module-navigation-tool/Editor/Favorites/Utilities/FavoritesGUIUtility.cs

140 lines
5.5 KiB
C#

using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite
{
internal static class FavoritesGUIUtility
{
private static readonly int ENTRY_HASH = "DrawFavoriteEntry".GetHashCode();
public static Favorites.Entry manipulatingEntry;
public static EManipulatingState manipulatingState;
public static Vector2 manipulatingMouseOffset;
public static Rect manipulatingRect;
public static Favorites.Entry hoverEntry;
public static void DrawEntry(Rect rect, Favorites.Entry entry, Styles styles, bool ignoreIndentLevel = false)
{
int id = GUIUtility.GetControlID(ENTRY_HASH, FocusType.Passive, rect);
bool on = manipulatingEntry == entry;
bool intersects = rect.Contains(Event.current.mousePosition);
if (intersects)
hoverEntry = entry;
switch (Event.current.type)
{
case EventType.MouseDown:
if (intersects)
{
SetManipulating(rect, entry, Event.current.button == 0 ? EManipulatingState.BeginClick : EManipulatingState.BeginContextClick);
manipulatingMouseOffset = Event.current.mousePosition - rect.position;
Event.current.Use();
}
break;
case EventType.MouseUp:
if (manipulatingEntry == entry)
{
if (manipulatingState == EManipulatingState.BeginClick)
{
if (intersects && Event.current.button == 0)
SetManipulating(rect, entry, EManipulatingState.PerformedClick);
else
SetManipulating(rect, entry, EManipulatingState.EndClick);
}
else if (manipulatingState == EManipulatingState.BeginContextClick)
{
if (intersects && Event.current.button == 1)
SetManipulating(rect, entry, EManipulatingState.PerformedContextClick);
else
SetManipulating(rect, entry, EManipulatingState.EndContextClick);
}
else if (manipulatingState == EManipulatingState.BeginDrag)
{
if (intersects)
SetManipulating(rect, entry, EManipulatingState.EndDrag);
else
SetManipulating(rect, entry, EManipulatingState.PerformedDrag);
}
Event.current.Use();
}
break;
case EventType.MouseDrag:
if (manipulatingEntry == entry)
{
SetManipulating(rect, entry, EManipulatingState.BeginDrag);
Event.current.Use();
}
break;
case EventType.Repaint:
if (!ignoreIndentLevel)
{
rect.x += entry.indentLevel * 15.0f;
rect.width -= entry.indentLevel * 15.0f;
}
if (!entry.isAsset)
entry.content.image = entry.expanded ? styles.foldoutOut : styles.foldoutIn;
Vector2 oldSize = EditorGUIUtility.GetIconSize();
EditorGUIUtility.SetIconSize(new Vector2(rect.height, rect.height));
GUIStyle style = entry.valid ? styles.entry : styles.invalidEntry;
style.Draw(rect, entry.content, id, on, intersects);
EditorGUIUtility.SetIconSize(oldSize);
break;
}
}
public static void DrawShadowEntry(Rect rect, Favorites.Entry entry, Styles styles)
{
if (Event.current.type != EventType.Repaint)
return;
if (!entry.isAsset)
entry.content.image = entry.expanded ? styles.foldoutOut : styles.foldoutIn;
int id = GUIUtility.GetControlID(ENTRY_HASH, FocusType.Passive, rect);
GUIStyle style = entry.valid ? styles.entry : styles.invalidEntry;
GUI.enabled = false;
style.Draw(rect, entry.content, id, false, false);
GUI.enabled = true;
}
public static void EndDraw()
{
hoverEntry = null;
}
public static Texture2D GetIcon(string path)
{
var texture = AssetDatabase.GetCachedIcon(path) as Texture2D;
if (texture == null)
texture = InternalEditorUtility.GetIconForFile(path);
return texture;
}
public static Texture2D GetFolderIcon()
{
return AssetDatabase.GetCachedIcon("Assets") as Texture2D;
}
private static void SetManipulating(Rect rect, Favorites.Entry entry, EManipulatingState state)
{
manipulatingRect = rect;
manipulatingEntry = entry;
manipulatingState = state;
}
public static void ClearManipulating()
{
SetManipulating(Rect.zero, null, EManipulatingState.None);
hoverEntry = null;
}
}
}