0.3.0: Added history list

This commit is contained in:
Anders Ejlersen 2021-02-14 13:49:25 +01:00
parent 1e1736f94a
commit 9b73200c73
38 changed files with 662 additions and 18 deletions

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@ -1,4 +1,4 @@
namespace Game.NavigationTool.Editor
namespace Game.NavigationTool.Editor.Favorite
{
public enum EManipulatingState : byte
{

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@ -5,7 +5,7 @@ using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Game.NavigationTool.Editor
namespace Game.NavigationTool.Editor.Favorite
{
[Serializable]
internal sealed class Favorites : ISerializationCallbackReceiver

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@ -2,11 +2,11 @@
using UnityEditorInternal;
using UnityEngine;
namespace Game.NavigationTool.Editor
namespace Game.NavigationTool.Editor.Favorite
{
internal static class FavoritesGUIUtility
{
private static readonly int ENTRY_HASH = "DrawEntry".GetHashCode();
private static readonly int ENTRY_HASH = "DrawFavoriteEntry".GetHashCode();
public static Favorites.Entry manipulatingEntry;
public static EManipulatingState manipulatingState;
@ -79,8 +79,11 @@ namespace Game.NavigationTool.Editor
if (!entry.isAsset)
entry.content.image = entry.expanded ? styles.foldoutOut : styles.foldoutIn;
Vector2 oldSize = EditorGUIUtility.GetIconSize();
EditorGUIUtility.SetIconSize(new Vector2(rect.height, rect.height));
GUIStyle style = entry.valid ? styles.entry : styles.invalidEntry;
style.Draw(rect, entry.content, id, on, intersects);
EditorGUIUtility.SetIconSize(oldSize);
break;
}
}

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@ -1,6 +1,6 @@
using UnityEditor;
namespace Game.NavigationTool.Editor
namespace Game.NavigationTool.Editor.Favorite
{
internal sealed class FavoritesPostProcess : AssetPostprocessor
{

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@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEditor;
namespace Game.NavigationTool.Editor
namespace Game.NavigationTool.Editor.Favorite
{
internal static class FavoritesUtility
{

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@ -1,7 +1,7 @@
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor
namespace Game.NavigationTool.Editor.Favorite
{
internal sealed class EditorFavoritesPopupWindowAddFolder : PopupWindowContent
{

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@ -1,7 +1,7 @@
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor
namespace Game.NavigationTool.Editor.Favorite
{
internal sealed class EditorFavoritesPopupWindowContextMenu : PopupWindowContent
{

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@ -1,7 +1,7 @@
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor
namespace Game.NavigationTool.Editor.Favorite
{
internal sealed class EditorFavoritesPopupWindowRenameFolder : PopupWindowContent
{

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@ -2,7 +2,7 @@
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor
namespace Game.NavigationTool.Editor.Favorite
{
internal sealed class EditorFavoritesWindow : EditorWindow
{

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@ -1,6 +1,6 @@
using UnityEngine;
namespace Game.NavigationTool.Editor
namespace Game.NavigationTool.Editor.Favorite
{
internal sealed class Styles
{

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@ -1,6 +1,6 @@
using UnityEngine;
namespace Game.NavigationTool.Editor
namespace Game.NavigationTool.Editor.Favorite
{
internal abstract class AbstractEditorFavoritesView
{

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@ -2,7 +2,7 @@
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor
namespace Game.NavigationTool.Editor.Favorite
{
[Serializable]
internal sealed class EditorFavoritesViewSearchList : AbstractEditorFavoritesView

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@ -2,7 +2,7 @@
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor
namespace Game.NavigationTool.Editor.Favorite
{
[Serializable]
internal sealed class EditorFavoritesViewTools : AbstractEditorFavoritesView

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@ -2,7 +2,7 @@
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor
namespace Game.NavigationTool.Editor.Favorite
{
[Serializable]
internal sealed class EditorFavoritesViewTreeList : AbstractEditorFavoritesView

