0.5.0: Added toolbar with scene picker
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parent
d35a79faf1
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27d7ecb2dd
8
Editor/Toolbar.meta
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8
Editor/Toolbar.meta
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fileFormatVersion: 2
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guid: 797b16e835d4ed542bf7636d218e8323
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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3
Editor/Toolbar/Enums.meta
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3
Editor/Toolbar/Enums.meta
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fileFormatVersion: 2
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guid: 7539098b999c4b1fa6f8d0f8874ea7db
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timeCreated: 1615452342
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8
Editor/Toolbar/Enums/EToolbarPlacement.cs
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8
Editor/Toolbar/Enums/EToolbarPlacement.cs
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namespace Game.NavigationTool.Editor
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{
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public enum EToolbarPlacement : byte
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{
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Left,
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Right
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}
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}
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3
Editor/Toolbar/Enums/EToolbarPlacement.cs.meta
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3
Editor/Toolbar/Enums/EToolbarPlacement.cs.meta
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fileFormatVersion: 2
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guid: c1fe5a408a5b4d579b63db87d4da61b8
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timeCreated: 1615452354
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16
Editor/Toolbar/IToolbarDrawer.cs
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16
Editor/Toolbar/IToolbarDrawer.cs
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using Game.NavigationTool.Editor.Toolbar;
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using UnityEngine;
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namespace Game.NavigationTool.Editor
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{
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public interface IToolbarDrawer
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{
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bool Visible { get; }
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bool Enabled { get; }
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EToolbarPlacement Placement { get; }
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void Update();
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void Draw(Rect rect, Styles styles);
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float CalculateWidth();
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}
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}
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3
Editor/Toolbar/IToolbarDrawer.cs.meta
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3
Editor/Toolbar/IToolbarDrawer.cs.meta
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fileFormatVersion: 2
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guid: 0c46344ec11b41baacc411eda7b4535a
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timeCreated: 1615451575
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78
Editor/Toolbar/ToolbarDrawer.cs
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78
Editor/Toolbar/ToolbarDrawer.cs
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using Game.NavigationTool.Editor.Toolbar;
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using UnityEditor;
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using UnityEngine;
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namespace Game.NavigationTool.Editor
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{
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[InitializeOnLoad]
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internal static class ToolbarDrawer
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{
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private static bool IS_INITIALIZED;
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private static IToolbarDrawer[] DRAWERS;
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private static Styles styles;
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static ToolbarDrawer()
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{
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EditorApplication.update -= OnEditorUpdate;
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EditorApplication.update += OnEditorUpdate;
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}
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private static void OnEditorUpdate()
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{
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if (!IS_INITIALIZED)
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{
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styles = new Styles();
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DRAWERS = ToolbarUtility.GetAllDrawers();
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ToolbarUtility.AddGuiListener(OnGUI);
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IS_INITIALIZED = true;
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}
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for (var i = 0; i < DRAWERS.Length; i++)
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{
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DRAWERS[i].Update();
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}
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}
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private static void OnGUI()
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{
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const float Y = 5.0f;
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const float SPACING = 8.0f;
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const float HEIGHT = 22.0f;
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const float PLAY_BUTTON_EXTENT = 48.0f;
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if (DRAWERS == null)
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return;
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styles.Initialize(GUI.skin);
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float xLeft = EditorGUIUtility.currentViewWidth * 0.5f - PLAY_BUTTON_EXTENT;
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float xRight = EditorGUIUtility.currentViewWidth * 0.5f + PLAY_BUTTON_EXTENT;
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for (var i = 0; i < DRAWERS.Length; i++)
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{
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IToolbarDrawer drawer = DRAWERS[i];
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if (!drawer.Visible)
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continue;
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GUI.enabled = drawer.Enabled;
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float width = drawer.CalculateWidth();
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Rect rect;
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if (drawer.Placement == EToolbarPlacement.Left)
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{
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rect = new Rect(xLeft - width, Y, width, HEIGHT);
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xLeft -= width + SPACING;
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}
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else
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{
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rect = new Rect(xRight, Y, width, HEIGHT);
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xRight += width + SPACING;
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}
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drawer.Draw(rect, styles);
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}
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GUI.enabled = true;
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}
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}
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}
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3
Editor/Toolbar/ToolbarDrawer.cs.meta
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3
Editor/Toolbar/ToolbarDrawer.cs.meta
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fileFormatVersion: 2
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guid: 573d9d105c364ee1851d16ebea1a8322
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timeCreated: 1615452234
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3
Editor/Toolbar/Tools.meta
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3
Editor/Toolbar/Tools.meta
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fileFormatVersion: 2
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guid: 1a4664fec0474f6fab58c6f66fc531f1
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timeCreated: 1615451704
