Scene Picker: Modified scene groups to contain LoadAsGroup, SortAsGroup and SortInSubmenuAsGroup
### Changed - Scene groups to contain three different types of behaviours for grouping: - Load As Group: Groups all scenes into a single entry - Sort As Group: Sorts all scenes into entries close to each other in the dropdown - Sort In Submenu As Group: Sorts all scenes into entries in a submenu ### Removed - Removed "Scene sorting by Asset label" groups
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CHANGELOG.md
14
CHANGELOG.md
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@ -2,16 +2,30 @@
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All notable changes to this project will be documented in this file.
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## [1.11.0] - 2025-03-29
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### Changed
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- Scene groups to contain three different types of behaviours for grouping:
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- Load As Group: Groups all scenes into a single entry
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- Sort As Group: Sorts all scenes into entries close to each other in the dropdown
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- Sort In Submenu As Group: Sorts all scenes into entries in a submenu
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### Removed
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- Removed "Scene sorting by Asset label" groups
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## [1.10.2] - 2024-11-25
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### Fixed
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- Fixed issue, where scene picker would not prompt about unsaved scene changes
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## [1.10.1] - 2024-11-25
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### Fixed
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- Fixed issue, where scene picker settings wouldn't save, if removing a group element
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## [1.10.0] - 2024-11-17
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### Added
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@ -4,7 +4,7 @@ using UnityEditor.Overlays;
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namespace Module.NavigationTool.Editor.SceneViewToolbar
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{
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[Overlay(typeof(SceneView), "unity-custom-tool-handle-utility", "Custom/Tool Settings", true)]
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[Overlay(typeof(SceneView), "unity-custom-tool-handle-utility", "Custom/Tool Settings")]
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internal sealed class EditorSceneViewToolHandleOverlay : ToolbarOverlay
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{
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public EditorSceneViewToolHandleOverlay()
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@ -0,0 +1,9 @@
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namespace Module.NavigationTool.Editor.Toolbar
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{
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public enum ESceneGroupBehaviourType
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{
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LoadAsGroup,
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SortAsGroup,
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SortInSubmenuAsGroup
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 71206076ab694b109f3391c4f28bc506
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timeCreated: 1743238963
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@ -8,7 +8,9 @@ namespace Module.NavigationTool.Editor.Toolbar
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{
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public string name;
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public ESceneGroupFilterType filterType;
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public ESceneGroupBehaviourType behaviourType;
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public string optionalMainScenePath;
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public string subMenuPath = "Submenu";
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public List<string> filters = new();
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}
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}
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@ -24,7 +24,6 @@ namespace Module.NavigationTool.Editor.Toolbar
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List<WorkingSetScene> assets = GetWorkingSet();
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FetchAllScenesFromBuildSettings(assets);
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FetchAllScenesFromLabels(assets, settings.labels);
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FetchAllScenesFromSceneGroups(assets, settings.sceneGroups);
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FetchAllRemainingScenes(assets);
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@ -49,32 +48,9 @@ namespace Module.NavigationTool.Editor.Toolbar
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});
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}
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}
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private void FetchAllScenesFromLabels(List<WorkingSetScene> assets, List<string> labels)
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{
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List<WorkingSetScene> filteredScenes = GetAllWorkingSetScenesWithLabels(assets, labels);
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filteredScenes = FilterToUniques(filteredScenes);
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filteredScenes = FilterAllExcept(filteredScenes, scenes);
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if (filteredScenes.Count != 0)
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scenes.Add(new SceneElement{ includeAsSelectable = false });
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for (var i = 0; i < filteredScenes.Count; i++)
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{
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scenes.Add(new SceneElement
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{
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name = filteredScenes[i].name,
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shortname = filteredScenes[i].shortname,
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paths = { filteredScenes[i].path }
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});
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}
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}
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private void FetchAllScenesFromSceneGroups(List<WorkingSetScene> assets, SceneGroupArray sceneGroups)
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{
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if (sceneGroups.Count != 0)
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scenes.Add(new SceneElement{ includeAsSelectable = false });
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for (var i = 0; i < sceneGroups.Count; i++)
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{
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SceneGroup sceneGroup = sceneGroups[i];
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@ -95,28 +71,73 @@ namespace Module.NavigationTool.Editor.Toolbar
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name = sceneGroup.name.Replace("/", "\\");
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}
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if (!string.IsNullOrEmpty(sceneGroup.optionalMainScenePath))
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SetWorkingSceneAsFirst(filteredScenes, sceneGroup.optionalMainScenePath);
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filteredScenes = FilterToUniques(filteredScenes);
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var scene = new SceneElement
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if (sceneGroup.behaviourType == ESceneGroupBehaviourType.LoadAsGroup)
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{
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name = name,
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shortname = name,