8
Editor/History.meta Normal file
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@ -0,0 +1,8 @@
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folderAsset: yes
DefaultImporter:
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@ -0,0 +1,8 @@
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@ -0,0 +1,75 @@
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace Game.NavigationTool.Editor.History
{
internal static class HistoryGUIUtility
{
private static readonly int ENTRY_HASH = "DrawHistoryEntry".GetHashCode();
public static bool isClicked;
public static HistoryList.Entry currentEntry;
public static void DrawEntry(Rect rect, HistoryList.Entry entry, Styles styles, bool ignoreIndentLevel = false)
{
int id = GUIUtility.GetControlID(ENTRY_HASH, FocusType.Passive, rect);
bool on = currentEntry == entry;
bool intersects = rect.Contains(Event.current.mousePosition);
switch (Event.current.type)
{
case EventType.MouseDown:
if (intersects)
{
currentEntry = entry;
Event.current.Use();
}
break;
case EventType.MouseUp:
if (currentEntry == entry)
{
isClicked = intersects;
if (!isClicked)
currentEntry = null;
Event.current.Use();
}
break;
case EventType.Repaint:
Vector2 oldSize = EditorGUIUtility.GetIconSize();
EditorGUIUtility.SetIconSize(new Vector2(rect.height, rect.height));
GUIStyle style = entry.valid ? styles.entry : styles.invalidEntry;
style.Draw(rect, entry.content, id, on, intersects);
EditorGUIUtility.SetIconSize(oldSize);
break;
}
}
public static void Used()
{
isClicked = false;
currentEntry = null;
}
public static Texture2D GetIcon(string path)
{
var texture = AssetDatabase.GetCachedIcon(path) as Texture2D;
if (texture == null)
texture = InternalEditorUtility.GetIconForFile(path);
return texture;
}
public static void Repaint()
{
if (!EditorWindow.HasOpenInstances<EditorHistoryWindow>())
return;
var window = EditorWindow.GetWindow<EditorHistoryWindow>("History", false);
window.Repaint();
}
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,143 @@
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Game.NavigationTool.Editor.History
{
[Serializable]
internal sealed class HistoryList
{
public static readonly string PREF_ID = "PREF_HISTORY_LIST";
public const int MAX_LENGTH = 32;
public List<Entry> entries;
public HistoryList()
{
entries = new List<Entry>();
string json = EditorPrefs.GetString(PREF_ID);
if (!string.IsNullOrEmpty(json))
EditorJsonUtility.FromJsonOverwrite(json, this);
}
public void Add(string guid)
{
if (InternalAddEntry(new Entry(guid)))
Save();
}
private bool InternalAddEntry(Entry e)
{
e.Refresh();
if (!e.valid)
return false;
entries.Add(e);
if (entries.Count > MAX_LENGTH)
entries.RemoveRange(0, entries.Count - MAX_LENGTH);
return true;
}
public void AddRange(string[] guids)
{
var isDirty = false;
for (var i = 0; i < guids.Length; i++)
{
if (InternalAddEntry(new Entry(guids[i])))
isDirty = true;
}
if (isDirty)
Save();
}
public void AddRangeByPath(string[] paths)
{
var isDirty = false;
for (var i = 0; i < paths.Length; i++)
{
string guid = AssetDatabase.AssetPathToGUID(paths[i]);
if (InternalAddEntry(new Entry(guid)))
isDirty = true;
}
if (isDirty)
Save();
}
public void Remove(Entry e)
{
if (entries.Remove(e))
Save();
}
public void Clear()
{
entries.Clear();
Save();
}
public Object GetObject(Entry entry)
{
string path = AssetDatabase.GUIDToAssetPath(entry.guid);
return AssetDatabase.LoadMainAssetAtPath(path);
}
public void Save()
{
string json = EditorJsonUtility.ToJson(this, false);
EditorPrefs.SetString(PREF_ID, json);
}
/// <summary>
/// Class: Entry
/// </summary>
[Serializable]
public sealed class Entry : ISerializationCallbackReceiver
{
public string guid;
[NonSerialized]
public string name;
[NonSerialized]
public bool valid;
[NonSerialized]
public GUIContent content;
[NonSerialized]
public string lowerName;
public Entry(string guid)
{
this.guid = guid;
}
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
}
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
Refresh();
}
public void Refresh()
{
string path = AssetDatabase.GUIDToAssetPath(guid);
name = Path.GetFileNameWithoutExtension(path);
lowerName = name.ToLower();
valid = AssetDatabase.LoadMainAssetAtPath(path) != null;
content = new GUIContent(name, HistoryGUIUtility.GetIcon(path), path);
}
}
}
}

