1.7.1: Fixed compiler issue, due to string.Join with char not being availabe in Unity 2020

This commit is contained in:
Anders Ejlersen 2022-08-08 11:44:09 +02:00
parent cceef7bb7e
commit aa117603f1
2 changed files with 2 additions and 2 deletions

View file

@ -23,7 +23,7 @@ namespace Module.NavigationTool.Editor.Toolbar
public static List<string> SceneAssetLabels public static List<string> SceneAssetLabels
{ {
get => EditorPrefs.GetString(PREF_SCENE_ASSET_LABELS).Split(',').ToList(); get => EditorPrefs.GetString(PREF_SCENE_ASSET_LABELS).Split(',').ToList();
private set => EditorPrefs.SetString(PREF_SCENE_ASSET_LABELS, string.Join(',', value)); private set => EditorPrefs.SetString(PREF_SCENE_ASSET_LABELS, string.Join(",", value));
} }
private ReorderableList assetLabelList; private ReorderableList assetLabelList;

View file

@ -1,6 +1,6 @@
{ {
"name": "com.module.navigationtool", "name": "com.module.navigationtool",
"version": "1.7.0", "version": "1.7.1",
"displayName": "Module.NavigationTool", "displayName": "Module.NavigationTool",
"description": "Support for navigation tools, like favorites, history and toolbars", "description": "Support for navigation tools, like favorites, history and toolbars",
"unity": "2019.2", "unity": "2019.2",