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77
Editor/Toolbar/Tools/ToolScenePicker.cs
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77
Editor/Toolbar/Tools/ToolScenePicker.cs
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using System.Collections.Generic;
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using System.IO;
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using Game.NavigationTool.Editor.Toolbar;
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using JetBrains.Annotations;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Game.NavigationTool.Editor.Tools
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{
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[UsedImplicitly]
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internal sealed class ToolScenePicker : IToolbarDrawer
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{
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public bool Visible => true;
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public bool Enabled => !EditorApplication.isPlaying && !EditorApplication.isPlayingOrWillChangePlaymode;
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public EToolbarPlacement Placement => EToolbarPlacement.Right;
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private static bool IS_DIRTY = true;
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private static int SELECTED_INDEX = -1;
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private static string[] OPTIONS = new string[0];
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private static string[] PATHS = new string[0];
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private void Initialize()
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{
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if (!IS_DIRTY)
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return;
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EditorBuildSettingsScene[] scenes = EditorBuildSettings.scenes;
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var listNames = new List<string>(scenes.Length);
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var listPaths = new List<string>(scenes.Length);
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for (var i = 0; i < scenes.Length; i++)
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{
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if (string.IsNullOrEmpty(scenes[i].path))
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continue;
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listNames.Add(Path.GetFileNameWithoutExtension(scenes[i].path));
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listPaths.Add(scenes[i].path);
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}
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OPTIONS = listNames.ToArray();
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PATHS = listPaths.ToArray();
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Scene activeScene = SceneManager.GetActiveScene();
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SELECTED_INDEX = listPaths.IndexOf(activeScene.path);
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IS_DIRTY = false;
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}
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public void Update()
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{
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Initialize();
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}
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public void Draw(Rect rect, Styles styles)
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{
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Initialize();
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int temp = EditorGUI.Popup(rect, SELECTED_INDEX, OPTIONS, styles.popup);
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if (temp != -1 && temp != SELECTED_INDEX && OPTIONS.Length != 0)
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{
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SELECTED_INDEX = temp;
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EditorSceneManager.OpenScene(PATHS[SELECTED_INDEX], OpenSceneMode.Single);
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}
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}
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public float CalculateWidth()
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{
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return 100.0f;
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}
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public static void SetAsDirty()
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{
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IS_DIRTY = true;
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}
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}
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}
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3
Editor/Toolbar/Tools/ToolScenePicker.cs.meta
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3
Editor/Toolbar/Tools/ToolScenePicker.cs.meta
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fileFormatVersion: 2
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guid: 172702143ca2476994af66dff7f0c0f9
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timeCreated: 1615451718
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20
Editor/Toolbar/Tools/ToolScenePickerPostProcess.cs
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20
Editor/Toolbar/Tools/ToolScenePickerPostProcess.cs
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using System.Linq;
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using Game.NavigationTool.Editor.Tools;
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using UnityEditor;
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namespace Game.NavigationTool.Editor.Toolbar
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{
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internal sealed class ToolbarPostProcess : AssetPostprocessor
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{
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private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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{
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if (HasChange(deletedAssets) || HasChange(movedAssets) || HasChange(importedAssets))
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ToolScenePicker.SetAsDirty();
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}
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private static bool HasChange(string[] assets)
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{
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return assets.Any(s => s.EndsWith(".unity"));
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}
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}
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}
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3
Editor/Toolbar/Tools/ToolScenePickerPostProcess.cs.meta
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3
Editor/Toolbar/Tools/ToolScenePickerPostProcess.cs.meta
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fileFormatVersion: 2
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guid: aba187d5f2434c93b4104a1136897484
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timeCreated: 1615458676
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8
Editor/Toolbar/Utilities.meta
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8
Editor/Toolbar/Utilities.meta
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fileFormatVersion: 2
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guid: e5c179f2fa4b14648a720e0b3b2b435d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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27
Editor/Toolbar/Utilities/Styles.cs
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27
Editor/Toolbar/Utilities/Styles.cs
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using UnityEngine;
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namespace Game.NavigationTool.Editor.Toolbar
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{
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public sealed class Styles
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{
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public GUIStyle popup;
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public GUIStyle button;
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public GUIStyle slider;
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private GUISkin skin;
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public void Initialize(GUISkin skin)
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{
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if (this.skin == skin)
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return;
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this.skin = skin;
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popup = skin.FindStyle("ToolbarPopup");
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button = skin.FindStyle("ToolbarButtonFlat");
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slider = skin.FindStyle("ToolbarSlider");
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// Available: ToolbarBoldLabel, ToolbarBottom, ToolbarButtonLeft, ToolbarButtonRight, ToolbarDropDown,
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// ToolbarLabel, ToolbarTextField, ...
