module-navigation-tool/Editor/Toolbar/MainToolbarElements/MainToolbarProjectSaveElement.cs

22 lines
748 B
C#

#if UNITY_6000_3_OR_NEWER
using UnityEditor;
using UnityEditor.Toolbars;
using UnityEngine;
using UnityEngine.Scripting;
namespace Module.NavigationTool.Editor.Toolbar
{
internal static class MainToolbarProjectSaveElement
{
[Preserve]
[MainToolbarElement("Toolbar/Project/Save", ussName = "", defaultDockIndex = 100, defaultDockPosition = MainToolbarDockPosition.Middle, menuPriority = 1500)]
public static MainToolbarElement Draw()
{
var icon = EditorGUIUtility.IconContent("Project").image as Texture2D;
var content = new MainToolbarContent(icon, "Saves all changed assets");
return new MainToolbarButton(content, AssetDatabase.SaveAssets);
}
}
}
#endif