbox);
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{
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var r0 = new Rect(0.0f, 0.0f, rect.width - BUTTON_SIZE, rect.height);
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var r1 = new Rect(r0.xMax, 0.0f, BUTTON_SIZE, rect.height);
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searchStr = EditorGUI.TextField(r0, searchStr);
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if (GUI.Button(r1, "Clear"))
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historyList.Clear();
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}
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GUI.EndGroup();
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}
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public bool IsSearching()
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{
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return !string.IsNullOrEmpty(searchStr);
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}
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}
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}
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11
Editor/History/Window/Views/EditorHistoryViewTools.cs.meta
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11
Editor/History/Window/Views/EditorHistoryViewTools.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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userData:
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