Added samples for burst and entities
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25 changed files with 840 additions and 3 deletions
8
Samples~/SamplesToolbarBurst/Icons.meta
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8
Samples~/SamplesToolbarBurst/Settings.meta
Normal file
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Samples~/SamplesToolbarBurst/Settings.meta
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using Module.NavigationTool.Editor.Toolbar;
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using UnityEditor;
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namespace Module.NavigationTool.Editor.Burst.Toolbar
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{
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internal sealed class ToolbarBurstSettings : IToolbarSettings
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{
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public string Title => "Burst";
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||||
private const string PREF_PREFS_ENABLED = "ToolbarSettings.IsBurstsEnabled";
|
||||
|
||||
public static bool IsEnabled
|
||||
{
|
||||
get => EditorPrefs.GetBool(PREF_PREFS_ENABLED, false);
|
||||
set => EditorPrefs.SetBool(PREF_PREFS_ENABLED, value);
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
IsEnabled = EditorGUILayout.Toggle("Enable Burst", IsEnabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1b064274e467ceb4c876833f7fef3ec2
|
||||
98
Samples~/SamplesToolbarBurst/ToolBurst.cs
Normal file
98
Samples~/SamplesToolbarBurst/ToolBurst.cs
Normal file
|
|
@ -0,0 +1,98 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using JetBrains.Annotations;
|
||||
using Module.NavigationTool.Editor.Toolbar;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Profiling;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Module.NavigationTool.Editor.Burst.Toolbar
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class ToolBurst : AbstractToolbarDrawer
|
||||
{
|
||||
public override bool Visible => ToolbarBurstSettings.IsEnabled;
|
||||
public override bool Enabled => true;
|
||||
public override EToolbarPlacement Placement => EToolbarPlacement.Left;
|
||||
public override int Priority => (int)EToolbarPriority.Low;
|
||||
|
||||
protected override void Draw(Rect rect)
|
||||
{
|
||||
Styles.Initialize();
|
||||
|
||||
if (GUI.Button(rect, IsBurstEnabled() ? Styles.ICON_ENABLED : Styles.ICON_DISABLED, styles.button))
|
||||
EditorApplication.ExecuteMenuItem("Jobs/Burst/Enable Compilation");
|
||||
|
||||
GUI.Label(rect, Styles.LABEL, styles.labelCenter);
|
||||
}
|
||||
|
||||
public override float CalculateWidth()
|
||||
{
|
||||
return 24.0f;
|
||||
}
|
||||
|
||||
private bool IsBurstEnabled()
|
||||
{
|
||||
const string typeFullname = "Unity.Burst.Editor.BurstEditorOptions, Unity.Burst";
|
||||
const string propertyName = "EnableBurstCompilation";
|
||||
|
||||
var type = Type.GetType(typeFullname, false, true);
|
||||
|
||||
if (type == null)
|
||||
{
|
||||
Debug.LogWarningFormat("Failed to find type with name: {0}", typeFullname);
|
||||
return false;
|
||||
}
|
||||
|
||||
PropertyInfo property = type.GetProperty(propertyName, BindingFlags.Public | BindingFlags.Static);
|
||||
|
||||
if (property == null)
|
||||
{
|
||||
Debug.LogWarningFormat("Failed to find property with name: {0} on type: {1}", propertyName, typeFullname);
|
||||
return false;
|
||||
}
|
||||
|
||||
return (bool)property.GetValue(null);
|
||||
}
|
||||
|
||||
private static class Styles
|
||||
{
|
||||
public static readonly GUIContent LABEL = new GUIContent(string.Empty, "Enable/disable burst compiler");
|
||||
|
||||
public static GUIContent ICON_ENABLED;
|
||||
public static GUIContent ICON_DISABLED;
|
||||
|
||||
private static bool IS_INITIALIZED;
|
||||
private const string EditorIconFileNameLight = "tex_icon_burst_light";
|
||||
private const string EditorIconFileNameDark = "tex_icon_burst_dark";
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
if (IS_INITIALIZED)
|
||||
return;
|
||||
|
||||
ICON_ENABLED = new GUIContent(LoadIcon("_enabled"));
|
||||
ICON_DISABLED = new GUIContent(LoadIcon("_disabled"));
|
||||
IS_INITIALIZED = true;
|
||||
}
|
||||
|
||||
private static Texture2D LoadIcon(string postfix)
|
||||
{
|
||||
string iconPrefix = EditorGUIUtility.isProSkin ? EditorIconFileNameDark : EditorIconFileNameLight;
|
||||
string filename = $"{iconPrefix}{postfix}";
|
||||
string[] guids = AssetDatabase.FindAssets("t:texture " + filename);
|
||||
|
||||
for (int i = 0; i < guids.Length; i++)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guids[i]);
|
||||
Texture2D tex = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
|
||||
|
||||
if (tex != null)
|
||||
return tex;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Samples~/SamplesToolbarBurst/ToolBurst.cs.meta
Normal file
2
Samples~/SamplesToolbarBurst/ToolBurst.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 12286d5e95c428b4894a8d88b86b8080
|
||||
Loading…
Add table
Add a link
Reference in a new issue