1.8.0: Added target frame rate and PlayerPrefs.Delete to toolbar

- Added: Tooltips on all buttons and labels in toolbar tools
- Added: Target frame rate with `[min;max]` slider in toolbar
- Added: `PlayerPrefs` delete button added to toolbar
- Added: Option to select Single/Additive scene load/unload to scene picker
- Added: All `IToolbarSettings` will be grouped with a foldout-toggle in Preferences
This commit is contained in:
Anders Ejlersen 2022-12-07 22:10:09 +01:00
parent 10d07b986f
commit fe82c5c9fa
22 changed files with 669 additions and 48 deletions

View file

@ -1,4 +1,5 @@
using UnityEngine;
using UnityEditor;
using UnityEngine;
namespace Module.NavigationTool.Editor.Toolbar
{
@ -11,6 +12,12 @@ namespace Module.NavigationTool.Editor.Toolbar
public GUIStyle label;
public GUIStyle labelCenter;
public GUIStyle settingsGroup;
public GUIStyle centeredMiniLabel;
public GUIContent iconPlusSmall;
public GUIContent iconPlusTiny;
public GUIContent iconDisconnect;
private GUISkin skin;
public void Initialize(GUISkin skin)
@ -24,6 +31,16 @@ namespace Module.NavigationTool.Editor.Toolbar
slider = new GUIStyle(skin.FindStyle("ToolbarSlider"));
label = new GUIStyle(skin.FindStyle("ToolbarLabel"));
if (EditorGUIUtility.isProSkin)
{
centeredMiniLabel = EditorStyles.centeredGreyMiniLabel;
}
else
{
centeredMiniLabel = new GUIStyle(EditorStyles.centeredGreyMiniLabel);
centeredMiniLabel.normal.textColor = label.normal.textColor;
}
buttonNoPadding = new GUIStyle(skin.FindStyle("toolbarbutton"))
{
padding = new RectOffset()
@ -38,6 +55,10 @@ namespace Module.NavigationTool.Editor.Toolbar
{
margin = new RectOffset(8, 0, 8, 0)
};
iconPlusSmall = EditorGUIUtility.IconContent("d_CreateAddNew");
iconPlusTiny = EditorGUIUtility.IconContent("Toolbar Plus");
iconDisconnect = EditorGUIUtility.IconContent("d_CacheServerDisconnected");
}
}
}