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14 commits
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| ed3c02a0aa | |||
| 2ec61871c2 | |||
| 58acb2979d | |||
| ddb4fc25ea | |||
| dd55a87740 | |||
| 01ac17a078 | |||
| 47c9c53819 | |||
| 591693da1d | |||
| 269789b36f | |||
| c8a6815316 | |||
| 5f108eee50 |
50 changed files with 1312 additions and 121 deletions
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@ -10,19 +10,32 @@ namespace Module.ProjectValidator.Editor
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|||
{
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static EditorProjectValidatorHierarchy()
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{
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#if UNITY_6000_4_OR_NEWER
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EditorApplication.hierarchyWindowItemByEntityIdOnGUI -= OnHierarchyWindowItemByEntityIdOnGUI;
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EditorApplication.hierarchyWindowItemByEntityIdOnGUI += OnHierarchyWindowItemByEntityIdOnGUI;
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#else
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EditorApplication.hierarchyWindowItemOnGUI -= OnHierarchyWindowItemOnGUI;
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EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyWindowItemOnGUI;
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#endif
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EditorSceneManager.sceneOpened -= OnSceneOpened;
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EditorSceneManager.sceneOpened += OnSceneOpened;
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}
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#if UNITY_6000_4_OR_NEWER
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private static void OnHierarchyWindowItemByEntityIdOnGUI(EntityId entityId, Rect selectionRect)
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{
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if (Report.HasActive && Report.Active.TryGetSeverityFor(entityId, out var instance) && instance.Severity != EValidatorSeverity.Valid)
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EditorIconUtility.Draw(new Rect(selectionRect.x, selectionRect.y, selectionRect.height, selectionRect.height), instance.Severity, instance.IsRedirect);
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}
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#else
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private static void OnHierarchyWindowItemOnGUI(int instanceID, Rect selectionRect)
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{
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if (Report.HasActive && Report.Active.TryGetSeverityFor(instanceID, out var instance) && instance.Severity != EValidatorSeverity.Valid)
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EditorIconUtility.Draw(new Rect(selectionRect.x, selectionRect.y, selectionRect.height, selectionRect.height), instance.Severity, instance.IsRedirect);
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}
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#endif
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private static void OnSceneOpened(Scene scene, OpenSceneMode mode)
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{
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if (Report.HasActive && ProjectValidatorUtility.IsValidForRun())
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|
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BIN
Editor/Icons/editor_project_validator_settings.png
Normal file
BIN
Editor/Icons/editor_project_validator_settings.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 595 B |
117
Editor/Icons/editor_project_validator_settings.png.meta
Normal file
117
Editor/Icons/editor_project_validator_settings.png.meta
Normal file
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@ -0,0 +1,117 @@
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fileFormatVersion: 2
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||||
guid: a6c61d5fbd310894d8159ba6af32d7e3
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||||
TextureImporter:
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||||
internalIDToNameTable: []
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||||
externalObjects: {}
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||||
serializedVersion: 13
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||||
mipmaps:
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||||
mipMapMode: 0
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||||
enableMipMap: 0
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||||
sRGBTexture: 1
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||||
linearTexture: 0
|
||||
fadeOut: 0
|
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borderMipMap: 0
|
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mipMapsPreserveCoverage: 0
|
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alphaTestReferenceValue: 0.5
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||||
mipMapFadeDistanceStart: 1
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||||
mipMapFadeDistanceEnd: 3
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||||
bumpmap:
|
||||
convertToNormalMap: 0
|
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externalNormalMap: 0
|
||||
heightScale: 0.25
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||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
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isReadable: 0
|
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streamingMipmaps: 0
|
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streamingMipmapsPriority: 0
|
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vTOnly: 0
|
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ignoreMipmapLimit: 0
|
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grayScaleToAlpha: 0
|
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generateCubemap: 6
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cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
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||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
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wrapV: 0
|
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wrapW: 0
|
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nPOTScale: 1
|
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lightmap: 0
|
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compressionQuality: 50
|
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spriteMode: 0
|
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spriteExtrude: 1
|
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spriteMeshType: 1
|
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alignment: 0
|
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spritePivot: {x: 0.5, y: 0.5}
|
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spritePixelsToUnits: 100
|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
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spriteGenerateFallbackPhysicsShape: 1
|
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alphaUsage: 1
|
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alphaIsTransparency: 1
|
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spriteTessellationDetail: -1
|
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textureType: 0
|
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textureShape: 1
|
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singleChannelComponent: 0
|
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flipbookRows: 1
|
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flipbookColumns: 1
|
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maxTextureSizeSet: 0
|
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compressionQualitySet: 0
|
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textureFormatSet: 0
|
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ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
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||||
platformSettings:
|
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- serializedVersion: 4
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||||
buildTarget: DefaultTexturePlatform
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||||
maxTextureSize: 2048
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||||
resizeAlgorithm: 0
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||||
textureFormat: -1
|
||||
textureCompression: 1
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||||
compressionQuality: 50
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||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
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||||
ignorePlatformSupport: 0
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||||
androidETC2FallbackOverride: 0
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||||
forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 4
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||||
buildTarget: Standalone
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||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
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||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
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||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
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||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
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||||
spriteCustomMetadata:
|
||||
entries: []
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||||
nameFileIdTable: {}
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||||
mipmapLimitGroupName:
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||||
pSDRemoveMatte: 0
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Module.ProjectValidator.Editor
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{
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@ -11,23 +12,28 @@ namespace Module.ProjectValidator.Editor
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public readonly List<Entry> Entries = new();
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private readonly Dictionary<GUID, MappingEntry> _assetToSeverityMapping = new();
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#if UNITY_6000_4_OR_NEWER