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isGroup = true
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};
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for (var j = 0; j < filteredScenes.Count; j++)
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{
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scene.paths.Add(filteredScenes[j].path);
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if (sceneGroups.Count != 0)
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scenes.Add(new SceneElement{ includeAsSelectable = false });
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if (!string.IsNullOrEmpty(sceneGroup.optionalMainScenePath))
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SetWorkingSceneAsFirst(filteredScenes, sceneGroup.optionalMainScenePath);
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filteredScenes = FilterToUniques(filteredScenes);
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var scene = new SceneElement
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{
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name = name,
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shortname = name,
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isGroup = true
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};
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for (var j = 0; j < filteredScenes.Count; j++)
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{
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scene.paths.Add(filteredScenes[j].path);
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}
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scene.name += $" ({scene.paths.Count})";
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scenes.Add(scene);
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}
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else if (sceneGroup.behaviourType == ESceneGroupBehaviourType.SortAsGroup)
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{
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filteredScenes = FilterToUniques(filteredScenes);
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filteredScenes = FilterAllExcept(filteredScenes, scenes);
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if (filteredScenes.Count != 0)
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scenes.Add(new SceneElement{ includeAsSelectable = false });
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for (var j = 0; j < filteredScenes.Count; j++)
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{
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scenes.Add(new SceneElement
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{
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name = filteredScenes[j].name,
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shortname = filteredScenes[j].shortname,
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paths = { filteredScenes[j].path }
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});
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}
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}
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else if (sceneGroup.behaviourType == ESceneGroupBehaviourType.SortInSubmenuAsGroup)
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{
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if (string.IsNullOrEmpty(sceneGroup.subMenuPath))
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continue;
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filteredScenes = FilterToUniques(filteredScenes);
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filteredScenes = FilterAllExcept(filteredScenes, scenes);
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if (filteredScenes.Count != 0)
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scenes.Add(new SceneElement{ includeAsSelectable = false });
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for (var j = 0; j < filteredScenes.Count; j++)
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{
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scenes.Add(new SceneElement
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{
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name = $"{sceneGroup.subMenuPath}/{filteredScenes[j].name}",
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shortname = filteredScenes[j].shortname,
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paths = { filteredScenes[j].path }
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});
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}
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}
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scene.name += $" ({scene.paths.Count})";
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scenes.Add(scene);
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}
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}
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private void FetchAllRemainingScenes(List<WorkingSetScene> assets)
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{
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List<WorkingSetScene> filteredScenes = FilterAllExcept(assets, scenes);
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@ -1,5 +1,4 @@
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using System;
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using System.Collections.Generic;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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@ -8,7 +7,6 @@ namespace Module.NavigationTool.Editor.Toolbar
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public string Title => "Scene";
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public bool IsSettingsDirty { get; private set; }
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private StringReorderableListDrawer assetLabelList;
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private SceneGroupReorderableListDrawer sceneGroupList;
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private ToolbarProjectSettings projectSettings;
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@ -19,18 +17,14 @@ namespace Module.NavigationTool.Editor.Toolbar
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this.projectSettings = projectSettings;
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settings = projectSettings.GetValueAs<Settings>();
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assetLabelList = new StringReorderableListDrawer(settings.labels, "Scene sorting by Asset label");
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assetLabelList.onChanged += ToolScenePicker.SetAsDirty;
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sceneGroupList = new SceneGroupReorderableListDrawer(settings.sceneGroups.groups, "Scene groups");
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sceneGroupList.onChanged += ToolScenePicker.SetAsDirty;
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}
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public void Draw()
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{
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assetLabelList.DoLayoutList();
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sceneGroupList.DoLayoutList();
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IsSettingsDirty = assetLabelList.IsDirty || sceneGroupList.IsDirty;
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IsSettingsDirty = sceneGroupList.IsDirty;
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}
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public void SetSettingsValue()
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@ -41,7 +35,6 @@ namespace Module.NavigationTool.Editor.Toolbar
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[Serializable]
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public sealed class Settings
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{
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public List<string> labels = new();
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public SceneGroupArray sceneGroups = new();
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}
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}
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@ -1,7 +1,6 @@
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using JetBrains.Annotations;
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using UnityEditor;
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using UnityEngine;
