1.7.1: Fixed compiler issue, due to string.Join with char not being availabe in Unity 2020
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@ -23,7 +23,7 @@ namespace Module.NavigationTool.Editor.Toolbar
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public static List<string> SceneAssetLabels
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public static List<string> SceneAssetLabels
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{
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{
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get => EditorPrefs.GetString(PREF_SCENE_ASSET_LABELS).Split(',').ToList();
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get => EditorPrefs.GetString(PREF_SCENE_ASSET_LABELS).Split(',').ToList();
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private set => EditorPrefs.SetString(PREF_SCENE_ASSET_LABELS, string.Join(',', value));
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private set => EditorPrefs.SetString(PREF_SCENE_ASSET_LABELS, string.Join(",", value));
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}
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}
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private ReorderableList assetLabelList;
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private ReorderableList assetLabelList;
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@ -1,6 +1,6 @@
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{
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{
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"name": "com.module.navigationtool",
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"name": "com.module.navigationtool",
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"version": "1.7.0",
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"version": "1.7.1",
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"displayName": "Module.NavigationTool",
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"displayName": "Module.NavigationTool",
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"description": "Support for navigation tools, like favorites, history and toolbars",
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"description": "Support for navigation tools, like favorites, history and toolbars",
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"unity": "2019.2",
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"unity": "2019.2",
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