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private readonly Dictionary<EntityId, MappingEntry> _instanceToSeverityMapping = new();
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#else
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private readonly Dictionary<int, MappingEntry> _instanceToSeverityMapping = new();
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#endif
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public void Add(GUID assetGuid, string scenePath, string fieldPath, Attribute attribute, EValidatorSeverity severity, string message)
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public void Add(GUID assetGuid, string relativePath, string fieldPath, Attribute attribute, EValidatorSeverity severity, string message)
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{
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var type = ProjectValidatorUtility.GetAttributeShortName(attribute);
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Add(assetGuid, scenePath, fieldPath, type, severity, message);
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Add(assetGuid, relativePath, fieldPath, type, severity, message);
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}
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public void Add(GUID assetGuid, string scenePath, string fieldPath, string type, EValidatorSeverity severity, string message)
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public void Add(GUID assetGuid, string relativePath, string fieldPath, string type, EValidatorSeverity severity, string message)
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{
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Entries.Add(new Entry
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{
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AssetGuid = assetGuid,
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AssetName = EditorAssetUtility.GetAssetName(assetGuid),
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ScenePath = scenePath,
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RelativePath = relativePath,
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FieldPath = fieldPath,
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ScenePathRichText = ProjectValidatorUtility.ApplyRichTextToScenePath(scenePath),
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RelativePathRichText = ProjectValidatorUtility.ApplyRichTextToRelativePath(relativePath),
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FieldPathRichText = ProjectValidatorUtility.ApplyRichTextToFieldPath(fieldPath),
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Type = type,
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Severity = severity,
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@ -64,7 +70,17 @@ namespace Module.ProjectValidator.Editor
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mapping = new MappingEntry();
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return false;
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}
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#if UNITY_6000_4_OR_NEWER
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public bool TryGetSeverityFor(EntityId entityId, out MappingEntry mapping)
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{
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if (_instanceToSeverityMapping.TryGetValue(entityId, out mapping))
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return true;
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mapping = new MappingEntry();
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return false;
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}
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#else
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public bool TryGetSeverityFor(int instanceId, out MappingEntry mapping)
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{
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if (_instanceToSeverityMapping.TryGetValue(instanceId, out mapping))
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@ -73,8 +89,9 @@ namespace Module.ProjectValidator.Editor
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mapping = new MappingEntry();
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return false;
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}
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#endif
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public bool TryGetSeverityFor(GUID assetGuid, string scenePath, out MappingEntry mapping)
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public bool TryGetSeverityFor(GUID assetGuid, string relativePath, out MappingEntry mapping)
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{
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if (!_assetToSeverityMapping.TryGetValue(assetGuid, out mapping))
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return false;
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@ -83,7 +100,7 @@ namespace Module.ProjectValidator.Editor
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for (var i = 0; i < Entries.Count; i++)
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{
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if (Entries[i].AssetGuid != assetGuid || Entries[i].ScenePath != scenePath || Entries[i].Severity <= mapping.Severity)
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if (Entries[i].AssetGuid != assetGuid || Entries[i].RelativePath != relativePath || Entries[i].Severity <= mapping.Severity)
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continue;
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mapping = new MappingEntry(Entries[i].Severity, false);
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@ -110,10 +127,10 @@ namespace Module.ProjectValidator.Editor
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public GUID AssetGuid;
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public string AssetName;
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public string ScenePath;
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public string RelativePath;
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public string FieldPath;
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public string ScenePathRichText;
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public string RelativePathRichText;
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public string FieldPathRichText;
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public string Type;
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@ -124,7 +141,7 @@ namespace Module.ProjectValidator.Editor
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public bool Filter(string filter)
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{
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return AssetName.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
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ScenePath.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
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RelativePath.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
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FieldPath.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
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Type.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
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SeverityResult.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
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|
|
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|
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@ -31,9 +31,16 @@ namespace Module.ProjectValidator.Editor
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if (!IsFieldSerializable(fi))
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continue;
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var attributes = fi.GetCustomAttributes();
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var fieldAttributes = fi.GetCustomAttributes();
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var fieldTypeAttributes = fi.FieldType.GetCustomAttributes();
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foreach (var attribute in attributes)
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foreach (var attribute in fieldAttributes)
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{
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if (validatorList.TryGetAttributeValidator(attribute.GetType(), out var validator))
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entry.AddField(fi, attribute, validator);
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}
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foreach (var attribute in fieldTypeAttributes)
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{
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if (validatorList.TryGetAttributeValidator(attribute.GetType(), out var validator))
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entry.AddField(fi, attribute, validator);
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@ -164,7 +171,7 @@ namespace Module.ProjectValidator.Editor
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return Components == null && Fields == null && Entries == null;
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}
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}
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public sealed class ValidatorField
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{
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public readonly FieldInfo FieldInfo;
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|
|
|
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|
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
|
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using System.Linq;
|
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using System.Reflection;
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using System.Runtime.Serialization;
|
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using UnityEngine;
|
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|
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@ -10,6 +11,8 @@ namespace Module.ProjectValidator.Editor
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{
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private readonly Dictionary<Type, object> _attributeValidators = new();
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private readonly Dictionary<Type, List<object>> _componentValidators = new();
