### Changed - Scene groups to contain three different types of behaviours for grouping: - Load As Group: Groups all scenes into a single entry - Sort As Group: Sorts all scenes into entries close to each other in the dropdown - Sort In Submenu As Group: Sorts all scenes into entries in a submenu ### Removed - Removed "Scene sorting by Asset label" groups
7.9 KiB
7.9 KiB
Change Log
All notable changes to this project will be documented in this file.
[1.11.0] - 2025-03-29
Changed
- Scene groups to contain three different types of behaviours for grouping:
- Load As Group: Groups all scenes into a single entry
- Sort As Group: Sorts all scenes into entries close to each other in the dropdown
- Sort In Submenu As Group: Sorts all scenes into entries in a submenu
Removed
- Removed "Scene sorting by Asset label" groups
[1.10.2] - 2024-11-25
Fixed
- Fixed issue, where scene picker would not prompt about unsaved scene changes
[1.10.1] - 2024-11-25
Fixed
- Fixed issue, where scene picker settings wouldn't save, if removing a group element
[1.10.0] - 2024-11-17
Added
- Added samples for burst and entities
[1.9.5] - 2024-07-18
Fixed
- Fixed layout issues in Unity 6, where height was not set to 22px on parent VisualElement
[1.9.4] - 2024-04-18
Added
- Added right-click pings object, but does not select object in history
[1.9.3] - 2024-03-23
Fixed
- Fixed issue with missing icons for scene (single/additive) toggle button in Unity 6000.0b
[1.9.2] - 2023-09-18
Changed
- Scene picker icons in light mode will now be drawn as dark icons, instead of light grey
[1.9.1] - 2023-09-10
Fixed
- Fixed issue, where multiple canvases with the same name would only appear once in the list
[1.9.0] - 2023-08-31
Added
- Added toolbar button to open preferences and project settings
- Added option to add groups of scenes to open using scene picker
Fixed
- Fixed issue, where scene picker would display deleted or unsaved scenes and selectable or no label entries
[1.8.5] - 2023-03-28
Added
- Marking history elements as favorites will move them to the top of the list
[1.8.4] - 2023-03-27
Added
- Set selection active in history is now a toggleable feature in the context menu
Changed
- Increased number of entries in history from 32 to 64
- Clear entries moved to context menu in history
Fixed
- Fixed issue, where history didn't work on first startup
[1.8.3] - 2023-03-16
Changed
- Create new scene will now give the option to create it as single or additive
[1.8.2] - 2023-03-14
Added
- Create new scene next to scene picker
Changed
- Icon on additive and single scene toggle changed to be single or multiple "window" icon
[1.8.1] - 2022-12-07
Changed
- Updated README.md to include all default tools
[1.8.0] - 2022-12-07
Added
- CHANGELOG.md
- Tooltips on all buttons and labels in toolbar tools
- Target frame rate with
[min;max]slider in toolbar PlayerPrefsdelete button added to toolbar- Option to select Single/Additive scene load/unload to scene picker
- All
IToolbarSettingswill be grouped with a foldout-toggle in Preferences
[1.7.2] - 2022-09-20
Fixed
- Fixed issue, where changing scene by opening scene files would not refresh scene selection tool
[1.7.1] - 2022-08-08
Fixed
- Fixed compiler issue, due to
string.Joinwithcharnot being available in Unity 2020
[1.7.0] - 2022-06-26
Added
- Option to sort scenes by asset labels in scene picker in toolbar
[1.6.0] - 2022-06-25
Added
- Position and rotation pivots for scene view toolbar menu which uses buttons, instead of toggle drop down menu
[1.5.2] - 2022-02-15
Fixed
- Fixed issue, where toolbar styles modified a style directly in a Unity GUISkin thereby given incorrect buttons in other windows
[1.5.1] - 2022-02-14
Added
- Added toolbar settings interface to readme file
[1.5.0] - 2022-02-14
Added
- Added interface and utility class for adding settings to toolbar settings provider
[1.4.1] - 2022-02-13
Fixed