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}
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}
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}
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3
Editor/Toolbar/Utilities/Styles.cs.meta
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3
Editor/Toolbar/Utilities/Styles.cs.meta
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fileFormatVersion: 2
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guid: 179c3a6025164e1f94a944b7b903dd23
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timeCreated: 1615459188
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84
Editor/Toolbar/Utilities/ToolbarUtility.cs
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84
Editor/Toolbar/Utilities/ToolbarUtility.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Reflection;
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using System.Runtime.Serialization;
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using Object = UnityEngine.Object;
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#if UNITY_2019_1_OR_NEWER
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using UnityEngine.UIElements;
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#else
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using UnityEngine.Experimental.UIElements;
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#endif
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namespace Game.NavigationTool.Editor.Toolbar
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{
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internal static class ToolbarUtility
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{
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public static void AddGuiListener(Action action)
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{
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Assembly assembly = typeof(UnityEditor.Editor).Assembly;
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Type typeToolbar = assembly.GetType("UnityEditor.Toolbar");
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Object[] toolbars = Resources.FindObjectsOfTypeAll(typeToolbar);
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ScriptableObject so = toolbars.Length > 0 ? (ScriptableObject)toolbars[0] : null;
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if (so == null)
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return;
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Type typeGuiView = assembly.GetType("UnityEditor.GUIView");
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#if UNITY_2020_1_OR_NEWER
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Type typeWindowBackend = assembly.GetType("UnityEditor.IWindowBackend");
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PropertyInfo piWindowBackend = typeGuiView.GetProperty("windowBackend", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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PropertyInfo piVisualTree = typeWindowBackend.GetProperty("visualTree", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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#else
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PropertyInfo piVisualTree = typeGuiView.GetProperty("visualTree", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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#endif
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if (piVisualTree == null)
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return;
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FieldInfo fiImguiContainer = typeof(IMGUIContainer).GetField("m_OnGUIHandler", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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if (fiImguiContainer == null)
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return;
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#if UNITY_2020_1_OR_NEWER
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var windowBackend = piWindowBackend.GetValue(so);
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var visualTree = (VisualElement)piVisualTree.GetValue(windowBackend, null);
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#else
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var visualTree = (VisualElement)piVisualTree.GetValue(so, null);
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#endif
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var container = (IMGUIContainer)visualTree[0];
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var handler = (Action)fiImguiContainer.GetValue(container);
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handler -= action;
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handler += action;
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fiImguiContainer.SetValue(container, handler);
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}
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public static IToolbarDrawer[] GetAllDrawers()
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{
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Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
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Type iType = typeof(IToolbarDrawer);
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var list = new List<IToolbarDrawer>(8);
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for (var i = 0; i < assemblies.Length; i++)
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{
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Assembly assembly = assemblies[i];
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Type[] types = assembly.GetTypes();
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for (var j = 0; j < types.Length; j++)
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{
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Type type = types[j];
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if (!type.IsAbstract && iType.IsAssignableFrom(type))
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list.Add((IToolbarDrawer)FormatterServices.GetUninitializedObject(type));
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}
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}
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return list.ToArray();
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}
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}
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}
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11
Editor/Toolbar/Utilities/ToolbarUtility.cs.meta
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11
Editor/Toolbar/Utilities/ToolbarUtility.cs.meta
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fileFormatVersion: 2
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guid: a557eb0c4731f0e4b93d7d9381f003c3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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{
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"name": "com.module.navigationtool",
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"version": "0.4.0",
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"version": "0.5.0",
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"displayName": "Module.NavigationTool",
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"description": "Support for navigation tools, like favorites and history",
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"description": "Support for navigation tools, like favorites, history and toolbars",
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"unity": "2019.2",
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"unityRelease": "17f1",
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"dependencies": {
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"keywords": [
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"navigation",
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"favorites",
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"history"
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"history",
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"toolbar"
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],
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"author": {
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"name": "Anders Ejlersen",
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