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public readonly List<IGameObjectValidator> GameObjectValidators = new();
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public readonly Dictionary<Type, List<AssetValidator>> AssetValidators = new();
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|
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public void AddAttribute(Type type)
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{
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@ -59,6 +62,49 @@ namespace Module.ProjectValidator.Editor
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}
|
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}
|
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public void AddGameObject(Type type)
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{
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if (type.IsInterface || type.IsAbstract)
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return;
|
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|
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try
|
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{
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var instance = (IGameObjectValidator)FormatterServices.GetUninitializedObject(type);
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GameObjectValidators.Add(instance);
|
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}
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catch (Exception e)
|
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{
|
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Debug.LogException(e);
|
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}
|
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}
|
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|
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public void AddAsset(Type type)
|
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{
|
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if (type.IsInterface || type.IsAbstract)
|
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return;
|
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|
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var typeValidator = type.GetInterfaces().FirstOrDefault(typeInterface => typeInterface.IsGenericType && typeInterface.GetGenericTypeDefinition() == typeof(IAssetValidator<>));
|
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var componentType = typeValidator?.GetGenericArguments()[0];
|
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|
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if (componentType == null)
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return;
|
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|
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try
|
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{
|
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var instance = FormatterServices.GetUninitializedObject(type);
|
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var validator = new AssetValidator(instance);
|
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|
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if (AssetValidators.TryGetValue(componentType, out var list))
|
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list.Add(validator);
|
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else
|
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AssetValidators.Add(componentType, new List<AssetValidator> { validator });
|
||||
}
|
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catch (Exception e)
|
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{
|
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Debug.LogException(e);
|
||||
}
|
||||
}
|
||||
|
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public bool TryGetAttributeValidator(Type type, out object validatorInstance)
|
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{
|
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return _attributeValidators.TryGetValue(type, out validatorInstance);
|
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|
|
@ -68,5 +114,17 @@ namespace Module.ProjectValidator.Editor
|
|||
{
|
||||
return _componentValidators.TryGetValue(type, out validatorInstances);
|
||||
}
|
||||
|
||||
public sealed class AssetValidator
|
||||
{
|
||||
public readonly object Validator;
|
||||
public readonly MethodInfo ValidatorMethod;
|
||||
|
||||
public AssetValidator(object validator)
|
||||
{
|
||||
Validator = validator;
|
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ValidatorMethod = validator.GetType().GetMethod("Validate");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,27 +1,36 @@
|
|||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine.Pool;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
internal sealed class ProjectValidatorSettings : ScriptableObject
|
||||
{
|
||||
public List<string> assemblies = new();
|
||||
|
||||
[NonReorderable]
|
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public List<ValidatorEnabled> validators = new();
|
||||
|
||||
public const string MenuPath = "Project/Project Validator";
|
||||
private const string AssetPath = "ProjectSettings/ProjectValidatorSettings.asset";
|
||||
private const string StyleSheetName = "StyleSheetProjectValidatorSettings";
|
||||
|
||||
internal static ProjectValidatorSettings GetOrCreate()
|
||||
{
|
||||
var objects = InternalEditorUtility.LoadSerializedFileAndForget(AssetPath);
|
||||
ProjectValidatorSettings settings;
|
||||
|
||||
if (objects.Length != 0)
|
||||
return (ProjectValidatorSettings)objects[0];
|
||||
settings = (ProjectValidatorSettings)objects[0];
|
||||
else
|
||||
settings = CreateInstance<ProjectValidatorSettings>();
|
||||
|
||||
var settings = CreateInstance<ProjectValidatorSettings>();
|
||||
PopulateValidatorList(settings);
|
||||
InternalEditorUtility.SaveToSerializedFileAndForget(new Object[] { settings }, AssetPath, true);
|
||||
return settings;
|
||||
}
|
||||
|
|
@ -29,7 +38,7 @@ namespace Module.ProjectValidator.Editor
|
|||
[SettingsProvider]
|
||||
public static SettingsProvider CreateProvider()
|
||||
{
|
||||
return new SettingsProvider("Project/Project Validator", SettingsScope.Project)
|
||||
return new SettingsProvider(MenuPath, SettingsScope.Project)
|
||||
{
|
||||
label = "Project Validator",
|
||||
activateHandler = (_, root) =>
|
||||
|
|
@ -37,16 +46,79 @@ namespace Module.ProjectValidator.Editor
|
|||
var settings = GetOrCreate();
|
||||
var serializedObject = new SerializedObject(settings);
|
||||
var container = new VisualElement { style = { flexDirection = FlexDirection.Column } };
|
||||
var propertyField = new PropertyField(serializedObject.FindProperty("assemblies"), "Assemblies");
|
||||
propertyField.RegisterCallback<ChangeEvent<string>>(_ => InternalEditorUtility.SaveToSerializedFileAndForget(new[] { serializedObject.targetObject }, AssetPath, true));
|
||||
propertyField.RegisterValueChangeCallback(_ => InternalEditorUtility.SaveToSerializedFileAndForget(new[] { serializedObject.targetObject }, AssetPath, true));
|
||||
container.Add(propertyField);
|
||||
|
||||
var assemblyField = new PropertyField(serializedObject.FindProperty(nameof(assemblies)), "Assemblies");
|
||||
container.Add(assemblyField);
|
||||
|
||||
var enabledField = new PropertyField(serializedObject.FindProperty(nameof(validators)), "Validators");
|
||||
container.Add(enabledField);
|
||||
|
||||
root.Add(container);
|
||||
root.Bind(serializedObject);
|
||||
root.RegisterCallback<SerializedObjectChangeEvent>(_ => InternalEditorUtility.SaveToSerializedFileAndForget(new[] { serializedObject.targetObject }, AssetPath, true));
|
||||
root.RegisterCallback<SerializedPropertyChangeEvent>(_ => InternalEditorUtility.SaveToSerializedFileAndForget(new[] { serializedObject.targetObject }, AssetPath, true));
|
||||
root.styleSheets.Add(EditorAssetUtility.LoadFirstAsset<StyleSheet>(StyleSheetName));
|
||||
},
|
||||
keywords = new HashSet<string>(new[] { "Project", "Validator", "Assemblies" })
|
||||
};
|
||||
}
|
||||
|
||||
private static void PopulateValidatorList(ProjectValidatorSettings settings)
|
||||
{
|
||||
using var pool0 = ListPool<string>.Get(out var list);
|
||||
using var pool1 = ListPool<string>.Get(out var temp);
|
||||
|
||||
FetchValidatorsOfType(typeof(IAssetValidator<>), list);
|
||||
FetchValidatorsOfType(typeof(IAttributeValidator<>), list);
|
||||
FetchValidatorsOfType(typeof(IComponentValidator<>), list);
|
||||
FetchValidatorsOfType(typeof(IGameObjectValidator), list);
|
||||
|
||||
for (var i = 0; i < settings.validators.Count; i++)
|
||||
{
|
||||
temp.Add(settings.validators[i].assemblyQualifiedName);
|
||||
}
|
||||
|
||||
for (var i = 0; i < list.Count; i++)
|
||||
{
|
||||
if (temp.Contains(list[i]))
|
||||
continue;
|
||||
|
||||
var type = Type.GetType(list[i]);
|
||||
var name = type != null ? type.Name : "Unknown Type";
|
||||
settings.validators.Add(new ValidatorEnabled(name, list[i], true));
|
||||
}
|
||||
|
||||
for (var i = temp.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (!list.Contains(temp[i]))
|
||||
settings.validators.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
private static void FetchValidatorsOfType(Type type, List<string> typeNames)
|
||||
{
|
||||
var types = TypeCache.GetTypesDerivedFrom(type);
|
||||
|
||||
for (var i = 0; i < types.Count; i++)
|
||||
{
|
||||
if (!types[i].IsInterface && !types[i].IsAbstract)
|
||||
typeNames.Add(types[i].AssemblyQualifiedName);
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public sealed class ValidatorEnabled
|
||||
{
|
||||
public string name;
|
||||
public string assemblyQualifiedName;
|
||||
public bool enabled;
|
||||
|
||||
public ValidatorEnabled(string name, string assemblyQualifiedName, bool enabled)
|
||||
{
|
||||
this.name = name;
|
||||
this.assemblyQualifiedName = assemblyQualifiedName;
|
||||
this.enabled = enabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,7 +1,9 @@
|
|||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
|
|
@ -29,22 +31,39 @@ namespace Module.ProjectValidator.Editor
|
|||
return list.ToArray();
|
||||
}
|
||||
|
||||
public static Object[] LoadAllAssets(Type type)
|
||||
{
|
||||
var guids = AssetDatabase.FindAssetGUIDs($"a:assets t:{type.Name}");
|
||||
var list = new List<Object>(guids.Length);
|
||||
|
||||
foreach (var guid in guids)
|
||||
{
|
||||
var asset = AssetDatabase.LoadAssetByGUID(guid, type);
|
||||
|
||||
if (asset != null)
|
||||
list.Add(asset);
|
||||
}
|
||||
