1.8.0: Added target frame rate and PlayerPrefs.Delete to toolbar
- Added: Tooltips on all buttons and labels in toolbar tools - Added: Target frame rate with `[min;max]` slider in toolbar - Added: `PlayerPrefs` delete button added to toolbar - Added: Option to select Single/Additive scene load/unload to scene picker - Added: All `IToolbarSettings` will be grouped with a foldout-toggle in Preferences
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22 changed files with 669 additions and 48 deletions
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@ -23,10 +23,14 @@ namespace Module.NavigationTool.Editor.Toolbar
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if (!IS_DIRTY)
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return;
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const string TOOLTIP = "Build project with current EditorBuildSettings and target platform";
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const string TOOLTIP_RUN = "Build & Run project with current EditorBuildSettings and target platform";
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const string TOOLTIP_PLATFORM = "Select build or build & run options";
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BUTTON_LIST = new[]
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{
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new GUIContent("Build"),
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new GUIContent("Build & Run")
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new GUIContent("Build", TOOLTIP),
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new GUIContent("Build & Run", TOOLTIP_RUN)
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};
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CONTENT_LIST = new[]
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@ -35,7 +39,8 @@ namespace Module.NavigationTool.Editor.Toolbar
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new GUIContent("Build and Run")
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};
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DROPDOWN = EditorGUIUtility.IconContent("d_icon dropdown");
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GUIContent iconContent = EditorGUIUtility.IconContent("d_icon dropdown");
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DROPDOWN = new GUIContent(iconContent.image, TOOLTIP_PLATFORM);
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IS_DIRTY = false;
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}
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@ -59,7 +64,7 @@ namespace Module.NavigationTool.Editor.Toolbar
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BuildPlayerWindow.DefaultBuildMethods.BuildPlayer(options);
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}
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if (GUI.Button(rect1, DROPDOWN, styles.button))
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if (GUI.Button(rect1, DROPDOWN, styles.buttonNoPadding))
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{
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// Note: Do not discard the parameters: userData and options, since they throw an error in 2019, if there are two of them
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EditorUtility.DisplayCustomMenu(rect, CONTENT_LIST, currentSelected, (userData, options, selected) =>
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