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@ -0,0 +1,46 @@
using UnityEditor;
namespace Game.NavigationTool.Editor.History
{
internal sealed class HistoryListPostProcess : AssetPostprocessor
{
private static bool IGNORE_NEXT_SELECTION_CHANGE;
static HistoryListPostProcess()
{
Selection.selectionChanged += OnSelectionChanged;
}
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
bool isDirty = deletedAssets.Length != 0 ||
movedAssets.Length != 0 ||
movedFromAssetPaths.Length != 0;
if (isDirty && HistoryUtility.IsLoaded())
HistoryUtility.RefreshAll();
}
private static void OnSelectionChanged()
{
if (Selection.assetGUIDs == null)
return;
if (IGNORE_NEXT_SELECTION_CHANGE)
{
IGNORE_NEXT_SELECTION_CHANGE = false;
}
else
{
HistoryList historyList = HistoryUtility.GetHistoryList();
historyList.AddRange(Selection.assetGUIDs);
HistoryGUIUtility.Repaint();
}
}
public static void IgnoreNextSelectionChange()
{
IGNORE_NEXT_SELECTION_CHANGE = true;
}
}
}

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@ -0,0 +1,37 @@
using System.Collections.Generic;
namespace Game.NavigationTool.Editor.History
{
internal static class HistoryUtility
{
private static HistoryList HISTORY_LIST;
static HistoryUtility()
{
HISTORY_LIST = null;
}
public static HistoryList GetHistoryList()
{
return HISTORY_LIST ?? (HISTORY_LIST = new HistoryList());
}
public static bool IsLoaded()
{
return HISTORY_LIST != null;
}
public static void RefreshAll()
{
if (HISTORY_LIST == null)
return;
List<HistoryList.Entry> entries = HISTORY_LIST.entries;
for (var i = 0; i < entries.Count; i++)
{
entries[i].Refresh();
}
}
}
}

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@ -0,0 +1,71 @@
using System;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Game.NavigationTool.Editor.History
{
internal sealed class EditorHistoryWindow : EditorWindow
{
[NonSerialized]
private Styles styles;
[SerializeField]
public EditorHistoryViewTools viewTools;
[SerializeField]
private EditorHistoryViewSearchList viewSearchList;
[MenuItem("Tools/Windows/History")]
public static void Open()
{
var window = GetWindow<EditorHistoryWindow>();
window.titleContent = new GUIContent("History");
window.Show();
}
private void OnEnable()
{
if (styles == null)
styles = new Styles();
if (viewTools == null)
viewTools = new EditorHistoryViewTools();
if (viewSearchList == null)
viewSearchList = new EditorHistoryViewSearchList();
}
private void OnGUI()
{
if (Event.current.type == EventType.Layout)
return;
styles.Initialize(GUI.skin);
var rectTools = new Rect(0.0f, 0.0f, position.width, EditorGUIUtility.singleLineHeight);
var rectList = new Rect(0.0f, rectTools.yMax, position.width, position.height - rectTools.height);
viewTools.Initialize();
viewTools.Draw(this, rectTools, styles);
viewSearchList.Initialize();
viewSearchList.Draw(this, rectList, styles);
HandleClickEvent();
}
private void HandleClickEvent()
{
if (!HistoryGUIUtility.isClicked)
return;
HistoryList historyList = HistoryUtility.GetHistoryList();
Object obj = historyList.GetObject(HistoryGUIUtility.currentEntry);
if (obj != null)
{
HistoryListPostProcess.IgnoreNextSelectionChange();
Selection.activeObject = obj;
EditorGUIUtility.PingObject(obj);
}
HistoryGUIUtility.Used();
}
}
}