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
internal static GUID GetAssetGuid(Object obj)
|
||||
{
|
||||
var assetGuid = new GUID();
|
||||
|
||||
var assetPath = string.Empty;
|
||||
|
||||
if (obj is GameObject gameObject)
|
||||
{
|
||||
if (gameObject.scene.isLoaded)
|
||||
GUID.TryParse(AssetDatabase.AssetPathToGUID(gameObject.scene.path), out assetGuid);
|
||||
assetPath = gameObject.scene.path;
|
||||
else if (PrefabUtility.IsPartOfPrefabAsset(gameObject))
|
||||
GUID.TryParse(AssetDatabase.AssetPathToGUID(gameObject.scene.path), out assetGuid);
|
||||
assetPath = AssetDatabase.GetAssetPath(gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUID.TryParse(AssetDatabase.GetAssetPath(obj), out assetGuid);
|
||||
assetPath = AssetDatabase.GetAssetPath(obj);
|
||||
}
|
||||
|
||||
GUID.TryParse(AssetDatabase.AssetPathToGUID(assetPath), out var assetGuid);
|
||||
return assetGuid;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -37,6 +37,30 @@ namespace Module.ProjectValidator.Editor
|
|||
window.titleContent = new GUIContent("Project Validator");
|
||||
return window;
|
||||
}
|
||||
|
||||
public static string GetAssetValidatorName(object validator)
|
||||
{
|
||||
var str = validator.GetType().Name;
|
||||
str = str.Replace("AssetValidator", string.Empty);
|
||||
str = ObjectNames.NicifyVariableName(str);
|
||||
return str;
|
||||
}
|
||||
|
||||
internal static string GetGameObjectValidatorName(IGameObjectValidator validator)
|
||||
{
|
||||
var str = validator.GetType().Name;
|
||||
str = str.Replace("GameObjectValidator", string.Empty);
|
||||
str = ObjectNames.NicifyVariableName(str);
|
||||
return str;
|
||||
}
|
||||
|
||||
internal static string GetComponentValidatorShortName(object obj)
|
||||
{
|
||||
var str = obj.GetType().Name;
|
||||
str = str.Replace("ComponentValidator", string.Empty);
|
||||
str = ObjectNames.NicifyVariableName(str);
|
||||
return str;
|
||||
}
|
||||
|
||||
internal static string GetAttributeShortName(Attribute attribute)
|
||||
{
|
||||
|
|
@ -45,23 +69,18 @@ namespace Module.ProjectValidator.Editor
|
|||
str = ObjectNames.NicifyVariableName(str);
|
||||
return str;
|
||||
}
|
||||
|
||||
internal static string GetComponentValidatorShortName(object obj)
|
||||
|
||||
internal static void AppendToRelativePath(GameObject gameObject, ref string relativePath, bool initial)
|
||||
{
|
||||
var str = obj.GetType().Name;
|
||||
str = str.Replace("ComponentValidator", string.Empty);
|
||||
str = ObjectNames.NicifyVariableName(str);
|
||||
return str;
|
||||
}
|
||||
|
||||
internal static void AppendToScenePath(GameObject gameObject, ref string scenePath)
|
||||
{
|
||||
scenePath = string.IsNullOrEmpty(scenePath) ? gameObject.name : $"{scenePath}/{gameObject.name}";
|
||||
if (string.IsNullOrEmpty(relativePath))
|
||||
relativePath = gameObject.name;
|
||||
else
|
||||
relativePath = initial ? $"{relativePath}{gameObject.name}" : $"{relativePath}/{gameObject.name}";
|
||||
}
|
||||
|
||||
internal static string ApplyRichTextToScenePath(string scenePath)
|
||||
internal static string ApplyRichTextToRelativePath(string relativePath)
|
||||
{
|
||||
return scenePath.Replace("/", "<color=#00ff00><b>/</b></color>");
|
||||
return relativePath.Replace("/", "<color=#00ff00><b>/</b></color>");
|
||||
}
|
||||
|
||||
public static void AppendToFieldPath(FieldInfo fieldInfo, ref string fieldPath)
|
||||
|
|
@ -97,7 +116,7 @@ namespace Module.ProjectValidator.Editor
|
|||
{
|
||||
var scene = SceneManager.GetSceneByPath(assetPath);
|
||||
|
||||
if (scene.isLoaded && TryFindSceneObjectByPath(scene, entry.ScenePath, out var gameObject))
|
||||
if (scene.isLoaded && TryFindSceneObjectByPath(scene, entry.RelativePath, out var gameObject))
|
||||
EditorGUIUtility.PingObject(gameObject);
|
||||
else
|
||||
EditorGUIUtility.PingObject(asset);
|
||||
|
|
@ -108,14 +127,14 @@ namespace Module.ProjectValidator.Editor
|
|||
}
|
||||
}
|
||||
|
||||
private static bool TryFindSceneObjectByPath(Scene scene, string scenePath, out GameObject gameObject)
|
||||
private static bool TryFindSceneObjectByPath(Scene scene, string relativePath, out GameObject gameObject)
|
||||
{
|
||||
using var _ = ListPool<GameObject>.Get(out var rootObjects);
|
||||
scene.GetRootGameObjects(rootObjects);
|
||||
|
||||
var index = scenePath.IndexOf('/');
|
||||
var rootName = index != -1 ? scenePath[..index] : scenePath;
|
||||
var childPath = index != -1 ? scenePath[(index + 1)..] : string.Empty;
|
||||
var index = relativePath.IndexOf('/');
|
||||
var rootName = index != -1 ? relativePath[..index] : relativePath;
|
||||
var childPath = index != -1 ? relativePath[(index + 1)..] : string.Empty;
|
||||
|
||||
for (var i = 0; i < rootObjects.Count; i++)
|
||||
{
|
||||
|
|
@ -185,6 +204,93 @@ namespace Module.ProjectValidator.Editor
|
|||
}
|
||||
}
|
||||
|
||||
#if UNITY_6000_4_OR_NEWER
|
||||
internal static void RebuildSceneInstanceMapping(Report report, Dictionary<EntityId, Report.MappingEntry> dictMapping)
|
||||
{
|
||||
dictMapping.Clear();
|
||||
using var _ = ListPool<GameObject>.Get(out var rootObjects);
|
||||
|
||||
for (var i = 0; i < SceneManager.sceneCount; i++)
|
||||
{
|
||||
var scene = SceneManager.GetSceneAt(i);
|
||||
|
||||
if (!scene.isLoaded)
|
||||
continue;
|
||||
|
||||
var strAssetGuid = AssetDatabase.AssetPathToGUID(scene.path);
|
||||
GUID.TryParse(strAssetGuid, out var assetGuid);
|
||||
scene.GetRootGameObjects(rootObjects);
|
||||
|
||||
for (var j = 0; j < rootObjects.Count; j++)
|
||||
{
|
||||
var rootObject = rootObjects[j];
|
||||
var relativePath = string.Empty;
|
||||
RebuildSceneInstanceMapping(report, dictMapping, rootObject, assetGuid, relativePath, true);
|
||||
}
|
||||
}
|
||||
|
||||
RebuildForAllParents(dictMapping);
|
||||
}
|
||||
|
||||
|
||||
private static void RebuildSceneInstanceMapping(Report report, Dictionary<EntityId, Report.MappingEntry> dictMapping, GameObject gameObject, GUID assetGuid, string relativePath, bool initial)
|
||||
{
|
||||
var transform = gameObject.transform;
|
||||
AppendToRelativePath(gameObject, ref relativePath, initial);
|
||||
|
||||
if (report.TryGetSeverityFor(assetGuid, relativePath, out var mapping))
|
||||
dictMapping.Add(gameObject.GetEntityId(), new Report.MappingEntry(mapping.Severity, false));
|
||||
|
||||
for (var i = 0; i < transform.childCount; i++)
|
||||
{
|
||||
RebuildSceneInstanceMapping(report, dictMapping, transform.GetChild(i).gameObject, assetGuid, relativePath, false);
|
||||
}
|
||||
}
|
||||
|
||||
private static void RebuildForAllParents(Dictionary<EntityId, Report.MappingEntry> dictMapping)
|
||||
{
|
||||
using var _ = DictionaryPool<EntityId, Report.MappingEntry>.Get(out var newMappings);
|
||||
|
||||
foreach (var pair in dictMapping)
|
||||
{
|
||||
var obj = EditorUtility.EntityIdToObject(pair.Key);
|
||||
|
||||
if (obj is not GameObject gameObject)
|
||||
continue;
|
||||
|
||||
var severity = pair.Value.Severity;
|
||||
var transform = gameObject.transform.parent;
|
||||
|
||||
while (transform != null)
|
||||
{
|
||||
gameObject = transform.gameObject;
|
||||
var entityId = gameObject.GetEntityId();
|
||||
|
||||
if (dictMapping.TryGetValue(entityId, out var parentMapping))
|
||||
{
|
||||
if (severity < parentMapping.Severity)
|
||||
severity = parentMapping.Severity;
|
||||
}
|
||||
else if (newMappings.TryGetValue(entityId, out var currentMapping))
|
||||
{
|
||||
if (currentMapping.Severity < severity)
|
||||
newMappings[entityId] = new Report.MappingEntry(severity, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
newMappings.Add(entityId, new Report.MappingEntry(severity, true));
|
||||
}
|
||||
|
||||
transform = transform.parent;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var pair in newMappings)
|
||||
{
|
||||
dictMapping.Add(pair.Key, pair.Value);
|
||||
}
|
||||
}
|
||||
#else
|
||||
internal static void RebuildSceneInstanceMapping(Report report, Dictionary<int, Report.MappingEntry> dictMapping)
|
||||
{
|
||||
dictMapping.Clear();
|
||||
|
|
@ -204,25 +310,26 @@ namespace Module.ProjectValidator.Editor
|
|||
for (var j = 0; j < rootObjects.Count; j++)
|
||||
{
|
||||
var rootObject = rootObjects[j];
|
||||
var scenePath = string.Empty;
|
||||
RebuildSceneInstanceMapping(report, dictMapping, rootObject, assetGuid, scenePath);
|
||||
var relativePath = string.Empty;
|
||||
RebuildSceneInstanceMapping(report, dictMapping, rootObject, assetGuid, relativePath, true);
|
||||
}
|
||||
}
|
||||
|
||||
RebuildForAllParents(dictMapping);
|
||||
}
|
||||
|
||||
private static void RebuildSceneInstanceMapping(Report report, Dictionary<int, Report.MappingEntry> dictMapping, GameObject gameObject, GUID assetGuid, string scenePath)
|
||||
|
||||
private static void RebuildSceneInstanceMapping(Report report, Dictionary<int, Report.MappingEntry> dictMapping, GameObject gameObject, GUID assetGuid, string relativePath, bool initial)
|
||||
{
|
||||
var transform = gameObject.transform;
|
||||
AppendToScenePath(gameObject, ref scenePath);
|
||||
AppendToRelativePath(gameObject, ref relativePath, initial);
|
||||
|
||||
if (report.TryGetSeverityFor(assetGuid, scenePath, out var mapping))
|
||||
if (report.TryGetSeverityFor(assetGuid, relativePath, out var mapping))
|
||||
dictMapping.Add(gameObject.GetInstanceID(), new Report.MappingEntry(mapping.Severity, false));
|
||||
|
||||
for (var i = 0; i < transform.childCount; i++)
|
||||
{
|
||||
RebuildSceneInstanceMapping(report, dictMapping, transform.GetChild(i).gameObject, assetGuid, scenePath);
|
||||
RebuildSceneInstanceMapping(report, dictMapping, transform.GetChild(i).gameObject, assetGuid, relativePath, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -269,6 +376,7 @@ namespace Module.ProjectValidator.Editor
|
|||
dictMapping.Add(pair.Key, pair.Value);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
internal static void RefreshUnityWindows()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -13,7 +13,6 @@ namespace Module.ProjectValidator.Editor
|
|||
{
|
||||
internal static class ValidatorRunner
|
||||
{
|
||||
private static bool _initialized;
|
||||
private static ValidatorList _validatorList;
|
||||
private static TypeTree _typeTree;
|
||||
|
||||
|
|
@ -30,6 +29,7 @@ namespace Module.ProjectValidator.Editor
|
|||
var report = new Report();
|
||||
ValidateAllScenes(report);
|
||||
ValidateAllAssets(report);
|
||||
ValidateAllPrefabs(report);
|
||||
report.RebuildAssetMapping();
|
||||
report.RebuildInstanceMapping();
|
||||
report.SetAsActive();
|
||||
|
|
@ -40,7 +40,7 @@ namespace Module.ProjectValidator.Editor
|
|||
ProjectValidatorUtility.OpenWindow();
