module-navigation-tool/Editor/Toolbar/Tools/ToolScenePickerPostProcess.cs

20 lines
657 B
C#

using System.Linq;
using Game.NavigationTool.Editor.Tools;
using UnityEditor;
namespace Game.NavigationTool.Editor.Toolbar
{
internal sealed class ToolbarPostProcess : AssetPostprocessor
{
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
if (HasChange(deletedAssets) || HasChange(movedAssets) || HasChange(importedAssets))
ToolScenePicker.SetAsDirty();
}
private static bool HasChange(string[] assets)
{
return assets.Any(s => s.EndsWith(".unity"));
}
}
}