module-navigation-tool/Editor/Toolbar/Utilities/Styles.cs
Anders Ejlersen fe82c5c9fa 1.8.0: Added target frame rate and PlayerPrefs.Delete to toolbar
- Added: Tooltips on all buttons and labels in toolbar tools
- Added: Target frame rate with `[min;max]` slider in toolbar
- Added: `PlayerPrefs` delete button added to toolbar
- Added: Option to select Single/Additive scene load/unload to scene picker
- Added: All `IToolbarSettings` will be grouped with a foldout-toggle in Preferences
2022-12-07 22:10:09 +01:00

64 lines
2 KiB
C#

using UnityEditor;
using UnityEngine;
namespace Module.NavigationTool.Editor.Toolbar
{
public sealed class Styles
{
public GUIStyle popup;
public GUIStyle button;
public GUIStyle buttonNoPadding;
public GUIStyle slider;
public GUIStyle label;
public GUIStyle labelCenter;
public GUIStyle settingsGroup;
public GUIStyle centeredMiniLabel;
public GUIContent iconPlusSmall;
public GUIContent iconPlusTiny;
public GUIContent iconDisconnect;
private GUISkin skin;
public void Initialize(GUISkin skin)
{
if (this.skin == skin)
return;
this.skin = skin;
popup = new GUIStyle(skin.FindStyle("ToolbarPopup"));
button = new GUIStyle(skin.FindStyle("toolbarbutton"));
slider = new GUIStyle(skin.FindStyle("ToolbarSlider"));
label = new GUIStyle(skin.FindStyle("ToolbarLabel"));
if (EditorGUIUtility.isProSkin)
{
centeredMiniLabel = EditorStyles.centeredGreyMiniLabel;
}
else
{
centeredMiniLabel = new GUIStyle(EditorStyles.centeredGreyMiniLabel);
centeredMiniLabel.normal.textColor = label.normal.textColor;
}
buttonNoPadding = new GUIStyle(skin.FindStyle("toolbarbutton"))
{
padding = new RectOffset()
};
labelCenter = new GUIStyle(skin.FindStyle("ToolbarLabel"))
{
alignment = TextAnchor.MiddleCenter
};
settingsGroup = new GUIStyle
{
margin = new RectOffset(8, 0, 8, 0)
};
iconPlusSmall = EditorGUIUtility.IconContent("d_CreateAddNew");
iconPlusTiny = EditorGUIUtility.IconContent("Toolbar Plus");
iconDisconnect = EditorGUIUtility.IconContent("d_CacheServerDisconnected");
}
}
}