|
||||
|
||||
stopwatch.Stop();
|
||||
Debug.Log(stopwatch.Elapsed.TotalMilliseconds + "ms");
|
||||
Debug.Log($"Validator took {stopwatch.Elapsed.TotalMilliseconds}ms");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -55,20 +55,19 @@ namespace Module.ProjectValidator.Editor
|
|||
|
||||
private static void Initialize()
|
||||
{
|
||||
if (_initialized)
|
||||
return;
|
||||
|
||||
var settings = ProjectValidatorSettings.GetOrCreate();
|
||||
var assemblies = GetAssembliesFrom(settings);
|
||||
|
||||
var enabled = GetEnabledValidators(settings);
|
||||
|
||||
_validatorList = new ValidatorList();
|
||||
_typeTree = new TypeTree();
|
||||
|
||||
FetchAllAttributeValidators();
|
||||
FetchAllComponentValidators();
|
||||
|
||||
FetchAllGameObjectValidators(enabled);
|
||||
FetchAllComponentValidators(enabled);
|
||||
FetchAllAttributeValidators(enabled);
|
||||
FetchAllAssetValidators(enabled);
|
||||
FetchAllTypesWithValidators<Component>(assemblies);
|
||||
FetchAllTypesWithValidators<ScriptableObject>(assemblies);
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
private static Assembly[] GetAssembliesFrom(ProjectValidatorSettings settings)
|
||||
|
|
@ -91,23 +90,72 @@ namespace Module.ProjectValidator.Editor
|
|||
return assemblies.ToArray();
|
||||
}
|
||||
|
||||
private static void FetchAllAttributeValidators()
|
||||
private static HashSet<Type> GetEnabledValidators(ProjectValidatorSettings settings)
|
||||
{
|
||||
var enabled = new HashSet<Type>(settings.validators.Count);
|
||||
|
||||
for (var i = 0; i < settings.validators.Count; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!settings.validators[i].enabled)
|
||||
continue;
|
||||
|
||||
var type = Type.GetType(settings.validators[i].assemblyQualifiedName);
|
||||
|
||||
if (type != null)
|
||||
enabled.Add(type);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e);
|
||||
}
|
||||
}
|
||||
|
||||
return enabled;
|
||||
}
|
||||
|
||||
private static void FetchAllAttributeValidators(HashSet<Type> enabled)
|
||||
{
|
||||
var types = TypeCache.GetTypesDerivedFrom(typeof(IAttributeValidator<>));
|
||||
|
||||
for (var i = 0; i < types.Count; i++)
|
||||
{
|
||||
_validatorList.AddAttribute(types[i]);
|
||||
if (enabled.Contains(types[i]))
|
||||
_validatorList.AddAttribute(types[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private static void FetchAllGameObjectValidators(HashSet<Type> enabled)
|
||||
{
|
||||
var types = TypeCache.GetTypesDerivedFrom(typeof(IGameObjectValidator));
|
||||
|
||||
for (var i = 0; i < types.Count; i++)
|
||||
{
|
||||
if (enabled.Contains(types[i]))
|
||||
_validatorList.AddGameObject(types[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private static void FetchAllComponentValidators()
|
||||
private static void FetchAllComponentValidators(HashSet<Type> enabled)
|
||||
{
|
||||
var types = TypeCache.GetTypesDerivedFrom(typeof(IComponentValidator<>));
|
||||
|
||||
for (var i = 0; i < types.Count; i++)
|
||||
{
|
||||
_validatorList.AddComponent(types[i]);
|
||||
if (enabled.Contains(types[i]))
|
||||
_validatorList.AddComponent(types[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private static void FetchAllAssetValidators(HashSet<Type> enabled)
|
||||
{
|
||||
var types = TypeCache.GetTypesDerivedFrom(typeof(IAssetValidator<>));
|
||||
|
||||
for (var i = 0; i < types.Count; i++)
|
||||
{
|
||||
if (enabled.Contains(types[i]))
|
||||
_validatorList.AddAsset(types[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -131,12 +179,12 @@ namespace Module.ProjectValidator.Editor
|
|||
|
||||
for (var i = 0; i < assets.Length; i++)
|
||||
{
|
||||
var assetPath = AssetDatabase.GetAssetPath(assets[i]);
|
||||
var scene = SceneManager.GetSceneByPath(assetPath);
|
||||
var isLoaded = scene.isLoaded;
|
||||
|
||||
try
|
||||
{
|
||||
var assetPath = AssetDatabase.GetAssetPath(assets[i]);
|
||||
var scene = SceneManager.GetSceneByPath(assetPath);
|
||||
var isLoaded = scene.isLoaded;
|
||||
|
||||
if (!isLoaded)
|
||||
scene = EditorSceneManager.OpenScene(assetPath, OpenSceneMode.Additive);
|
||||
|
||||
|
|
@ -144,22 +192,60 @@ namespace Module.ProjectValidator.Editor
|
|||
|
||||
for (var j = 0; j < rootObjects.Count; j++)
|
||||
{
|
||||
ValidateGameObject(rootObjects[j], string.Empty, report);
|
||||
ValidateGameObject(rootObjects[j], string.Empty, report, true);
|
||||
}
|
||||
|
||||
if (!isLoaded)
|
||||
EditorSceneManager.CloseScene(scene, true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!isLoaded && scene.isLoaded)
|
||||
EditorSceneManager.CloseScene(scene, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ValidateAllAssets(Report report)
|
||||
{
|
||||
ValidateAssetsBytype<ScriptableObject>(report);
|
||||
|
||||
foreach (var pair in _validatorList.AssetValidators)
|
||||
{
|
||||
var assets = EditorAssetUtility.LoadAllAssets(pair.Key);
|
||||
|
||||
for (var i = 0; i < assets.Length; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
var assetPath = AssetDatabase.GetAssetPath(assets[i]);
|
||||
var assetGuid = AssetDatabase.GUIDFromAssetPath(assetPath);
|
||||
ValidateAsset(assets[i], assetGuid, assetPath, pair.Value, report);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ValidateAllPrefabs(Report report)
|
||||
{
|
||||
var assets = EditorAssetUtility.LoadAllAssets<GameObject>();
|
||||
|
||||
for (var i = 0; i < assets.Length; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
ValidateGameObject(assets[i], string.Empty, report, true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ValidateAssetsBytype<T>(Report report) where T : UnityEngine.Object
|
||||
|
|
@ -182,39 +268,83 @@ namespace Module.ProjectValidator.Editor
|
|||
private static void ValidateUnityObject(UnityEngine.Object obj, Report report)
|
||||
{
|
||||
var assetGuid = EditorAssetUtility.ObjectToAssetGuid(obj);
|
||||
Validate(assetGuid, string.Empty, obj, report);
|
||||
var assetPath = AssetDatabase.GUIDToAssetPath(assetGuid);
|
||||
Validate(assetGuid, assetPath, obj, report);
|
||||
}
|
||||
|
||||
private static void ValidateGameObject(GameObject gameObject, string scenePath, Report report)
|
||||
private static void ValidateGameObject(GameObject gameObject, string relativePath, Report report, bool initial)
|
||||
{
|
||||
ProjectValidatorUtility.AppendToScenePath(gameObject, ref scenePath);
|
||||
ValidateComponents(gameObject, scenePath, report);
|
||||
ValidateChildren(gameObject, scenePath, report);
|
||||
ProjectValidatorUtility.AppendToRelativePath(gameObject, ref relativePath, initial);
|
||||
|
||||
var assetGuid = EditorAssetUtility.GetAssetGuid(gameObject);
|
||||
using var _ = ListPool<ValidatorResult>.Get(out var results);
|
||||
|
||||
for (var i = 0; i < _validatorList.GameObjectValidators.Count; i++)
|
||||
{
|
||||
results.Clear();
|
||||
|
||||
_validatorList.GameObjectValidators[i].Validate(gameObject, results);
|
||||
var type = ProjectValidatorUtility.GetGameObjectValidatorName(_validatorList.GameObjectValidators[i]);
|
||||
|
||||
for (var j = 0; j < results.Count; j++)
|
||||
{
|
||||
var result = results[j];
|
||||
|
||||
if (result.Severity != EValidatorSeverity.Valid)
|
||||
report.Add(assetGuid, relativePath, string.Empty, type, result.Severity, result.Message);
|
||||
}
|
||||
}
|
||||
|
||||
ValidateComponents(gameObject, assetGuid, relativePath, report);
|
||||
ValidateChildren(gameObject, relativePath, report);
|
||||
}
|
||||
|
||||
private static void ValidateComponents(GameObject gameObject, string scenePath, Report report)
|
||||
private static void ValidateComponents(GameObject gameObject, GUID assetGuid, string relativePath, Report report)
|
||||
{
|
||||
using var _ = ListPool<Component>.Get(out var components);
|
||||
var assetGuid = EditorAssetUtility.GetAssetGuid(gameObject);
|
||||
gameObject.GetComponents(components);
|
||||
|
||||
for (var i = 0; i < components.Count; i++)
|
||||
{
|
||||
Validate(assetGuid, scenePath, components[i], report);
|
||||
if (components[i] != null)
|
||||
Validate(assetGuid, relativePath, components[i], report);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ValidateAsset(UnityEngine.Object obj, GUID assetGuid, string relativePath, List<ValidatorList.AssetValidator> validators, Report report)
|
||||
{
|
||||
using var _ = ListPool<ValidatorResult>.Get(out var results);
|
||||
|
||||
for (var i = 0; i < validators.Count; i++)
|
||||
{
|
||||
results.Clear();
|
||||
var validator = validators[i];
|
||||
validator.ValidatorMethod.Invoke(validator.Validator, new object[] { obj, results });
|
||||
|
||||
for (var j = 0; j < results.Count; j++)
|
||||
{
|
||||
var result = results[j];
|
||||
|
||||
if (result.Severity == EValidatorSeverity.Valid)
|
||||
continue;
|
||||
|
||||
var validatorName = ProjectValidatorUtility.GetAssetValidatorName(validator.Validator);
|
||||
report.Add(assetGuid, relativePath, string.Empty, validatorName, result.Severity, result.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ValidateChildren(GameObject gameObject, string scenePath, Report report)
|
||||
private static void ValidateChildren(GameObject gameObject, string relativePath, Report report)
|
||||
{
|
||||
var transform = gameObject.transform;
|
||||
|
||||
for (var i = 0; i < transform.childCount; i++)
|
||||
{
|
||||
ValidateGameObject(transform.GetChild(i).gameObject, scenePath, report);
|
||||
ValidateGameObject(transform.GetChild(i).gameObject, relativePath, report, false);
|
||||
}
|
||||
}
|
||||
|
||||
private static void Validate(GUID assetGuid, string scenePath, object obj, Report report)
|
||||
private static void Validate(GUID assetGuid, string relativePath, object obj, Report report)
|
||||
{
|
||||
var type = obj.GetType();
|
||||
|
||||
|
|
@ -222,10 +352,10 @@ namespace Module.ProjectValidator.Editor
|
|||
return;
|
||||
|
||||
var fieldPath = obj.GetType().Name;
|
||||
Validate(assetGuid, scenePath, fieldPath, obj, entry, report);
|
||||
Validate(assetGuid, relativePath, fieldPath, obj, entry, report);
|
||||
}
|
||||
|
||||
private static void Validate(GUID assetGuid, string scenePath, string parentFieldPath, object obj, TypeTree.Entry entry, Report report)
|
||||
private static void Validate(GUID assetGuid, string relativePath, string parentFieldPath, object obj, TypeTree.Entry entry, Report report)
|
||||
{
|
||||
if (obj == null)
|
||||
return;
|
||||
|
|
@ -237,7 +367,7 @@ namespace Module.ProjectValidator.Editor
|
|||
try
|
||||
{
|
||||
var component = entry.Components[i];
|
||||
ValidateComponent(component, obj, assetGuid, scenePath, report);
|
||||