- Fixed issue, where new build tools used unsupported styles in Unity 2019 and 2020
[1.4.0] - 2022-02-13
Added
- Build target picker and build button to toolbar
[1.3.3] - 2022-01-28
Added
- Setting time scale close to 1.0 in snap it to 1.0
[1.3.2] - 2022-01-28
Added
- Added min & max values for time slider
- Options for max time scale value in preferences
[1.3.1] - 2022-01-21
Fixed
- Removing all package scenes from ScenePicker, due to read-only scenes not being loadable
[1.3.0] - 2022-01-20
Added
EditorProjectPrefs, so each project can have their own settings for history and favorites
[1.2.0] - 2022-01-15
Added
- Time scale to toolbar
[1.1.0] - 2021-12-19
Added
- README file with instructions about usage of the different tools
- ToolbarSettings, so visibility of tools can be set in Preferences/Module/Toolbar
- Priority for determining which order tools should be added on left and right side of play buttons
[1.0.2] - 2021-12-17
Fixed
- Fixed issue, where PrefabStage no longer was marked as experimental in Unity 2021
[1.0.1] - 2021-11-19
Changed
- Removed noisy debug log in toolbar, left in by mistake in [1.0.0]
[1.0.0] - 2021-11-10
Fixed
- Fixed issue, where toolbar elements could overlap with other toolbar elements in Unity 2020 and older
[0.8.3] - 2021-10-16
Fixed
- Fixed issue, where creating a new scene didn't set scene picker as dirty
[0.8.2] - 2021-09-28
Changed
- Removed scene listing from addressables, since it is too expensive (~220 times worse, then just running through entire
AssetDatabasefor scenes)
[0.8.1] - 2021-09-26
Fixed
- Fixed issue, where scenes in
EditorBuildSettingsand addressabels would appear multiple times, due to scenes inEditorBuildSettingsautomatically being added to addressables
[0.8.0] - 2021-09-18
Fixed
- Fixed issue, where a compiler error could result in a cascade of reflection exceptions from the toolbar
[0.7.2] - 2021-09-17
Added
- Added asset bundle and addressable scenes to scene picker
[0.7.1] - 2021-09-13
Changed
- Changed assembly definition name from
Game.NavigationTool.EditortoModule.NavigationTool.Editor
[0.7.0] - 2021-09-12
Changed
- Changed namespace from
Game.*toModule.*
[0.6.6] - 2021-09-04
Fixed
- Fixed issue, where scene picker wouldn't update correctly, when in play mode and changing active scene
- Fixed issue, where it wasn't possible to select canvas in prefab stage
[0.6.5] - 2021-08-02
Fixed
- Fixed issue, where canvas picker wouldn't update selection when changing scenes
[0.6.4] - 2021-06-29
Added
- Added log warning, if trying to focus on a canvas
NULLobject
[0.6.3] - 2021-06-21
Changed
- Replaced
IToolbarDrawerwithAbstractToolbarDrawerwith rect and styles setup-handling
Fixed
- Fixed issue, where toolbar items didn't accept mouse input in 2021 or newer versions
[0.6.2] - 2021-04-27
Added
- Added all scenes to Scene picker tool, where scenes from
EditorBuildSettingswill be marked with "(Build Settings)"-postfix
[0.6.1] - 2021-04-12
Fixed
- Fixed issue, where UI Canvas picker wasn't available in playmode
- Fixed issue, where UI Layer toggle wasn't available in playmode
[0.6.0] - 2021-04-12
Added
- UI Canvas picker to toolbar for easy selecting and centering a canvas in scene view
- UI Layer toggle to toolbar, so it can be turned on/off in scene view
[0.5.0] - 2021-03-11
Added
- Toolbar drawers for adding buttons next to play buttons
- Scene picker tool to toolbar for easy selecting between scenes in
EditorBuildSettings
Changed
- Keywords in manifest file to include toolbar
[0.4.0] - 2021-02-14
Added
- Double-clicking item in history window will now open asset in preferred tool
[0.3.0] - 2021-02-14
Added
- History window with a list of all prior selected objects
Changed
- Keywords in manifest file to include favorites and history
[0.2.0] - 2021-02-14
Changed
- Added drag and drop between entries in favorites tree view
[0.0.1] - 2021-02-14
Added
- Favorites window with tree view, search and tools for adding, renaming, deleting items