0.4.0: Added double-click open to Favorites and History

This commit is contained in:
Anders Ejlersen 2021-02-14 21:28:18 +01:00
parent 9b73200c73
commit d35a79faf1
6 changed files with 59 additions and 5 deletions

View file

@ -9,8 +9,13 @@ namespace Game.NavigationTool.Editor.History
private static readonly int ENTRY_HASH = "DrawHistoryEntry".GetHashCode();
public static bool isClicked;
public static bool isDoubleClick;
public static HistoryList.Entry currentEntry;
private static HistoryList.Entry LAST_CLICK_ENTRY;
private static double LAST_CLICK_TIME;
private static int CLICK_COUNT;
public static void DrawEntry(Rect rect, HistoryList.Entry entry, Styles styles, bool ignoreIndentLevel = false)
{
int id = GUIUtility.GetControlID(ENTRY_HASH, FocusType.Passive, rect);
@ -31,6 +36,24 @@ namespace Game.NavigationTool.Editor.History
{
isClicked = intersects;
if (isClicked)
{
double dt = EditorApplication.timeSinceStartup - LAST_CLICK_TIME;
if (dt < 0.3 && CLICK_COUNT == 1 && LAST_CLICK_ENTRY == entry)
CLICK_COUNT++;
else
CLICK_COUNT = 1;
LAST_CLICK_ENTRY = entry;
LAST_CLICK_TIME = EditorApplication.timeSinceStartup;
isDoubleClick = CLICK_COUNT == 2;
}
else
{
currentEntry = null;
}
if (!isClicked)
currentEntry = null;

View file

@ -60,9 +60,16 @@ namespace Game.NavigationTool.Editor.History
if (obj != null)
{
HistoryListPostProcess.IgnoreNextSelectionChange();
Selection.activeObject = obj;
EditorGUIUtility.PingObject(obj);
if (HistoryGUIUtility.isDoubleClick)
{
AssetDatabase.OpenAsset(obj);
}
else
{
HistoryListPostProcess.IgnoreNextSelectionChange();
Selection.activeObject = obj;
EditorGUIUtility.PingObject(obj);
}
}
HistoryGUIUtility.Used();