26 lines
585 B
C#
26 lines
585 B
C#
using UnityEditor;
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namespace Game.NavigationTool.Editor
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{
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internal static class FavoritesUtility
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{
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private static Favorites FAVORITES;
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static FavoritesUtility()
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{
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FAVORITES = null;
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}
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public static Favorites GetFavorites()
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{
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return FAVORITES ?? (FAVORITES = new Favorites());
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}
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[MenuItem("Tools/Utilities/Favorites/Delete")]
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public static void DeleteAll()
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{
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FAVORITES = null;
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EditorPrefs.DeleteKey(Favorites.PREF_ID);
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}
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}
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} |