47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
using UnityEngine;
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namespace Game.NavigationTool.Editor
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{
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internal sealed class Styles
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{
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public GUIStyle toolbox;
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public GUIStyle buttonAddFolder;
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public GUIStyle entry;
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public Texture2D foldoutIn;
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public Texture2D foldoutOut;
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public GUIStyle contextOption;
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private GUISkin skin;
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public void Initialize(GUISkin skin)
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{
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if (this.skin == skin)
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return;
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toolbox = new GUIStyle(skin.box);
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buttonAddFolder = new GUIStyle(skin.button);
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buttonAddFolder.padding = new RectOffset(4, 0, 0, 4);
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entry = new GUIStyle(skin.label);
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entry.hover.textColor = entry.onHover.textColor = Color.white;
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entry.active.textColor = entry.onActive.textColor = Color.yellow;
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GUIStyle style = skin.FindStyle("Foldout");
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if (style != null)
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{
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foldoutIn = style.normal.scaledBackgrounds[0];
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foldoutOut = style.onNormal.scaledBackgrounds[0];
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}
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contextOption = new GUIStyle(skin.label);
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contextOption.hover.textColor = contextOption.onHover.textColor = Color.white;
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contextOption.hover.scaledBackgrounds = contextOption.onHover.scaledBackgrounds = skin.box.normal.scaledBackgrounds;
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contextOption.active.textColor = contextOption.onActive.textColor = Color.yellow;
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contextOption.active.scaledBackgrounds = contextOption.onActive.scaledBackgrounds = skin.box.normal.scaledBackgrounds;
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}
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}
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} |