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using UTools = UnityEditor.Tools;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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@ -24,26 +24,39 @@ namespace Module.NavigationTool.Editor.Toolbar
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SceneGroup group = list[index];
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var rectName = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
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var rectType = new Rect(rect.x, rectName.yMax + 2f, rect.width, EditorGUIUtility.singleLineHeight);
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var rectOptional = new Rect(rect.x, rectType.yMax + 2f, rect.width - 80f, EditorGUIUtility.singleLineHeight);
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var rectOptionalBtn = new Rect(rectOptional.xMax, rectType.yMax + 2f, 80f, EditorGUIUtility.singleLineHeight);
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var rectLabels = new Rect(rect.x, rectOptional.yMax + 2f, rect.width, rect.height - (rectName.y - rectOptional.yMax) - 4f);
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var rectBehaviourType = new Rect(rect.x, rectName.yMax + 2f, rect.width, EditorGUIUtility.singleLineHeight);
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var rectType = new Rect(rect.x, rectBehaviourType.yMax + 2f, rect.width, EditorGUIUtility.singleLineHeight);
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var rectLabels = new Rect(rect.x, rectType.yMax + 2f, rect.width, rect.height - (rectName.y - rectType.yMax) - 4f);
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EditorGUI.BeginChangeCheck();
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group.name = EditorGUI.TextField(rectName, "Name", group.name);
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group.optionalMainScenePath = EditorGUI.TextField(rectOptional, "Optional Main Scene Path", group.optionalMainScenePath);
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if (GUI.Button(rectOptionalBtn, "Find"))
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if (group.behaviourType == ESceneGroupBehaviourType.LoadAsGroup)
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{
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string mainScenePath = EditorUtility.OpenFilePanel("Scene", "Assets", "unity");
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var rectOptional = new Rect(rect.x, rectType.yMax + 2f, rect.width - 80f, EditorGUIUtility.singleLineHeight);
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var rectOptionalBtn = new Rect(rectOptional.xMax, rectType.yMax + 2f, 80f, EditorGUIUtility.singleLineHeight);
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rectLabels = new Rect(rect.x, rectOptional.yMax + 2f, rect.width, rect.height - (rectName.y - rectOptional.yMax) - 4f);
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group.optionalMainScenePath = EditorGUI.TextField(rectOptional, "Optional Main Scene Path", group.optionalMainScenePath);
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if (!string.IsNullOrEmpty(mainScenePath))
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if (GUI.Button(rectOptionalBtn, "Find"))
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{
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mainScenePath = mainScenePath.Substring(Application.dataPath.Length - 6);
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group.optionalMainScenePath = mainScenePath;
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string mainScenePath = EditorUtility.OpenFilePanel("Scene", "Assets", "unity");
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if (!string.IsNullOrEmpty(mainScenePath))
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{
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mainScenePath = mainScenePath.Substring(Application.dataPath.Length - 6);
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group.optionalMainScenePath = mainScenePath;
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}
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}
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}
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else if (group.behaviourType == ESceneGroupBehaviourType.SortInSubmenuAsGroup)
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{
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var rectOptional = new Rect(rect.x, rectType.yMax + 2f, rect.width, EditorGUIUtility.singleLineHeight);
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rectLabels = new Rect(rect.x, rectOptional.yMax + 2f, rect.width, rect.height - (rectName.y - rectOptional.yMax) - 4f);
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group.subMenuPath = EditorGUI.TextField(rectOptional, "Sub-menu Path", group.subMenuPath);
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}
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group.behaviourType = (ESceneGroupBehaviourType)EditorGUI.EnumPopup(rectBehaviourType, "Behaviour Type", group.behaviourType);
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group.filterType = (ESceneGroupFilterType)EditorGUI.EnumPopup(rectType, "Filter Type", group.filterType);
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elements[index].DoList(rectLabels);
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@ -75,7 +88,7 @@ namespace Module.NavigationTool.Editor.Toolbar
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return base.OnElementHeight(index) * 3f
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+ Mathf.Max(0, labelCount - 1) * (EditorGUIUtility.singleLineHeight + 2f)
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+ 78f;
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+ 104f;
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}
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}
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}
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13
README.md
13
README.md
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@ -22,12 +22,15 @@ Toolbars to the left and right of the play-buttons. Anything can be added, as lo
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Several tools are available from start:
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* UI Layer: Toggle the UI layer on/off
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* UI Canvas: Select and center the camera on any Canvases in the scene
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* Scene: Load any scene in the project easily by using the dropdown
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* Time Scale: Adjust the time scale from [0;1] from a slider
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* Target Frame Rate Scale: Adjust target frame rate from [10;144] from a slider
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* Build: Select build target and build
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* Player Prefs: Delete all PlayerPrefs data
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* Scene: Load any scene in the project easily by using the dropdown
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* Target Frame Rate Scale: Adjust target frame rate from [10;144] from a slider
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* Time Scale: Adjust the time scale from [0;1] from a slider
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* UI Canvas: Select and center the camera on any Canvases in the scene
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* UI Layer: Toggle the UI layer on/off
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* Settings: Open project or preferences
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* Save: Project save
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### Customization
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@ -1,6 +1,6 @@
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{
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"name": "com.module.navigationtool",
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"version": "1.10.2",
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"version": "1.11.0",
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"displayName": "Module.NavigationTool",
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"description": "Support for navigation tools, like favorites, history and toolbars",
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"unity": "2019.2",
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