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using UnityEngine;
namespace Game.NavigationTool.Editor.History
{
internal sealed class Styles
{
public GUIStyle toolbox;
public GUIStyle entry;
public GUIStyle invalidEntry;
private GUISkin skin;
public void Initialize(GUISkin skin)
{
if (this.skin == skin)
return;
this.skin = skin;
toolbox = new GUIStyle(skin.box);
entry = new GUIStyle(skin.label);
entry.hover.textColor = entry.onHover.textColor = Color.white;
entry.active.textColor = entry.onActive.textColor = Color.yellow;
invalidEntry = new GUIStyle(entry);
invalidEntry.normal.textColor = Color.red;
invalidEntry.hover.textColor = invalidEntry.onHover.textColor = new Color(1.0f, 0.3f, 0.3f);
invalidEntry.active.textColor = invalidEntry.onActive.textColor = new Color(1.0f, 0.0f, 0.5f);
}
}
}

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using UnityEngine;
namespace Game.NavigationTool.Editor.History
{
internal abstract class AbstractEditorHistoryView
{
public abstract void Initialize();
public abstract void Draw(EditorHistoryWindow window, Rect rect, Styles styles);
}
}

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fileFormatVersion: 2
guid: e3d660bb77394c34884adc62cff3ac7c
timeCreated: 1613305008

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using System;
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor.History
{
[Serializable]
internal sealed class EditorHistoryViewSearchList : AbstractEditorHistoryView
{
[SerializeField]
private Vector2 scrollPosition;
[NonSerialized]
private HistoryList historyList;
public override void Initialize()
{
historyList = HistoryUtility.GetHistoryList();
}
public override void Draw(EditorHistoryWindow window, Rect rect, Styles styles)
{
float entryHeight = EditorGUIUtility.singleLineHeight;
float height = entryHeight * historyList.entries.Count;
bool isSearching = !string.IsNullOrEmpty(window.viewTools.searchStr);
string lowerSearchStr = window.viewTools.searchStr.ToLower();
GUI.BeginGroup(rect);
{
var position = new Rect(0.0f, 0.0f, rect.width, rect.height);
var viewRect = new Rect(0.0f, 0.0f, position.height > height ? position.width : position.width - 14.0f, height);
var entryRect = new Rect(0.0f, 0.0f, viewRect.width, entryHeight);
scrollPosition = GUI.BeginScrollView(position, scrollPosition, viewRect);
{
for (int i = historyList.entries.Count - 1; i >= 0; i--)
{
HistoryList.Entry e = historyList.entries[i];
if (isSearching && !e.lowerName.Contains(lowerSearchStr))
continue;
HistoryGUIUtility.DrawEntry(entryRect, historyList.entries[i], styles, true);
entryRect.y += entryHeight;
}
}
GUI.EndScrollView();
}
GUI.EndGroup();
}
}
}

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@ -0,0 +1,41 @@
using System;
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor.History
{
[Serializable]
internal sealed class EditorHistoryViewTools : AbstractEditorHistoryView
{
public string searchStr = string.Empty;
[NonSerialized]
private HistoryList historyList;
public override void Initialize()
{
historyList = HistoryUtility.GetHistoryList();
}
public override void Draw(EditorHistoryWindow window, Rect rect, Styles styles)
{
const float BUTTON_SIZE = 50.0f;
GUI.BeginGroup(rect, styles.toolbox);
{
var r0 = new Rect(0.0f, 0.0f, rect.width - BUTTON_SIZE, rect.height);
var r1 = new Rect(r0.xMax, 0.0f, BUTTON_SIZE, rect.height);
searchStr = EditorGUI.TextField(r0, searchStr);
if (GUI.Button(r1, "Clear"))
historyList.Clear();
}
GUI.EndGroup();
}
public bool IsSearching()
{
return !string.IsNullOrEmpty(searchStr);
}
}
}

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@ -1,14 +1,16 @@
{
"name": "com.module.navigationtool",
"version": "0.2.0",
"version": "0.3.0",
"displayName": "Module.NavigationTool",
"description": "Support for navigation tools",
"description": "Support for navigation tools, like favorites and history",
"unity": "2019.2",
"unityRelease": "17f1",
"dependencies": {
},
"keywords": [
"navigation"
"navigation",
"favorites",
"history"
],
"author": {
"name": "Anders Ejlersen",