ValidateComponent(component, obj, assetGuid, relativePath, report);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
@ -266,13 +396,13 @@ namespace Module.ProjectValidator.Editor
|
|||
{
|
||||
var fieldPathArrElement = fieldPath;
|
||||
ProjectValidatorUtility.AppendToFieldPath(idx, ref fieldPathArrElement);
|
||||
ValidateField(field, eObj, assetGuid, scenePath, fieldPathArrElement, report);
|
||||
ValidateField(field, eObj, assetGuid, relativePath, fieldPathArrElement, report);
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ValidateField(field, value, assetGuid, scenePath, fieldPath, report);
|
||||
ValidateField(field, value, assetGuid, relativePath, fieldPath, report);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
|
|
@ -293,8 +423,18 @@ namespace Module.ProjectValidator.Editor
|
|||
|
||||
var fieldPath = parentFieldPath;
|
||||
ProjectValidatorUtility.AppendToFieldPath(e.FieldInfo, ref fieldPath);
|
||||
|
||||
if (value is IEnumerable<object> ie)
|
||||
|
||||
if (value is Array arr)
|
||||
{
|
||||
for (var j = 0; j < arr.Length; j++)
|
||||
{
|
||||
var eObj = arr.GetValue(j);
|
||||
var fieldPathArrElement = fieldPath;
|
||||
ProjectValidatorUtility.AppendToFieldPath(j, ref fieldPathArrElement);
|
||||
Validate(assetGuid, relativePath, fieldPathArrElement, eObj, e.Entry, report);
|
||||
}
|
||||
}
|
||||
else if (value is IEnumerable<object> ie)
|
||||
{
|
||||
var idx = 0;
|
||||
|
||||
|
|
@ -302,13 +442,13 @@ namespace Module.ProjectValidator.Editor
|
|||
{
|
||||
var fieldPathArrElement = fieldPath;
|
||||
ProjectValidatorUtility.AppendToFieldPath(idx, ref fieldPathArrElement);
|
||||
Validate(assetGuid, scenePath, fieldPathArrElement, eObj, e.Entry, report);
|
||||
Validate(assetGuid, relativePath, fieldPathArrElement, eObj, e.Entry, report);
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Validate(assetGuid, scenePath, fieldPath, value, e.Entry, report);
|
||||
Validate(assetGuid, relativePath, fieldPath, value, e.Entry, report);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
|
|
@ -319,15 +459,15 @@ namespace Module.ProjectValidator.Editor
|
|||
}
|
||||
}
|
||||
|
||||
private static void ValidateField(TypeTree.ValidatorField field, object value, GUID assetGuid, string scenePath, string fieldPath, Report report)
|
||||
private static void ValidateField(TypeTree.ValidatorField field, object value, GUID assetGuid, string relativePath, string fieldPath, Report report)
|
||||
{
|
||||
var result = (ValidatorResult)field.ValidatorMethod.Invoke(field.Validator, new[] { field.Attribute, value });
|
||||
|
||||
if (result.Severity != EValidatorSeverity.Valid)
|
||||
report.Add(assetGuid, scenePath, fieldPath, field.Attribute, result.Severity, result.Message);
|
||||
report.Add(assetGuid, relativePath, fieldPath, field.Attribute, result.Severity, result.Message);
|
||||
}
|
||||
|
||||
private static void ValidateComponent(TypeTree.ValidatorComponent component, object value, GUID assetGuid, string scenePath, Report report)
|
||||
private static void ValidateComponent(TypeTree.ValidatorComponent component, object value, GUID assetGuid, string relativePath, Report report)
|
||||
{
|
||||
using var _ = ListPool<ValidatorResult>.Get(out var results);
|
||||
component.ValidatorMethod.Invoke(component.Validator, new[] { value, results });
|
||||
|
|
@ -338,7 +478,7 @@ namespace Module.ProjectValidator.Editor
|
|||
var result = results[i];
|
||||
|
||||
if (result.Severity != EValidatorSeverity.Valid)
|
||||
report.Add(assetGuid, scenePath, string.Empty, type, result.Severity, result.Message);
|
||||
report.Add(assetGuid, relativePath, string.Empty, type, result.Severity, result.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
3
Editor/Validators/Assets.meta
Normal file
3
Editor/Validators/Assets.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ddbf30cd5a674751be0c125c1f4e917b
|
||||
timeCreated: 1779623970
|
||||
47
Editor/Validators/Assets/AssetValidatorMaterialShader.cs
Normal file
47
Editor/Validators/Assets/AssetValidatorMaterialShader.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
internal sealed class AssetValidatorMaterialShader : IAssetValidator<Material>
|
||||
{
|
||||
public void Validate(Material obj, List<ValidatorResult> results)
|
||||
{
|
||||
if (obj.shader == null)
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, "Shader is Null"));
|
||||
else if (!IsCompatible(obj.shader))
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Warning, $"Shader '{obj.shader.name}' is not compatible with render pipeline"));
|
||||
else if (!obj.shader.isSupported)
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Warning, $"Shader '{obj.shader.name}' is not supported"));
|
||||
else if (ShaderUtil.ShaderHasError(obj.shader))
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, $"Shader '{obj.shader.name}' has compile errors"));
|
||||
}
|
||||
|
||||
private static bool IsCompatible(Shader shader)
|
||||
{
|
||||
var pipeline = GraphicsSettings.currentRenderPipeline;
|
||||
|
||||
if (pipeline == null)
|
||||
return true;
|
||||
|
||||
var tagSearch = new ShaderTagId("RenderPipeline");
|
||||
var tagPipeline = new ShaderTagId(pipeline.renderPipelineShaderTag);
|
||||
var hasKeyword = false;
|
||||
|
||||
for (var i = 0; i < shader.passCount; i++)
|
||||
{
|
||||
var tagPass = shader.FindPassTagValue(i, tagSearch);
|
||||
|
||||
if (tagPass != ShaderTagId.none)
|
||||
hasKeyword = true;
|
||||
|
||||
if (tagPass == tagPipeline)
|
||||
return true;
|
||||
}
|
||||
|
||||
return !hasKeyword;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2218d247daff44bf84629756b63ea650
|
||||
timeCreated: 1779623986
|
||||
34
Editor/Validators/Assets/AssetValidatorMaterialTexture.cs
Normal file
34
Editor/Validators/Assets/AssetValidatorMaterialTexture.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
internal sealed class AssetValidatorMaterialTexture : IAssetValidator<Material>
|
||||
{
|
||||
public void Validate(Material obj, List<ValidatorResult> results)
|
||||
{
|
||||
if (obj.shader == null)
|
||||
return;
|
||||
|
||||
var count = obj.shader.GetPropertyCount();
|
||||
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var propertyType = obj.shader.GetPropertyType(i);
|
||||
var propertyFlags = obj.shader.GetPropertyFlags(i);
|
||||
|
||||
if (propertyType != ShaderPropertyType.Texture)
|
||||
continue;
|
||||
if ((propertyFlags & (ShaderPropertyFlags.PerRendererData | ShaderPropertyFlags.HideInInspector | ShaderPropertyFlags.NonModifiableTextureData)) != 0)
|
||||
continue;
|
||||
|
||||
var propertyName = obj.shader.GetPropertyName(i);
|
||||
var propertyValue = obj.GetTexture(propertyName);
|
||||
|
||||
if (propertyValue == null)
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Warning, $"Texture property '{propertyName}' is Null"));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cfeb4b29a9cd4ea79c1e9325b8122e17
|
||||
timeCreated: 1779627240
|
||||
3
Editor/Validators/Attributes.meta
Normal file
3
Editor/Validators/Attributes.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0aa1d741049f4074bb863b76ed604d07
|
||||
timeCreated: 1779214748
|
||||
23
Editor/Validators/Attributes/AttributeValidatorMin.cs
Normal file
23
Editor/Validators/Attributes/AttributeValidatorMin.cs
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
internal sealed class AttributeValidatorMin : IAttributeValidator<MinAttribute>
|
||||
{
|
||||
public ValidatorResult Validate(MinAttribute attribute, object value)
|
||||
{
|
||||
if (value is int iValue)
|
||||
{
|
||||
if (iValue < attribute.min)
|
||||
return ValidatorResult.Create(EValidatorSeverity.Error, $"Value {iValue} is less than minimum value of {attribute.min}");
|
||||
}
|
||||
else if (value is float fValue)
|
||||
{
|
||||
if (fValue < attribute.min)
|
||||
return ValidatorResult.Create(EValidatorSeverity.Error, $"Value {fValue} is less than minimum value of {attribute.min}");
|
||||
}
|
||||
|
||||
return ValidatorResult.Valid;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2015106b3c9b450e9efb1333e5239033
|
||||
timeCreated: 1779214761
|
||||
12
Editor/Validators/Attributes/AttributeValidatorObsolete.cs
Normal file
12
Editor/Validators/Attributes/AttributeValidatorObsolete.cs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
using System;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
internal sealed class AttributeValidatorObsolete : IAttributeValidator<ObsoleteAttribute>
|
||||
{
|
||||
public ValidatorResult Validate(ObsoleteAttribute attribute, object value)
|
||||
{
|
||||
return ValidatorResult.Create(EValidatorSeverity.Error, "Obsolete");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 982ac4e898cc2ca438e98a2f0034a8d3
|
||||
23
Editor/Validators/Attributes/AttributeValidatorRange.cs
Normal file
23
Editor/Validators/Attributes/AttributeValidatorRange.cs
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
internal sealed class AttributeValidatorRange : IAttributeValidator<RangeAttribute>
|
||||
{
|
||||
public ValidatorResult Validate(RangeAttribute attribute, object value)
|
||||
{
|
||||
if (value is int iValue)
|
||||
{
|
||||
if (iValue < attribute.min || iValue > attribute.max)
|
||||
return ValidatorResult.Create(EValidatorSeverity.Error, $"Value {iValue} is not in the range [{attribute.min};{attribute.max}]");
|
||||
}
|
||||
else if (value is float fValue)
|
||||
{
|
||||
if (fValue < attribute.min || fValue > attribute.max)
|
||||
return ValidatorResult.Create(EValidatorSeverity.Error, $"Value {fValue} is not in the range [{attribute.min};{attribute.max}]");
|
||||
}
|
||||
|
||||
return ValidatorResult.Valid;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3115c26bccfe4b1e964f784a3f9fdd55
|
||||
timeCreated: 1779214908
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
internal sealed class ComponentValidatorSkinnedMeshRenderer : IComponentValidator<SkinnedMeshRenderer>
|
||||
{
|
||||
public void Validate(SkinnedMeshRenderer component, List<ValidatorResult> results)
|
||||
{
|
||||
var materials = component.sharedMaterials;
|
||||
|
||||
for (var i = 0; i < materials.Length; i++)
|
||||
{
|
||||
if (materials[i] == null)
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, $"Missing material in slot #{i}"));
|
||||
}
|
||||
|
||||
if (component.sharedMesh == null)
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, "Missing mesh"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1610561c53a0aa84aaa903e5dde29694
|
||||
3
Editor/Validators/GameObject.meta
Normal file
3
Editor/Validators/GameObject.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 45fa253dcfa349d5b1e9bd56ebac7c98
|
||||
timeCreated: 1779133809
