1.5 KiB
1.5 KiB
Description
A tool to help validate data across scenes, prefabs and scriptable objects.
Unity Windows
Component Validators
public sealed class ComponentValidatorMeshCollider : IComponentValidator<MeshCollider>
{
public void Validate(MeshCollider component, List<ValidatorResult> results)
{
if (component.sharedMesh == null)
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, "Missing mesh"));
}
}
Attribute Validators
The field attribute:
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = true)]
public sealed class RequiredAttribute : Attribute
{
private readonly EValidatorSeverity _severity;
public RequiredAttribute()
{
_severity = EValidatorSeverity.Error;
}
public RequiredAttribute(EValidatorSeverity severity)
{
_severity = severity;
}
}
The validator implements IAttributeValidator<T>, where T is the attribute and will automatically be found by the validator.
public sealed class Validator : IAttributeValidator<RequiredAttribute>
{
public ValidatorResult Validate(RequiredAttribute attribute, object value)
{
var isValid = value is UnityEngine.Object obj ? obj != null : value != null;
return isValid ? ValidatorResult.Valid : ValidatorResult.Create(attribute._severity, "Value is Null");
}
}


