module-navigation-tool/CHANGELOG.md
Anders Ejlersen fe82c5c9fa 1.8.0: Added target frame rate and PlayerPrefs.Delete to toolbar
- Added: Tooltips on all buttons and labels in toolbar tools
- Added: Target frame rate with `[min;max]` slider in toolbar
- Added: `PlayerPrefs` delete button added to toolbar
- Added: Option to select Single/Additive scene load/unload to scene picker
- Added: All `IToolbarSettings` will be grouped with a foldout-toggle in Preferences
2022-12-07 22:10:09 +01:00

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# Change Log
All notable changes to this project will be documented in this file.
## [1.8.0] - 2022-12-07
### Added
- CHANGELOG.md
- Tooltips on all buttons and labels in toolbar tools
- Target frame rate with `[min;max]` slider in toolbar
- `PlayerPrefs` delete button added to toolbar
- Option to select Single/Additive scene load/unload to scene picker
- All `IToolbarSettings` will be grouped with a foldout-toggle in Preferences
## [1.7.2] - 2022-09-20
### Fixed
- Fixed issue, where changing scene by opening scene files would not refresh scene selection tool
## [1.7.1] - 2022-08-08
### Fixed
- Fixed compiler issue, due to `string.Join` with `char` not being available in Unity 2020
## [1.7.0] - 2022-06-26
### Added
- Option to sort scenes by asset labels in scene picker in toolbar
## [1.6.0] - 2022-06-25
### Added
- Position and rotation pivots for scene view toolbar menu which uses buttons, instead of toggle drop down menu
## [1.5.2] - 2022-02-15
### Fixed
- Fixed issue, where toolbar styles modified a style directly in a Unity GUISkin thereby given incorrect buttons in other windows
## [1.5.1] - 2022-02-14
### Added
- Added toolbar settings interface to readme file
## [1.5.0] - 2022-02-14
### Added
- Added interface and utility class for adding settings to toolbar settings provider
## [1.4.1] - 2022-02-13
### Fixed
- Fixed issue, where new build tools used unsupported styles in Unity 2019 and 2020
## [1.4.0] - 2022-02-13
### Added
- Build target picker and build button to toolbar
## [1.3.3] - 2022-01-28
### Added
- Setting time scale close to 1.0 in snap it to 1.0
## [1.3.2] - 2022-01-28
### Added
- Added min & max values for time slider
- Options for max time scale value in preferences
## [1.3.1] - 2022-01-21
### Fixed
- Removing all package scenes from ScenePicker, due to read-only scenes not being loadable
## [1.3.0] - 2022-01-20
### Added
- `EditorProjectPrefs`, so each project can have their own settings for history and favorites
## [1.2.0] - 2022-01-15
### Added
- Time scale to toolbar
## [1.1.0] - 2021-12-19
### Added
- README file with instructions about usage of the different tools
- ToolbarSettings, so visibility of tools can be set in Preferences/Module/Toolbar
- Priority for determining which order tools should be added on left and right side of play buttons
## [1.0.2] - 2021-12-17
### Fixed
- Fixed issue, where PrefabStage no longer was marked as experimental in Unity 2021
## [1.0.1] - 2021-11-19
### Changed
- Removed noisy debug log in toolbar, left in by mistake in [1.0.0]
## [1.0.0] - 2021-11-10
### Fixed
- Fixed issue, where toolbar elements could overlap with other toolbar elements in Unity 2020 and older
## [0.8.3] - 2021-10-16
### Fixed
- Fixed issue, where creating a new scene didn't set scene picker as dirty
## [0.8.2] - 2021-09-28
### Changed
- Removed scene listing from addressables, since it is too expensive (~220 times worse, then just running through entire `AssetDatabase` for scenes)
## [0.8.1] - 2021-09-26
### Fixed
- Fixed issue, where scenes in `EditorBuildSettings` and addressabels would appear multiple times, due to scenes in `EditorBuildSettings` automatically being added to addressables
## [0.8.0] - 2021-09-18
### Fixed
- Fixed issue, where a compiler error could result in a cascade of reflection exceptions from the toolbar
## [0.7.2] - 2021-09-17
### Added
- Added asset bundle and addressable scenes to scene picker
## [0.7.1] - 2021-09-13
### Changed
- Changed assembly definition name from `Game.NavigationTool.Editor` to `Module.NavigationTool.Editor`
## [0.7.0] - 2021-09-12
### Changed
- Changed namespace from `Game.*` to `Module.*`
## [0.6.6] - 2021-09-04
### Fixed
- Fixed issue, where scene picker wouldn't update correctly, when in play mode and changing active scene
- Fixed issue, where it wasn't possible to select canvas in prefab stage
## [0.6.5] - 2021-08-02
### Fixed
- Fixed issue, where canvas picker wouldn't update selection when changing scenes
## [0.6.4] - 2021-06-29
### Added
- Added log warning, if trying to focus on a canvas `NULL` object
## [0.6.3] - 2021-06-21
### Changed
- Replaced `IToolbarDrawer` with `AbstractToolbarDrawer` with rect and styles setup-handling
### Fixed
- Fixed issue, where toolbar items didn't accept mouse input in 2021 or newer versions
## [0.6.2] - 2021-04-27
### Added
- Added all scenes to Scene picker tool, where scenes from `EditorBuildSettings` will be marked with "(Build Settings)"-postfix
## [0.6.1] - 2021-04-12
### Fixed
- Fixed issue, where UI Canvas picker wasn't available in playmode
- Fixed issue, where UI Layer toggle wasn't available in playmode
## [0.6.0] - 2021-04-12
### Added
- UI Canvas picker to toolbar for easy selecting and centering a canvas in scene view
- UI Layer toggle to toolbar, so it can be turned on/off in scene view
## [0.5.0] - 2021-03-11
### Added
- Toolbar drawers for adding buttons next to play buttons
- Scene picker tool to toolbar for easy selecting between scenes in `EditorBuildSettings`
### Changed
- Keywords in manifest file to include toolbar
## [0.4.0] - 2021-02-14
### Added
- Double-clicking item in history window will now open asset in preferred tool
## [0.3.0] - 2021-02-14
### Added
- History window with a list of all prior selected objects
### Changed
- Keywords in manifest file to include favorites and history
## [0.2.0] - 2021-02-14
### Changed
- Added drag and drop between entries in favorites tree view
## [0.0.1] - 2021-02-14
### Added
- Favorites window with tree view, search and tools for adding, renaming, deleting items