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
internal sealed class GameObjectValidatorBrokenPrefab : IGameObjectValidator
|
||||
{
|
||||
public void Validate(GameObject gameObject, List<ValidatorResult> results)
|
||||
{
|
||||
if (PrefabUtility.IsPrefabAssetMissing(gameObject))
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, "GameObject is missing prefab asset"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8fd1dfcd3d564622a918e2175499318d
|
||||
timeCreated: 1779133864
|
||||
|
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Pool;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
internal sealed class GameObjectValidatorDuplicateComponents : IGameObjectValidator
|
||||
{
|
||||
public void Validate(GameObject gameObject, List<ValidatorResult> results)
|
||||
{
|
||||
using var _ = ListPool<Component>.Get(out var list);
|
||||
gameObject.GetComponents(list);
|
||||
list.Sort((c0, c1) => c0.GetType().GetHashCode().CompareTo(c1.GetType().GetHashCode()));
|
||||
|
||||
if (list.Count == 0)
|
||||
return;
|
||||
|
||||
var type = list[0].GetType();
|
||||
var count = 1;
|
||||
|
||||
for (var i = 1; i < list.Count; i++)
|
||||
{
|
||||
var t = list[i].GetType();
|
||||
|
||||
if (type == t)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (count > 1 && IsMultipleComponentsAllowed(type))
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Warning, $"GameObject has duplicate '{type.Name}' ({count}) components"));
|
||||
|
||||
type = t;
|
||||
count = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (count > 1 && IsMultipleComponentsAllowed(type))
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Warning, $"GameObject has duplicate '{type.Name}' ({count}) components"));
|
||||
}
|
||||
|
||||
private static bool IsMultipleComponentsAllowed(Type type)
|
||||
{
|
||||
return type.GetCustomAttribute<DisallowMultipleComponent>(true) == null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b27a4e96523d4d3d97c11b32814f29d3
|
||||
timeCreated: 1779213834
|
||||
|
|
@ -0,0 +1,17 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
internal sealed class GameObjectValidatorMissingComponents : IGameObjectValidator
|
||||
{
|
||||
public void Validate(GameObject gameObject, List<ValidatorResult> results)
|
||||
{
|
||||
var count = GameObjectUtility.GetMonoBehavioursWithMissingScriptCount(gameObject);
|
||||
|
||||
if (count != 0)
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, $"GameObject is missing {count} component(s)"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 66cbc43729ec4e81a9e353e537b3ccf0
|
||||
timeCreated: 1779133947
|
||||
|
|
@ -0,0 +1,25 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Pool;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
internal sealed class GameObjectValidatorObsoleteComponents : IGameObjectValidator
|
||||
{
|
||||
public void Validate(GameObject gameObject, List<ValidatorResult> results)
|
||||
{
|
||||
using var _ = ListPool<Component>.Get(out var list);
|
||||
gameObject.GetComponents(list);
|
||||
|
||||
for (var i = 0; i < list.Count; i++)
|
||||
{
|
||||
var type = list[i].GetType();
|
||||
|
||||
if (type.GetCustomAttribute(typeof(ObsoleteAttribute)) != null)
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Warning, $"GameObject has obsolete '{type.Name}' component"));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ca678bbf72fa4c8f8c9b945535aacf44
|
||||
timeCreated: 1779214145
|
||||
28
Editor/Validators/GameObject/GameObjectValidatorTransform.cs
Normal file
28
Editor/Validators/GameObject/GameObjectValidatorTransform.cs
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
internal sealed class GameObjectValidatorTransform : IGameObjectValidator
|
||||
{
|
||||
public void Validate(GameObject gameObject, List<ValidatorResult> results)
|
||||
{
|
||||
var transform = gameObject.transform;
|
||||
var lp = transform.localPosition;
|
||||
var lr = transform.localRotation;
|
||||
var ls = transform.localScale;
|
||||
|
||||
if (IsInvalid(lp.x) || IsInvalid(lp.y) || IsInvalid(lp.z))
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, $"Local position '{lp}' is invalid"));
|
||||
if (IsInvalid(lr.x) || IsInvalid(lr.y) || IsInvalid(lr.z) || IsInvalid(lr.w))
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, $"Local rotation '{lr}' is invalid"));
|
||||
if (IsInvalid(ls.x) || IsInvalid(ls.y) || IsInvalid(ls.z))
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, $"Local scale '{ls}' is invalid"));
|
||||
}
|
||||
|
||||
private static bool IsInvalid(float value)
|
||||
{
|
||||
return float.IsNaN(value) || float.IsInfinity(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 727d5de59b004deb8c192337bcee132e
|
||||
timeCreated: 1779628852
|
||||
|
|
@ -8,12 +8,18 @@ namespace Module.ProjectValidator.Editor
|
|||
{
|
||||
internal sealed class EditorProjectValidatorWindow : EditorWindow
|
||||
{
|
||||
private VisualElement _groupWarnings;
|
||||
private Label _labelWarnings;
|
||||
|
||||
private VisualElement _groupErrors;
|
||||
private Label _labelErrors;
|
||||
|
||||
private MultiColumnTreeView _treeView;
|
||||
private string _searchFilter;
|
||||
|
||||
|
||||
private readonly List<TreeViewItemData<Report.Entry>> _list = new();
|
||||
private readonly List<TreeViewItemData<Report.Entry>> _filteredList = new();
|
||||
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
var root = rootVisualElement;
|
||||
|
|
@ -21,23 +27,33 @@ namespace Module.ProjectValidator.Editor
|
|||
root.styleSheets.Add(EditorAssetUtility.LoadFirstAsset<StyleSheet>("StyleSheetEditorProjectValidatorWindow"));
|
||||
root.Add(asset.Instantiate());
|
||||
|
||||
_groupWarnings = root.Q<VisualElement>("status-warnings");
|
||||
_labelWarnings = _groupWarnings.Q<Label>("label-warnings");
|
||||
|
||||
_groupErrors = root.Q<VisualElement>("status-errors");
|
||||
_labelErrors = _groupErrors.Q<Label>("label-errors");
|
||||
|
||||
_groupWarnings.style.display = DisplayStyle.None;
|
||||
_groupErrors.style.display = DisplayStyle.None;
|
||||
|
||||
root.Q<ToolbarButton>("button-run").clicked += OnToolbarButtonRunClicked;
|
||||
root.Q<ToolbarButton>("button-clear").clicked += OnToolbarButtonClearClicked;
|
||||
root.Q<ToolbarSearchField>().RegisterValueChangedCallback(OnToolbarSearchFieldChanged);
|
||||
root.Q<ToolbarButton>("button-settings").clicked += OnToolbarButtonSettingsClicked;
|
||||
|
||||
_treeView = root.Q<MultiColumnTreeView>();
|
||||
_treeView.columns["asset"].makeCell = CreateObjectField;
|
||||
_treeView.columns["type"].makeCell = CreateLabel;
|
||||
_treeView.columns["severity"].makeCell = CreateLabel;
|
||||
_treeView.columns["severity-message"].makeCell = CreateLabel;
|
||||
_treeView.columns["scene-path"].makeCell = CreateLabel;
|
||||
_treeView.columns["relative-path"].makeCell = CreateLabel;
|
||||
_treeView.columns["field-path"].makeCell = CreateLabel;
|
||||
|
||||
_treeView.columns["asset"].bindCell = OnTreeViewBindCellAsset;
|
||||
_treeView.columns["type"].bindCell = OnTreeViewBindCellType;
|
||||
_treeView.columns["severity"].bindCell = OnTreeViewBindCellSeverity;
|
||||
_treeView.columns["severity-message"].bindCell = OnTreeViewBindCellSeverityMessage;
|
||||
_treeView.columns["scene-path"].bindCell = OnTreeViewBindCellScenePath;
|
||||
_treeView.columns["relative-path"].bindCell = OnTreeViewBindCellRelativePath;
|
||||
_treeView.columns["field-path"].bindCell = OnTreeViewBindCellFieldPath;
|
||||
|
||||
_treeView.columns["severity"].unbindCell = OnTreeViewUnbindCellSeverity;
|
||||
|
|
@ -46,7 +62,7 @@ namespace Module.ProjectValidator.Editor
|
|||
_treeView.columns["type"].comparison = OnTreeViewComparisonCellType;
|
||||
_treeView.columns["severity"].comparison = OnTreeViewComparisonCellSeverity;
|
||||
_treeView.columns["severity-message"].comparison = OnTreeViewComparisonCellSeverityMessage;
|
||||
_treeView.columns["scene-path"].comparison = OnTreeViewComparisonCellScenePath;
|
||||
_treeView.columns["relative-path"].comparison = OnTreeViewComparisonCellRelativePath;
|
||||
_treeView.columns["field-path"].comparison = OnTreeViewComparisonCellFieldPath;
|
||||
|
||||
_treeView.selectionChanged += OnTreeViewSelectionChanged;
|
||||
|
|
@ -60,11 +76,26 @@ namespace Module.ProjectValidator.Editor
|
|||
|
||||
_list.Clear();
|
||||
|
||||
for (var i = 0; i < Report.Active.Entries.Count; i++)
|
||||
var entries = Report.Active.Entries;
|
||||
var warningCount = 0;
|
||||
var errorCount = 0;
|
||||
|
||||
for (var i = 0; i < entries.Count; i++)
|
||||
{
|
||||
_list.Add(new TreeViewItemData<Report.Entry>(i, Report.Active.Entries[i]));
|
||||
_list.Add(new TreeViewItemData<Report.Entry>(i, entries[i]));
|
||||
|
||||
if (entries[i].Severity == EValidatorSeverity.Warning)
|
||||
warningCount++;
|
||||
if (entries[i].Severity == EValidatorSeverity.Error)
|
||||
errorCount++;
|
||||
}
|
||||
|
||||
_groupWarnings.style.display = warningCount > 0 ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
_labelWarnings.text = warningCount.ToString();
|
||||
|
||||
_groupErrors.style.display = errorCount > 0 ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
_labelErrors.text = errorCount.ToString();
|
||||
|
||||
Filter();
|
||||
}
|
||||
|
||||
|
|
@ -123,9 +154,16 @@ namespace Module.ProjectValidator.Editor
|
|||
|
||||
private void OnToolbarButtonClearClicked()
|
||||
{
|
||||
_groupWarnings.style.display = DisplayStyle.None;
|
||||
_groupErrors.style.display = DisplayStyle.None;
|
||||
ValidatorRunner.Clear();
|
||||
}
|
||||
|
||||
private void OnToolbarButtonSettingsClicked()
|
||||
{
|
||||
SettingsService.OpenProjectSettings(ProjectValidatorSettings.MenuPath);
|
||||
}
|
||||
|
||||
private void OnToolbarSearchFieldChanged(ChangeEvent<string> evt)
|
||||
{
|
||||
_searchFilter = evt.newValue;
|
||||
|
|
@ -170,11 +208,11 @@ namespace Module.ProjectValidator.Editor
|
|||
label.text = entry.SeverityResult;
|
||||
}
|
||||
|
||||
private void OnTreeViewBindCellScenePath(VisualElement ve, int index)
|
||||
private void OnTreeViewBindCellRelativePath(VisualElement ve, int index)
|
||||
{
|
||||
var label = (Label)ve;
|
||||
var entry = _treeView.GetItemDataForIndex<Report.Entry>(index);
|
||||
label.text = entry.ScenePathRichText;
|
||||
label.text = entry.RelativePathRichText;
|
||||
}
|
||||
|
||||
private void OnTreeViewBindCellFieldPath(VisualElement ve, int index)
|
||||
|
|
@ -222,11 +260,11 @@ namespace Module.ProjectValidator.Editor
|
|||
return string.Compare(entry0.SeverityResult, entry1.SeverityResult, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
private int OnTreeViewComparisonCellScenePath(int index0, int index1)
|
||||
private int OnTreeViewComparisonCellRelativePath(int index0, int index1)
|
||||
{
|
||||
var entry0 = _treeView.GetItemDataForIndex<Report.Entry>(index0);
|
||||
var entry1 = _treeView.GetItemDataForIndex<Report.Entry>(index1);
|
||||
return string.Compare(entry0.ScenePath, entry1.ScenePath, StringComparison.Ordinal);
|
||||
return string.Compare(entry0.RelativePath, entry1.RelativePath, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
private int OnTreeViewComparisonCellFieldPath(int index0, int index1)
|
||||
|
|
|
|||
3
Editor/Window/Objects.meta
Normal file
3
Editor/Window/Objects.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a22633e08b3d4c0fbbea654a8a8cd287
|
||||
timeCreated: 1779637991
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
using UnityEditor;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(ProjectValidatorSettings.ValidatorEnabled))]
|
||||
internal sealed class EditorProjectValidatorEnabledPropertyDrawer : PropertyDrawer
|
||||
{
|
||||
public override VisualElement CreatePropertyGUI(SerializedProperty property)
|
||||
{
|
||||
var spType = property.FindPropertyRelative(nameof(ProjectValidatorSettings.ValidatorEnabled.name));
|
||||
var spEnabled = property.FindPropertyRelative(nameof(ProjectValidatorSettings.ValidatorEnabled.enabled));
|
||||
|
||||
var root = new VisualElement { style = { flexDirection = FlexDirection.Row } };
|
||||
var veType = new PropertyField(spType, string.Empty) { style = { flexGrow = 1f }, enabledSelf = false };
|
||||
var veEnabled = new PropertyField(spEnabled, string.Empty);
|
||||
root.Add(veEnabled);
|
||||
root.Add(veType);
|
||||
return root;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e6c8cb829f514028b705bf121373c67c
|
||||
timeCreated: 1779638011
|
||||
|
|
@ -16,4 +16,39 @@
|
|||
-unity-font-style: bold;
|
||||
}
|
||||
|
||||
.toolbar-button-settings {
|
||||
width: 24px;
|
||||
min-width: 24px;
|
||||
max-width: 24px;
|
||||
padding-top: 0;
|
||||
padding-right: 0;
|
||||
padding-bottom: 0;
|
||||
padding-left: 0;
|
||||
background-image: url("project://database/Packages/com.module.project-validator/Editor/Icons/editor_project_validator_settings.png?fileID=2800000&guid=a6c61d5fbd310894d8159ba6af32d7e3&type=3#editor_project_validator_settings");
|
||||
-unity-background-scale-mode: scale-to-fit;
|
||||
margin-left: 0;
|
||||
}
|
||||
|
||||
.warning-icon {
|
||||
background-image: url("project://database/Packages/com.module.project-validator/Editor/Icons/editor_project_validator_warning.png?fileID=2800000&guid=5dce0f250980ffb459470fac33dfab59&type=3#editor_project_validator_warning");
|
||||
width: 16px;
|
||||
min-width: 16px;
|
||||
max-width: 16px;
|
||||
max-height: 16px;
|
||||
min-height: 16px;
|
||||
height: 16px;
|
||||
-unity-background-scale-mode: scale-to-fit;
|
||||
margin-left: 4px;
|
||||
}
|
||||
|
||||
.error-icon {
|
||||
background-image: url("project://database/Packages/com.module.project-validator/Editor/Icons/editor_project_validator_error.png?fileID=2800000&guid=7b6c61a2cf824b74c87cb49759531c79&type=3#editor_project_validator_error");
|
||||
width: 16px;
|
||||
min-width: 16px;
|
||||
max-width: 16px;
|
||||
max-height: 16px;
|
||||
min-height: 16px;
|
||||
height: 16px;
|
||||
-unity-background-scale-mode: scale-to-fit;
|
||||
margin-left: 4px;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,18 +2,29 @@
|
|||
<uie:Toolbar name="toolbar">
|
||||
<uie:ToolbarButton text="Run" name="button-run" style="margin-left: 2px;"/>
|
||||
<uie:ToolbarButton text="Clear" name="button-clear"/>
|
||||
<uie:ToolbarSpacer style="flex-grow: 1;"/>
|
||||
<uie:ToolbarSpacer name="spacing" style="flex-grow: 1;"/>
|
||||
<ui:VisualElement name="status-errors" style="flex-grow: 0; flex-direction: row; align-self: center; margin-left: 4px;">
|
||||
<ui:Label text="9999" name="label-errors" double-click-selects-word="false" triple-click-selects-line="false" display-tooltip-when-elided="false" style="flex-grow: 1; -unity-text-align: middle-center;"/>
|
||||
<ui:VisualElement name="icon" class="error-icon" style="flex-grow: 1;"/>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="status-warnings" style="flex-grow: 0; flex-direction: row; align-self: center; margin-right: 4px;">
|
||||
<ui:Label text="9999" name="label-warnings" double-click-selects-word="false" triple-click-selects-line="false" display-tooltip-when-elided="false" style="flex-grow: 1; -unity-text-align: middle-center;"/>
|
||||
<ui:VisualElement name="icon" class="warning-icon" style="flex-grow: 1;"/>
|
||||
</ui:VisualElement>
|
||||
<uie:ToolbarSpacer name="spacing" style="flex-grow: 1;"/>
|
||||
<uie:ToolbarSearchField name="search-field"/>
|
||||
<uie:ToolbarButton text="" name="button-settings" class="toolbar-button-settings"/>
|
||||
</uie:Toolbar>
|
||||
<ui:MultiColumnTreeView columns="" sort-column-descriptions="" name="tree-view" show-alternating-row-backgrounds="All" data-source-type="Module.ProjectValidator.Editor.Report+Entry, Module.ProjectValidator.Editor" sorting-mode="Default" class="tree-view">
|
||||
<ui:Columns reorderable="false" primary-column-name="severity">
|
||||
<ui:Column name="severity" title="Severity" min-width="80px" optional="true"/>
|
||||
<ui:Column name="type" title="Type" min-width="42px" width="120px"/>
|
||||
<ui:Column name="asset" title="Asset" optional="true" min-width="80px" width="200px"/>
|
||||
<ui:Column optional="true" name="scene-path" title="Scene Path" min-width="40px" width="200px"/>
|
||||
<ui:Column optional="true" name="relative-path" title="Path" min-width="40px" width="200px"/>
|
||||
<ui:Column name="field-path" title="Field Path" min-width="70px" width="200px"/>
|
||||
<ui:Column optional="true" name="severity-message" title="Message" stretchable="true"/>
|
||||
</ui:Columns>
|
||||
<ui:SortColumnDescriptions/>
|
||||
</ui:MultiColumnTreeView>
|
||||
<ui:Image/>
|
||||
</ui:UXML>
|
||||
|
|
|
|||
62
README.md
62
README.md
|
|
@ -1,17 +1,65 @@
|
|||
# Description
|
||||
|
||||
A tool to help validate data across scenes, prefabs and scriptable objects.
|
||||
A tool to help validate data across scenes, prefabs, scriptable objects and assets.
|
||||
|
||||

|
||||
|
||||
### Unity Windows
|
||||
## Unity Windows
|
||||
|
||||

|
||||

|
||||
|
||||
## Component Validators
|
||||
## Settings
|
||||

|
||||
|
||||
|
||||
## Validators
|
||||
|
||||
### Asset Validators
|
||||
|
||||
```csharp
|
||||
public sealed class AssetValidatorMaterialTexture : IAssetValidator<Material>
|
||||
{
|
||||
public void Validate(Material obj, List<ValidatorResult> results)
|
||||
{
|
||||
if (obj.shader == null)
|
||||
return;
|
||||
|
||||
var count = obj.shader.GetPropertyCount();
|
||||
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var propertyType = obj.shader.GetPropertyType(i);
|
||||
|
||||
if (propertyType != ShaderPropertyType.Texture)
|
||||
continue;
|
||||
|
||||
var propertyName = obj.shader.GetPropertyName(i);
|
||||
var propertyValue = obj.GetTexture(propertyName);
|
||||
|
||||
if (propertyValue == null)
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Warning, $"Texture property '{propertyName}' is Null"));
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Game Object Validators
|
||||
|
||||
```csharp
|
||||
public sealed class GameObjectValidatorBrokenPrefab : IGameObjectValidator
|
||||
{
|
||||
public void Validate(GameObject gameObject, List<ValidatorResult> results)
|
||||
{
|
||||
if (PrefabUtility.IsPrefabAssetMissing(gameObject))
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, "GameObject is missing prefab asset"));
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Component Validators
|
||||
|
||||
```csharp
|
||||
public sealed class ComponentValidatorMeshCollider : IComponentValidator<MeshCollider>
|
||||
{
|
||||
public void Validate(MeshCollider component, List<ValidatorResult> results)
|
||||
|
|
@ -22,10 +70,10 @@ public sealed class ComponentValidatorMeshCollider : IComponentValidator<MeshCol
|
|||
}
|
||||
```
|
||||
|
||||
## Attribute Validators
|
||||
### Attribute Validators
|
||||
|
||||
The field attrribute:
|
||||
```
|
||||
The field attribute:
|
||||
```csharp
|
||||
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = true)]
|
||||
public sealed class RequiredAttribute : Attribute
|
||||
{
|
||||
|
|
@ -45,7 +93,7 @@ public sealed class RequiredAttribute : Attribute
|
|||
|
||||
The validator implements `IAttributeValidator<T>`, where `T` is the attribute and will automatically be found by the validator.
|
||||
|
||||
```
|
||||
```csharp
|
||||
public sealed class Validator : IAttributeValidator<RequiredAttribute>
|
||||
{
|
||||
public ValidatorResult Validate(RequiredAttribute attribute, object value)
|
||||
|
|
|
|||
10
Runtime/Interfaces/IAssetValidator.cs
Normal file
10
Runtime/Interfaces/IAssetValidator.cs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Module.ProjectValidator
|
||||
{
|
||||
public interface IAssetValidator<in T> where T : Object
|
||||
{
|
||||
void Validate(T obj, List<ValidatorResult> results);
|
||||
}
|
||||
}
|
||||
3
Runtime/Interfaces/IAssetValidator.cs.meta
Normal file
3
Runtime/Interfaces/IAssetValidator.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 24ee414b7fa14a368a48cab1b608ee3b
|
||||
timeCreated: 1779624012
|
||||
10
Runtime/Interfaces/IGameObjectValidator.cs
Normal file
10
Runtime/Interfaces/IGameObjectValidator.cs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Module.ProjectValidator
|
||||
{
|
||||
public interface IGameObjectValidator
|
||||
{
|
||||
void Validate(GameObject gameObject, List<ValidatorResult> results);
|
||||
}
|
||||
}
|
||||
3
Runtime/Interfaces/IGameObjectValidator.cs.meta
Normal file
3
Runtime/Interfaces/IGameObjectValidator.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f7513a02611842029edd675cb64989ad
|
||||
timeCreated: 1779133097
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "com.module.project-validator",
|
||||
"version": "0.2.0",
|
||||
"version": "1.0.3",
|
||||
"displayName": "Module.ProjectValidator",
|
||||
"description": "",
|
||||
"unity": "6000.3",
|
||||
|
|
|
|||
BIN
~Images/editor-project-settings.png
Normal file
BIN
~Images/editor-project-settings.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 34 KiB |
117
~Images/editor-project-settings.png.meta
Normal file
117
~Images/editor-project-settings.png.meta
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 094f9567dcf756b468ea41cd471b65d7
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 232 KiB After Width: | Height: | Size: 154 KiB |
Loading…
Add table
Add a link
Reference in a new issue